Dungeon Crawl Stone Soup version 0.30.0-5-g1a98f26d00 (webtiles) character file. Game seed: 10767507685397022449 65 KamiKatze the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on May 10, 2023. Slain by Terence ... wielding a +0 trident (6 damage) ... on level 3 of the Dungeon. The game lasted 00:05:02 (1660 turns). KamiKatze the Conjurer (Deep Elf Conjurer) Turns: 1660, Time: 00:05:03 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 92% Magic: 1/10 EV: 12 Int: 24 God: Gold: 155 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . g - +1 dagger (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 155 gold pieces. Inventory: Hand Weapons c - a +0 dagger g - a +1 dagger of venom (weapon) Missiles i - 4 atropa-tipped darts Armour a - a +0 robe (worn) Scrolls d - a scroll of fog {unknown} h - a scroll of enchant weapon {unknown} j - 2 scrolls of teleportation {unknown} Potions b - a potion of magic e - 2 potions of attraction {unknown} f - a potion of brilliance {unknown} Skills: + Level 0.3 Throwing + Level 2.5 Dodging + Level 2.7 Stealth * Level 3.7 Spellcasting * Level 4.7 Conjurations * Level 1.7 Hexes * Level 1.7 Translocations + Level 0.5 Evocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 24% N/A 4% 1 Dazzling Flash Conj/Hex 40% N/A 8% 3 Fulminant Prism Conj/Hex 10% 3d9 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 26% 4 Ignite Poison Fire/Tmut/Pois 4% N/A 30% 3 Irradiate Conj/Tmut 7% 3d14 71% 5 Yara's Violent Unravell Hex/Tmut 4% 3d4 89% 5 Alistair's Intoxication Tmut/Pois 2% N/A 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Message History Aim: Terence, wielding a +0 trident and wearing a +2 chain mail of positive energy (asleep, 100% to hit) The magic dart hits Terence but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +2 chain mail of positive energy (100% to hit) The magic dart hits Terence. Terence is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +2 chain mail of positive energy (lightly wounded, 85% to hit) The searing ray hits Terence but does no damage. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence is lightly wounded. The searing ray hits Terence but does no damage. Terence is lightly wounded. Terence says, "Rest in peace." Terence barely misses you. The searing ray hits Terence. Terence is lightly wounded. You finish channelling your searing ray. Terence hits you from afar with a +0 trident! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +2 chain mail of positive energy (lightly wounded, 85% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is lightly wounded. Terence hits you from afar with a +0 trident. You die... #..........#.# ############.# #######.######## ................ .######.######## . #.# .. #.# ... ##.##### #..@ #..@...# ..... #......# ......####@.....# ................# ................# ......####......# ...... #......# ###++ #......# ###...... You could see Terence. Vanquished Creatures 8 endoplasms A giant cockroach (D:1) 3 goblins 11 hobgoblins 7 jackals 2 kobolds A quokka (D:2) 9 ball pythons 5 bats 2 frilled lizards (D:1) 5 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | KamiKatze the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 148 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 151 | D:1 | Learned a level 2 spell: Searing Ray 169 | D:1 | Reached skill level 1 in Translocations 191 | D:1 | Reached skill level 1 in Hexes 446 | D:1 | Got the Guide on the Cursed Xenotype 553 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/9 1647 | D:3 | Noticed Terence 1660 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: ncdulo_wetmaze, layout_loops_ring D:2: layout_loops_ring D:3: cheibrodos_helix_gallery, layout_basic, kennysheep_generic_room_6, uniq_terence, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Translocations | 1 | 1.7 Hexes | 1 | 1.7 Throwing | | 0.3 Dodging | | 2.5 Stealth | | 2.7 Spellcasting | | 3.7 Conjurations | | 4.7 Evocations | | 0.5 Action || total ---------------------------++------- Melee: Dagger || 16 Cast: Magic Dart || 81 Searing Ray || 3 Armour: Robe || 5 Dodge: Dodged || 18