Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 4916492363310413386 7 Kalolof the Conjurer (level 2, 0/15 HPs) Began as a Tengu Conjurer on May 21, 2025. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:04:16 (277 turns). Kalolof the Conjurer (Tengu Conjurer) Turns: 277, Time: 00:04:17 Health: 0/15 AC: 2 Str: 7 XL: 2 Next: 4% Magic: 1/6 EV: 10 Int: 18 God: Gold: 27 SH: 3 Dex: 12 Spells: 2/5 levels left rFire . . . f - +0 dagger rCold . . . e - +0 buckler rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn MPRegen 0.10/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) Armour a - a +0 robe (worn) e - a +0 buckler (worn) Scrolls c - a scroll of poison {unknown} Potions b - a potion of magic d - a potion of mutation {unknown} Skills: - Level 2.1 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 5.9 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 2% 1 b - Searing Ray Conj 46% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 65% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (98% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Your magical contamination has completely faded away. The endoplasm misses you. The endoplasm attacks as it pursues you! The endoplasm hits you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (98% to hit) You focus your ray upon the endoplasm. The searing ray hits the endoplasm. The endoplasm is lightly wounded. (Press . to maintain the ray.) The endoplasm hits you. You hit the endoplasm but do no damage. Your kick misses the endoplasm. The endoplasm is lightly wounded. You stop channelling your searing ray. The endoplasm freezes you. You are frozen. You hit the endoplasm. You claw the endoplasm, but do no damage. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm. You peck the endoplasm, but do no damage. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You die... ............####....#####..... ............# #....# #..... ........##### #....# #..... ###...#.....####....#####..... ...............+.............. ######(.....####....##...#.... ##......####....##........ ............#....##....#... #..........@J......+....#... #..........#.#######....+... ###.......##.#... #....# .. #.+.......##.###..# #....# .. #.#........#.# #.# #.# #......#.# ... #.#.#.#......#.# ... #.#.#.#..... #.# .. +#.#........ #.# You could see an endoplasm. Vanquished Creatures An endoplasm (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A quokka (D:1) A ball python (D:1) A kobold (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kalolof the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 256 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/6 259 | D:1 | Learned a level 2 spell: Searing Ray 277 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_loop, layout_basic Action || total ---------------------------++------- Melee: Peck || 3 Unarmed || 2 Kick || 2 Dagger || 3 Cast: Magic Dart || 14 Searing Ray || 1 Armour: Robe || 2 Dodge: Dodged || 2