KamiKatze Level 1 of the Dungeon (0, 0, D:1) 19 arrows (1, 6, D:1) a +0 short sword (2, -9, D:1) a +0 dagger (5, -21, D:1) a +0 dagger (25, 3, D:1) a +0 dagger (35, -32, D:1) a +0 mace (35, -19, D:1) a cursed -2 club (39, -20, D:1) a +0 club (42, -31, D:1) a +0 club Level 2 of the Dungeon (1, -9, D:2) a +0 spear (2, 2, D:2) a +0 club (2, 7, D:2) a +0 robe (10, -27, D:2) 15 bolts (11, -21, D:2) a +0 club (18, -34, D:2) a +0 club (23, -33, D:2) 14 arrows (29, -31, D:2) a +0 hunting sling (37, -14, D:2) a +0 club (39, -30, D:2) a +0 robe (47, -24, D:2) a +0 hunting sling (54, -27, D:2) a +0 animal skin (54, -25, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 club a cursed -2 club (0, 1, D:3) a +0 club a +0 club (0, 8, D:3) a +0 hunting sling (1, 0, D:3) a +0 short sword a +0 animal skin the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. a cursed -2 dagger (4, 8, D:3) a +0 club a +0 hunting sling (5, 9, D:3) a +0 hunting sling (5, 13, D:3) a +0 club a +0 blowgun 10 poisoned needles (6, 12, D:3) a +0 hunting sling (6, 14, D:3) a +0 dagger (8, 24, D:3) a +0 hunting sling (11, -2, D:3) 11 poisoned needles (11, -1, D:3) a +0 robe (21, 36, D:3) a +0 club (26, 42, D:3) a +0 leather armour (30, 58, D:3) a +0 helmet (35, 21, D:3) a +0 rapier (37, 44, D:3) a +0 trident a +0 ring mail (41, 47, D:3) a +0 leather armour a +0 dagger (49, 9, D:3) a cursed +0 ring mail (61, 11, D:3) a +0 leather armour (61, 34, D:3) a +0 club (62, 36, D:3) a potion of degeneration (69, 42, D:3) a +0 club (69, 57, D:3) 15 arrows Level 4 of the Dungeon [Shop] Fumm's Antique Armour Shop a +0 leather armour (58 gold) the +0 pair of boots of Dogma {rF++ Dex+3} (1023 gold) It affects your dexterity (+3). It greatly protects you from fire. a +0 leather armour (58 gold) a +0 robe (20 gold) a +0 naga barding (667 gold) a +1 leather armour of cold resistance (406 gold) a +0 leather armour (58 gold) the +4 ring mail of Ocryl {-Tele Str+8 Int+4 Dex+2} (1589 gold) It affects your strength (+8). It affects your intelligence (+4). It affects your dexterity (+2). It prevents most forms of teleportation. a +0 plate armour (667 gold) (0, 0, D:4) a +0 leather armour (2, -2, D:4) a +0 giant spiked club (7, 3, D:4) a cursed +0 leather armour a +0 falchion (7, 4, D:4) a +0 robe of cold resistance a +0 dagger (7, 16, D:4) 18 arrows (13, 25, D:4) 23 bolts (18, 2, D:4) a +0 ring mail (30, 4, D:4) 19 arrows (31, 6, D:4) a cursed -2 whip (32, 6, D:4) a +0 ring mail a +0 club a +0 ring mail (32, 7, D:4) a +0 club (38, 7, D:4) a +0 helmet Level 5 of the Dungeon (0, 0, D:5) a +0 falchion a +0 leather armour (1, 1, D:5) a +0 flail a +0 ring mail a +0 whip a +0 ring mail (3, 1, D:5) a jackal corpse (8, 0, D:5) 6 gold pieces (18, 4, D:5) 15 gold pieces (40, -16, D:5) a scroll of teleportation (46, -16, D:5) a +2 dagger of draining (unseen)