Dungeon Crawl Stone Soup version 0.31.0-9-g3a7656b989 (webtiles) character file. Game seed: 6183782564349502803 397 Kallu the Apothecary (level 6, -2/30 HPs) Began as a Vampire Alchemist on Jan 30, 2024. Slain by a mummy (14 damage) ... in an ossuary. The game lasted 00:08:49 (3494 turns). Kallu the Apothecary (Vampire Alchemist) Turns: 3494, Time: 00:08:50 Health: -2/30 AC: 0 Str: 5 (7) XL: 6 Next: 53% Magic: 9/10 EV: 19 Int: 18 (20) God: Gold: 394 SH: 0 Dex: 17 (19) Spells: 1/11 levels left rFire . . . a - melded +1 dagger (elec) rCold + + . (shield currently unavailable) rNeg + + + p - melded +0 leather armour {rF+} rPois ∞ (helmet currently unavailable) rElec . (cloak currently unavailable) rCorr . l - melded +0 pair of gloves SInv + (boots currently unavailable) Will ..... (no amulet) Stlth ++++ j - melded ring of magical power HPRegen 0.00/turn k - melded ring of willpower MPRegen 0.12/turn %: no passive effects @: bat-form, flying, bloodless, inhibited regen, very quick A: fast, flying, no casting, tiny, bloodless, fangs 3, see invisible, vampiric 2, [frail 1] a: Revivify, End Transformation You were in an ossuary. You were a vampire bat. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 394 gold pieces. Inventory: Hand Weapons a - a +1 dagger of electrocution (melded) Armour l - a +0 pair of gloves (melded) p - a +0 leather armour of fire resistance (melded) Jewellery j - a ring of magical power (melded) k - a ring of willpower (melded) n - a ring of willpower t - a +6 ring of dexterity u - a ring of positive energy Wands s - a wand of charming (8) Scrolls c - 3 scrolls of identify {unknown} d - 3 scrolls of fear {unknown} e - a scroll of torment {unknown} g - 2 scrolls of blinking {unknown} h - a scroll of fog {unknown} i - 3 scrolls of teleportation {unknown} o - a scroll of vulnerability {unknown} r - a scroll of butterflies {unknown} y - a scroll of revelation {unknown} Potions b - a potion of magic f - a potion of attraction {unknown} m - 3 potions of curing q - a potion of enlightenment {unknown} v - a potion of might {unknown} w - a potion of resistance {unknown} x - 2 potions of ambrosia {unknown} z - a potion of heal wounds {unknown} Skills: - Level 2.0 Fighting - Level 2.1 Dodging - Level 3.0 Stealth - Level 3.0 Spellcasting - Level 2.0 Conjurations - Level 2.0 Air Magic + Level 6.0 Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 68% 1d7 3% 1 b - Mercury Vapours Alch/Air 34% N/A 4% 2 c - Mephitic Cloud Conj/Alch/Air 14% N/A 12% 3 d - Sticky Flame Fire/Alch 13% 2d5 43% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Olgreb's Toxic Radiance Alch 24% N/A 14% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Ashenzari Okawaru Vehumet Shops: D:2 ( Innate Abilities, Weirdness & Mutations You are a vampire bat. You are tiny and dextrous. You move quickly. You are flying. You are immune to poison. Your equipment is almost entirely melded. You are incapable of wielding weapons or throwing items. You cannot cast spells. You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism and can become a bat while bloodless. [You are frail. (-10% HP)] Message History Casting: Sticky Flame (astonishingly dangerous; 52% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (astonishingly dangerous; 52% risk of failure) Press: ? - help, Shift-Dir - straight line, f - mummy, p - mummy Aim: a mummy You miscast Sticky Flame. You are very lightly contaminated with residual magic. There is a sudden and violent explosion of flames. You resist. * * * LOW HITPOINT WARNING * * * The mummy barely misses you. You turn into a vampire bat. Your +1 dagger of electrocution melds into your body. Your +0 pair of gloves melds into your body. Your +0 leather armour of fire resistance melds into your body. Your ring of magical power melds into your body. Your ring of willpower melds into your body. Your +1 dagger of electrocution stops crackling. You feel less resistant to fire. You feel your magic capacity decrease. You feel weakened. You feel