KamiKatze Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (6, 1, D:1) a cursed +0 short sword (7, 22, D:1) 15 stones (14, 7, D:1) 9 sling bullets (15, -18, D:1) a +0 club (15, 14, D:1) a +0 club (17, 3, D:1) 13 stones (19, 4, D:1) a cursed +0 dagger (20, -18, D:1) a +0 club (26, 12, D:1) 3 javelins (27, 17, D:1) a +0 club (28, -12, D:1) a +0 dagger (29, 2, D:1) 16 stones (41, 20, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +2 dagger of venom (7, -7, D:2) a +0 falchion (11, -3, D:2) a +0 leather armour (11, 3, D:2) 20 stones (13, 10, D:2) a +0 robe (19, -1, D:2) a +0 dagger (30, 22, D:2) 22 stones (31, 24, D:2) a +0 club (31, 32, D:2) a +0 leather armour (39, -11, D:2) 3 large rocks (57, 23, D:2) a +0 club 3 stones (57, 29, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) an uncursed ring of attention (10, -20, D:3) a stone (11, -17, D:3) a +0 leather armour a +0 club (12, -20, D:3) a stone (30, -19, D:3) a +0 whip (30, -7, D:3) a +0 whip (32, -20, D:3) a stone (34, -21, D:3) a stone (38, -10, D:3) a +0 flail Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (5, -35, D:4) a +0 spear (8, -31, D:4) 14 stones (22, 5, D:4) 32 sling bullets (26, -10, D:4) a cursed -3 mace (29, -10, D:4) a +0 vampiric dagger a +0 robe (33, -23, D:4) a tomahawk (35, -26, D:4) a tomahawk (40, -31, D:4) a +0 dagger (43, -49, D:4) a +0 short sword (46, -36, D:4) a +0 spear (48, 2, D:4) 8 tomahawks (49, -21, D:4) a +0 leather armour (52, -36, D:4) a tomahawk (52, -34, D:4) a tomahawk (54, -28, D:4) a +0 war axe (55, -32, D:4) a +0 leather armour (55, -5, D:4) a +0 dagger (61, -40, D:4) a +0 hand axe (64, -28, D:4) 22 stones Level 5 of the Dungeon [Shop] Lool's Antique Weapon Emporium the cursed +1 spear "Qaxek" {venom, MP+9 Int+5} (1134 gold) It poisons the flesh of those it strikes. It affects your intelligence (+5). It affects your magic capacity (+9). It has a curse placed upon it. the cursed +3 great sword "Meptugic" {antimagic, Str+3 Dex+4} (1436 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It affects your dexterity (+4). It has a curse placed upon it. a +0 spear (81 gold) a +0 halberd (108 gold) a +0 rapier (108 gold) the +6 spear of Zown {protect, MP+9} (1606 gold) It protects the one who uses it against injury (+AC on strike). It affects your magic capacity (+9). a +0 blowgun (67 gold) a +0 club (27 gold) (12, -3, D:5) a cursed +0 battleaxe (13, 2, D:5) an uncursed amulet of inaccuracy (19, 12, D:5) a +0 trident (20, -8, D:5) 15 stones (20, 14, D:5) a +0 war axe (22, -12, D:5) 28 stones (22, 13, D:5) 20 stones (25, -3, D:5) 27 stones (38, 6, D:5) a +0 whip Level 6 of the Dungeon (0, 0, D:6) a +0 flail (1, 0, D:6) a +0 ring mail (3, 7, D:6) a +0 quarterstaff (3, 36, D:6) a +0 hunting sling (9, 26, D:6) a +0 spear (15, 8, D:6) a +0 plate armour a +0 flail (17, -3, D:6) 18 stones (19, 