KapersCrawl Level 1 of the Dungeon (0, 0, D:1) a +0 spear (6, -20, D:1) a cursed -2 club (18, -14, D:1) a +0 short sword (19, -25, D:1) a +0 hand axe (28, 8, D:1) a +2 hand axe of freezing (31, -1, D:1) a +1 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (2, -1, D:2) a +0 dagger (6, -27, D:2) a +0 dagger (17, -31, D:2) a +0 club (25, -36, D:2) a +0 robe (33, -41, D:2) a +0 robe (37, -21, D:2) a +0 club (56, -48, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (3, -7, D:3) a +0 dagger a +0 robe (6, -11, D:3) a cursed -2 short sword (9, -19, D:3) 9 arrows (16, -42, D:3) a +0 whip (19, -24, D:3) a +0 club (21, -1, D:3) a +2 trident of flaming a +0 leather armour (22, -29, D:3) a +0 hunting sling (22, 1, D:3) a +0 dagger a +0 robe (27, -23, D:3) a +0 robe a +0 dagger (28, -23, D:3) a +0 club a +0 leather armour a +0 short sword (30, -26, D:3) a +0 whip (40, -37, D:3) a +0 dagger (43, -1, D:3) a cursed +0 chain mail a +0 hand axe (49, -27, D:3) a +0 club (55, -44, D:3) a +0 giant club Level 4 of the Dungeon (0, 0, D:4) 2 silver tomahawks (3, 11, D:4) a +0 ring mail (7, -21, D:4) a +0 dagger a +0 ring mail (11, 0, D:4) a +0 war axe (13, -26, D:4) a +0 leather armour (13, -21, D:4) a +0 leather armour (15, 3, D:4) a +0 spear (unseen) (15, 5, D:4) a +0 spear (unseen) (17, -17, D:4) a +0 leather armour (17, 16, D:4) 7 poisoned needles (19, -30, D:4) a +0 club (22, 9, D:4) 15 arrows (23, 5, D:4) a +0 mace (23, 8, D:4) a +0 dagger (24, 7, D:4) a +0 spear a +0 robe (33, -22, D:4) a cursed -2 robe (33, -10, D:4) a +0 mace (36, -11, D:4) a +0 dagger a +0 robe (38, -15, D:4) a +0 flail a +0 leather armour (38, -12, D:4) a +0 club a +0 leather armour a +0 dagger a +0 robe (40, -1, D:4) a +0 halberd (40, 0, D:4) a +0 club (45, 1, D:4) a +0 club a +0 halberd (47, 11, D:4) 24 arrows Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (25, -5, D:5) 25 arrows (31, -26, D:5) a +0 glaive (32, -15, D:5) a +0 leather armour (35, -5, D:5) a +0 rapier Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (6, 17, D:6) a +0 scimitar (15, -16, D:6) a scroll of identify (17, 17, D:6) a +0 dagger a +0 robe (19, -12, D:6) 17 gold pieces (20, -14, D:6) an uncursed ring of fire (20, -12, D:6) a +0 dagger (22, -20, D:6) a +0 giant club (23, -26, D:6) an arrow (23, 16, D:6) a +0 club (24, 16, D:6) a +0 leather armour (25, -26, D:6) an arrow (26, -26, D:6) a +0 ring mail (26, -25, D:6) a cursed +0 shortbow 8 arrows (27, -6, D:6) a +0 scale mail (31, 2, D:6) a cursed -3 dagger a +0 robe a +0 dagger a +0 robe (31, 4, D:6) a +0 war axe a cursed +0 plate armour (43, -7, D:6) a +0 leather armour (44, 9, D:6) a +0 leather armour (44, 11, D:6) a +0 falchion (45, 12, D:6) a +0 dagger a +0 robe (48, 12, D:6) a +0 short sword Level 7 of the Dungeon [Shop] Ceul's Antique Armour Shoppe a +0 pair of boots (126 gold) a +0 plate armour (644 