Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 342460842336563186 27 KamiKatze the Conjurer (level 3, -9/21 HPs) Began as an Octopode Conjurer on Sept 29, 2022. Mangled by a gnoll ... wielding a +2 flail of protection (10 damage) ... on level 2 of the Dungeon. The game lasted 00:04:01 (1154 turns). KamiKatze the Conjurer (Octopode Conjurer) Turns: 1154, Time: 00:04:01 Health: -9/21 AC: 1 Str: 6 XL: 3 Next: 10% Magic: 0/6 EV: 13 Int: 22 God: Gold: 92 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . SeeInvis . c - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 92 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Missiles f - 7 poisoned darts (quivered) Scrolls e - a scroll of identify {unknown} Potions a - a potion of magic b - a potion of degeneration {unknown} d - a potion of curing {unknown} Skills: + Level 2.2 Dodging + Level 3.1 Stealth * Level 2.5 Spellcasting + Level 4.1 Conjurations + Level 0.5 Hexes + Level 0.5 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 16% 3 Frozen Ramparts Ice 4% 1d1 36% 3 Ozocubu's Armour Ice 2% N/A 36% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Ice Form Ice/Tmut 2% N/A 78% 4 Summon Ice Beast Ice/Summ 2% N/A 78% 4 Ozocubu's Refrigeration Ice 1% 4d7 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +2 flail of protection (81% to hit) The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The searing ray hits the gnoll but does no damage. The gnoll is lightly wounded. The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is almost dead. You finish channelling your searing ray. The gnoll hits you with a +2 flail of protection! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Unknown command. You barely miss the gnoll. Your grab misses the gnoll. The gnoll is almost dead. The gnoll misses you. You hit the gnoll but do no damage. You grab the gnoll. The gnoll is almost dead. You constrict the gnoll, but do no damage. The gnoll closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +2 flail of protection (almost dead, constricted by you, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is almost dead. You constrict the gnoll, but do no damage. The gnoll hits you with a +2 flail of protection. * * * LOW HITPOINT WARNING * * * You hit the gnoll but do no damage. You squeeze the gnoll, but do no damage. The gnoll is almost dead. You constrict the gnoll, but do no damage. The gnoll hits you with a +2 flail of protection! You die... ########...# #.. #..### #.# ... ########....# #.## ..### ............#####..######..... ########.......##........#... #######.##........... # #................# ....######.........# .......@g.).....>..## ###########.........#... #............. #........##g.. #........# .. ########## . You could see a gnoll. Vanquished Creatures An adder (D:2) 3 ball pythons 3 bats 2 endoplasms 2 goblins (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 5 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | KamiKatze the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 407 | D:1 | Found a faded altar of an unknown god. 416 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 419 | D:1 | Learned a level 2 spell: Searing Ray 1105 | D:2 | Reached XP level 3. HP: 21/21 MP: 1/6 1153 | D:2 | HP: 1/21 [gnoll/+2 flail of protection (6)] 1154 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_b, layout_loops_corners, hellmonk_ecumenical_altar_crossroads, hangedman_decor_peaks_small D:2: layout_rooms, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Dodging | | 2.2 Spellcasting | | 2.5 Conjurations | | 4.1 Hexes | | 0.5 Translocations | | 0.5 Action || total -------------------------++------- Melee: Dagger || 10 Constrict || 1 Tentacles || 1 Cast: Magic Dart || 31 Searing Ray || 2 Stab: Sleeping || 2 Armor: Skin || 2 Dodge: Dodged || 8