4, D:6) a +0 robe a +0 dagger of venom a +0 ring mail (23, 35, D:6) a +1 flail of holy wrath a +0 chain mail (25, -12, D:6) a +0 hand axe a cursed +0 robe a +0 dagger (25, -3, D:6) 10 arrows (still there?) a +1 war axe of electrocution (still there?) (27, -12, D:6) a cursed -1 hand axe (28, -10, D:6) a +0 ring mail 2 tomahawks (30, -9, D:6) a tomahawk a +0 ring mail a +0 hand axe (30, 22, D:6) a potion of degeneration (31, -9, D:6) 2 potions of degeneration a tomahawk a +0 hand axe a +0 trident (33, -6, D:6) a +0 dagger a +0 robe (33, -5, D:6) a +0 trident a +0 ring mail (51, -1, D:6) a +0 scythe a +2 robe of cold resistance Level 7 of the Dungeon (0, 0, D:7) a cursed +0 morningstar (12, 22, D:7) a +0 ring mail (16, -12, D:7) a +0 giant spiked club (19, -7, D:7) a +0 giant spiked club (28, 6, D:7) a +0 leather armour (36, 2, D:7) 21 poisoned needles Level 8 of the Dungeon (2, 12, D:8) 5 poisoned needles a +0 blowgun a +0 short sword a cursed -1 club (3, 12, D:8) a cursed -3 short sword a cursed -1 dagger (3, 16, D:8) a +0 giant spiked club (4, 12, D:8) 3 stones (6, 8, D:8) a +0 giant spiked club a +0 dire flail (7, 12, D:8) 2 stones (8, 12, D:8) a stone (9, 12, D:8) a stone (10, 38, D:8) a +0 robe a +2 dagger of flaming (11, 28, D:8) a cursed +0 giant spiked club a +0 giant club (11, 35, D:8) 29 stones (12, 1, D:8) a +0 dagger (12, 38, D:8) a +0 leather armour a +0 short sword (17, 28, D:8) a +0 giant club (26, 39, D:8) a +0 giant spiked club a +0 giant club (34, -6, D:8) a +0 ring mail (36, 36, D:8) a +0 shortbow (46, 16, D:8) 23 sling bullets (47, -5, D:8) 4 needles of paralysis Level 9 of the Dungeon (0, 19, D:9) a +0 short sword (0, 34, D:9) a +0 dagger (2, 11, D:9) 3 tomahawks a +0 mace (2, 15, D:9) a tomahawk (2, 23, D:9) a cursed -2 club a +0 hand crossbow (3, 16, D:9) a poisoned needle (5, 20, D:9) 16 poisoned needles a +0 blowgun a +0 dagger (7, 27, D:9) a +0 mace (11, 2, D:9) a +0 ring mail (11, 19, D:9) a poisoned needle (11, 22, D:9) a stone (12, 16, D:9) 4 tomahawks (12, 18, D:9) a poisoned needle (15, 8, D:9) a +0 hand axe (17, 38, D:9) 11 stones (35, 18, D:9) a +0 dagger a kobold corpse (38, -1, D:9) a +1 dagger of holy wrath a +0 robe (38, 2, D:9) a +0 leather armour (40, 8, D:9) a +0 club (53, 36, D:9) a +0 ring mail (56, 32, D:9) 17 stones Level 10 of the Dungeon (0, 0, D:10) 17 stones (0, 2, D:10) a potion of curing (0, 4, D:10) an arrow (2, 3, D:10) an arrow (2, 8, D:10) 17 stones (3, 2, D:10) an arrow (3, 7, D:10) 2 arrows (4, 2, D:10) an arrow (5, 2, D:10) an arrow (11, 9, D:10) a potion of degeneration (13, 2, D:10) 18 gold pieces (13, 12, D:10) an arrow (14, -22, D:10) a stone (14, -21, D:10) 2 stones (14, -20, D:10) a killer bee corpse (18, 8, D:10) a scroll of enchant weapon (18, 9, D:10) an arrow (19, 10, D:10) an uncursed ring of see invisible the Ecumenical Temple