dopey. You feel clumsy. There is an open door here. i - 3 scrolls labelled DOISURYENN (gained 2) Your magical contamination has completely faded away. There are no items here. y - a scroll labelled XEECEI VUIF There are no items here. You see here a viscous blue potion. z - a viscous blue potion You see here 4 gold pieces. You now have 358 gold pieces (gained 4). You now have 369 gold pieces (gained 11). There are no items here. You now have 382 gold pieces (gained 13). There are no items here. You now have 394 gold pieces (gained 12). There are no items here. There is an open door here. The mummy closely misses you. The mummy hits you! You die... #......##..##......# #.....##....##.....# #..................# ##................## ##..M...........## #'##........##'# ##..##......##..## ##....##....##..M.## ##......#.M.b#...MM.## #...M...#..M.#.......# #.......#..M.#....?..# #.......#....#....!..# ##......#....#...!?.## #.....##....##...$.# ##....##....##..!.## #...###.∩∩.###...# ##### ###### ##### You could see 4 mummies. Vanquished Creatures A bombardier beetle (D:3) 2 orc priests (D:3) Ijyb (D:3) An orc wizard (D:3) 3 mummies (Ossuary) 2 gnolls (D:4) 4 adders (D:3) A ribbon worm (D:3) 10 orcs 10 ball pythons 5 endoplasms 2 giant cockroaches (D:2) 3 gnoll zombies (Ossuary) 6 goblins 4 hobgoblins 4 jackals 7 kobolds 4 quokkas 4 bats 3 frilled lizards 3 hobgoblin zombies (Ossuary) 2 orc zombies (Ossuary) 5 rats 87 creatures vanquished. Vanquished Creatures (collateral kills) 3 gnolls (D:4) 3 creatures vanquished. Vanquished Creatures (others) A water moccasin (D:4) 1 creature vanquished. Grand Total: 91 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kallu the Vampire Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 270 | D:1 | Reached XP level 2. HP: 18/19 MP: 5/5 527 | D:1 | Learned a level 2 spell: Mercury Vapours 569 | D:1 | Reached skill level 1 in Fighting 642 | D:1 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 642 | D:1 | Reached XP level 3. HP: 26/26 MP: 2/7 1137 | D:2 | Learned a level 3 spell: Mephitic Cloud 1426 | D:2 | Found Berghadya's Antique Weapon Shoppe. 1659 | D:3 | Reached skill level 4 in Alchemy 1659 | D:3 | Reached XP level 4. HP: 29/33 MP: 8/8 1884 | D:3 | Found a radiant altar of Vehumet. 2070 | D:3 | Reached skill level 5 in Alchemy 2070 | D:3 | Reached skill level 1 in Air Magic 2070 | D:3 | Reached XP level 5. HP: 36/38 MP: 9/9 2166 | D:3 | Reached skill level 1 in Conjurations 2306 | D:3 | Noticed Ijyb 2315 | D:3 | Killed Ijyb 2637 | D:3 | Found an iron altar of Okawaru. 2641 | D:3 | Found a broken altar of Ashenzari. 2870 | D:4 | Reached XP level 6. HP: 31/35 MP: 10/10 2881 | D:4 | Noticed a water moccasin 2893 | D:4 | Found a sand-covered staircase. 2993 | Ossuary | Entered an ossuary 3023 | Ossuary | Learned a level 4 spell: Sticky Flame 3215 | Ossuary | Reached skill level 6 in Alchemy 3494 | Ossuary | Slain by a mummy Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_basic, hangedman_decor_riveting D:2: layout_basic, serial_shops, shop, minmay_misc_feat_enclosed D:3: layout_loops_cross, fiery_altar_vehumet, minitemple, minmay_misc_feat_ornament, chequers_jeans, minmay_misc_feat_x, uniq_ijyb D:4: layout_cave_pools, enter_ossuary_1, serial_bayou_pond_a, hangedman_feature_mirror, uniq_edmund Ossuary: ossuary_tomb_3 Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 3 | 3.0 Fighting | 1 2 | 2.0 Alchemy | 4 5 6 | 6.0 Air Magic | 1 2 | 2.0 Conjurations | 2 | 2.0 Dodging | | 2.1 Stealth | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Whip | 12 | || 12 Unarmed | 5 | 12 || 17 Bite | 3 | 10 || 13 Dagger | 21 | 104 || 125 Punch | 1 | 3 || 4 Cast: Sting | 35 | 60 || 95 Mephitic Cloud | | 1 || 1 Mercury Vapours | | 1 || 1 Ability: Exsanguinate | | 2 || 2 Bat Form | | 1 || 1 Revivify | | 1 || 1 Evoke: Wand | | 2 || 2 Use: Potion | | 1 || 1 Stab: Sleeping | 1 | 2 || 3 Confused | | 1 || 1 Armour: Robe | 26 | 4 || 30 Leather armour | | 64 || 64 Skin | | 1 || 1 Dodge: Dodged | 34 | 77 || 111