KamiKatze Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 14, D:1) a +0 club (4, 10, D:1) a +0 club (9, -10, D:1) a +0 short sword (21, 9, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, 0, D:2) a +0 dagger (10, -25, D:2) a +0 leather armour a +2 dagger of protection (12, -12, D:2) a +0 ring mail (16, -43, D:2) a +0 hand axe a +0 ring mail (25, -43, D:2) a +0 club (38, -43, D:2) a cursed +0 dagger (38, -42, D:2) a +0 club (48, -19, D:2) a +0 robe (49, 1, D:2) a +0 short sword (50, -17, D:2) a +0 dagger (60, -44, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (1, 1, D:3) a +0 flail a cursed -2 club (3, -2, D:3) a +0 mace (4, -35, D:3) a +2 rapier of freezing (12, -1, D:3) a +0 hunting sling (14, -21, D:3) a +0 ring mail (15, -25, D:3) 12 sling bullets (21, -14, D:3) a +0 short sword (26, -36, D:3) a +0 spear (30, -15, D:3) a +0 falchion (31, -35, D:3) a +0 hand axe (31, -16, D:3) a +0 short sword a +0 leather armour a +0 mace (31, -14, D:3) a +0 mace (31, 2, D:3) 25 poisoned needles (32, -14, D:3) a +0 robe a +0 dagger (34, -6, D:3) 16 sling bullets (34, -4, D:3) a +0 dagger (35, -11, D:3) a +0 mace (38, -6, D:3) a +0 dagger of venom (39, 1, D:3) a +0 short sword (42, -8, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 club (2, -5, D:4) a +0 club (8, -21, D:4) a +0 scale mail a +0 leather armour a +0 club (9, -21, D:4) a +0 chain mail a +0 robe a +0 dagger (9, -20, D:4) a +0 flail (12, -8, D:4) a +0 robe a cursed +0 club (18, -4, D:4) a +0 mace a +0 ring mail a +0 falchion (18, -3, D:4) a +0 robe a +0 dagger (18, -2, D:4) a +0 falchion (20, -9, D:4) a +0 dagger (26, -3, D:4) a +0 mace (31, -30, D:4) a +0 giant club (37, -2, D:4) 5 needles of confusion (42, -3, D:4) the +3 spear of Conversion {vamp, *Noise rElec Int+5} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+5). It insulates you from electricity. It may make noises in combat. (44, -23, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a potion of degeneration (4, -2, D:5) a +0 arbalest (15, -29, D:5) a potion of degeneration (16, -3, D:5) 2 scrolls of random uselessness (27, 9, D:5) a +0 short sword (29, 4, D:5) a +2 mace of draining (33, -2, D:5) a +0 helmet of intelligence (36, -26, D:5) a +0 whip (48, -5, D:5) 17 sling bullets Level 6 of the Dungeon [Shop] Bixkui's Jewellery Boutique a +3 ring of dexterity (172 gold) a +1 ring of evasion (33 gold) a +2 ring of strength (82 gold) an uncursed ring of positive energy (220 gold) an uncursed amulet of guardian spirit (330 gold) an uncursed ring of protection from fire (275 gold) an uncursed ring of magical power (220 gold) [Shop] Wyrugasi's Weapon Boutique a +2 hand crossbow of flaming (201 gold) a +0 hand axe (33 gold) 31 stones (34 gold) a +0 hunting sling (16 gold) a +0 shortbow (33 gold) a +0 spear (33 gold) a +0 battleaxe (71 gold) a cursed -1 morningstar (1 gold) a +0 broad axe (44 gold) a +1 glaive of protection (162 gold) a +0 rapier (44 gold) a +0 dagger (22 gold) a +0 quarterstaff (44 gold) [Shop] Uheawikhluku's Weapon Shoppe a +0 mace (42 gold) 14 poisoned needles (78 gold) a +0 club (14 gold) a +0 battleaxe (91 gold) a +0 whip (35 gold) a +0 long sword (49 gold) a cursed -3 morningstar (1 gold) the +2 trident of Invincibility {flame, Fragile +Fly rElec rPois Int+4} (551 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It insulates you from electricity. It protects you from poison. It lets you fly. It will be destroyed if unequipped. a +0 spear (42 gold) a +0 whip (35 gold) the +1 rapier of Light {holy, -Tele rElec Int+2} (347 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+2). It insulates you from electricity. It prevents most forms of teleportation. [Shop] Deirukhecvar's Book Emporium a book of Battle (440 gold) a Fen Folio (825 gold) a book of the Tempests (770 gold) a book of Air (385 gold) a book of Necromancy (330 gold) a book of the Warp (990 gold) a book of Minor Magic (220 gold) a book of Air (385 gold) a book of Geomancy (385 gold) a book of Maledictions (275 gold) [Shop] Figuf's Jewellery Shoppe an uncursed ring of positive energy (280 gold) a cursed +1 ring of protection (28 gold) an uncursed ring of protection from fire (350 gold) the cursed ring "Terynkuz" {*Contam MR+ Str-2 Dex+8} (284 gold) [ring of strength] It affects your strength (-2). It affects your dexterity (+8). It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It has a curse placed upon it. the cursed ring "Qistryeb" {rElec AC-2} (147 gold) [ring of protection] It affects your AC (-2). It insulates you from electricity. It has a curse placed upon it. the amulet of Zotier {Gourm *Slow rElec rPois Dex+8} (831 gold) [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your dexterity (+8). It insulates you from electricity. It protects you from poison. It may slow you when you take damage. a cursed amulet of inaccuracy (28 gold) a +1 ring of slaying (84 gold) an uncursed amulet of the gourmand (420 gold) an uncursed ring of stealth (245 gold) the amulet of Circularity {Reflect rC+ Str+4 Int+2 Dex+2 SH+6} (1250 gold) [amulet of reflection] It shields you and reflects attacks. It affects your strength (+4). It affects your intelligence (+2). It affects your dexterity (+2). It protects you from cold. It affects your SH (+6). the ring "Weugeimp" {Wiz rElec rN+ Str-3} (586 gold) [ring of wizardry] It improves your spell success rate. It affects your strength (-3). It insulates you from electricity. It protects you from negative energy. a cursed amulet of inaccuracy (28 gold) a cursed amulet of inaccuracy (28 gold) (0, 0, D:6) a +0 ring mail (1, 38, D:6) a +0 giant club (7, -8, D:6) a +0 robe a +0 dagger (7, -2, D:6) 25 bolts (10, -11, D:6) a +0 hand axe (12, -12, D:6) a +0 robe a cursed +0 dagger (21, -12, D:6) a +0 robe (21, 13, D:6) a +0 robe a cursed +3 short sword (27, 3, D:6) 14 arrows a +0 shortbow (27, 5, D:6) an arrow (30, -6, D:6) a +0 pair of boots Level 7 of the Dungeon [Shop] Uboeff's Food Shop a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) (0, 0, D:7) a +0 trident a +0 leather armour (3, 2, D:7) a +0 mace (6, 6, D:7) a +0 giant club (24, 12, D:7) a +0 chain mail a +0 mace (27, 34, D:7) 13 poisoned needles (29, 30, D:7) a +0 robe (31, 41, D:7) a cursed +0 dagger a +0 robe (32, 7, D:7) a +0 quarterstaff (33, 14, D:7) 25 arrows (41, 44, D:7) 9 poisoned needles (46, 26, D:7) a +0 leather armour (47, 26, D:7) a +0 mace (48, 1, D:7) a cursed +4 long sword a +0 robe (48, 24, D:7) a +0 leather armour (48, 26, D:7) a +0 club (49, 6, D:7) a +0 halberd a +0 robe (49, 28, D:7) a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) an adder corpse (12, -21, D:8) 24 stones (12, -18, D:8) a +0 mace (unseen) (13, -18, D:8) a +0 hand axe (unseen) (16, -11, D:8) a +0 mace a +0 chain mail a +0 dagger a cursed +0 leather armour (17, -11, D:8) a +0 club (34, -28, D:8) a +0 dire flail (unseen) (40, -30, D:8) 8 gold pieces (40, -27, D:8) a potion of might (43, -31, D:8) a scroll of teleportation the Ecumenical Temple