gold) a +0 leather armour (56 gold) a +0 ring mail (112 gold) a +1 scale mail of poison resistance (364 gold) a +3 plate armour of cold resistance (1260 gold) a +1 leather armour of poison resistance (308 gold) a +0 leather armour (56 gold) a +0 robe (19 gold) a +0 robe (19 gold) a +0 scale mail (112 gold) a +0 ring mail (112 gold) (0, 0, D:7) a +0 long sword (1, -8, D:7) a +0 giant spiked club (3, -6, D:7) a +0 club (4, -6, D:7) a cursed -3 dagger a +0 robe (5, -10, D:7) a +0 hand axe a +0 leather armour (9, 6, D:7) a +0 hunting sling (10, -9, D:7) a +0 leather armour (11, -14, D:7) a +0 chain mail (11, 0, D:7) a +0 dagger a +0 robe (18, -5, D:7) 28 arrows (20, -6, D:7) a +0 plate armour (21, -2, D:7) a +0 glaive (22, -3, D:7) the +7 hand axe of Tadavef {drain, rC- rN++ Str+3 Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your dexterity (+3). It makes you vulnerable to cold. It greatly protects you from negative energy. (26, -8, D:7) an uncursed staff of summoning (30, -30, D:7) a +0 whip a +0 leather armour (36, -4, D:7) a +0 short sword (38, 5, D:7) 22 arrows (41, 6, D:7) a +0 robe a +0 leather armour a +0 war axe (41, 8, D:7) a cursed -2 club (42, -31, D:7) a +0 chain mail (45, -20, D:7) a +0 giant spiked club (45, -18, D:7) a +0 robe a cursed -2 dagger (56, -17, D:7) a +0 dagger a +0 robe (57, -29, D:7) a +0 giant club (58, -38, D:7) a +0 hand axe a +0 animal skin (62, -18, D:7) the +0 leather armour of Lusm {Dex+3} It affects your dexterity (+3). Level 8 of the Dungeon (0, 0, D:8) a +0 leather armour (9, 28, D:8) a +0 giant spiked club a cursed -2 hand axe (20, 7, D:8) a +0 long sword (20, 12, D:8) a +0 club (22, 7, D:8) a +0 flail (24, 24, D:8) a +0 flail 2 tomahawks a +0 scale mail (24, 25, D:8) a +0 whip a +0 dagger a cursed +0 robe a +0 flail a +0 leather armour a +0 short sword a +0 short sword (24, 26, D:8) a tomahawk (24, 27, D:8) a +2 dagger of pain a +0 leather armour a +0 flail (24, 29, D:8) a tomahawk an arrow (28, -8, D:8) a -3 ring of dexterity (28, 29, D:8) an arrow (29, 29, D:8) an arrow (30, 29, D:8) 11 arrows a +0 shortbow (33, 7, D:8) a cursed +3 long sword (33, 8, D:8) a +0 robe (34, 12, D:8) a +0 shortbow 16 arrows (35, 3, D:8) a +0 longbow 22 arrows (36, 1, D:8) a +0 short sword (36, 35, D:8) 14 arrows (38, -3, D:8) a +0 giant club (39, 2, D:8) 4 curare-tipped needles (40, 6, D:8) a +2 plate armour of fire resistance (41, -3, D:8) a cursed -2 giant spiked club (42, 4, D:8) a +0 quarterstaff (43, 3, D:8) 18 poisoned needles (44, 22, D:8) a +0 falchion (44, 43, D:8) a +0 giant club (44, 44, D:8) a +0 giant club (45, 5, D:8) an uncursed staff of summoning (45, 6, D:8) 26 arrows Level 9 of the Dungeon (2, -15, D:9) a +0 club a +0 leather armour a +0 hand axe (3, -16, D:9) a +0 club (3, -15, D:9) a +0 mace a +0 leather armour (5, -5, D:9) a +0 giant club a +5 whip an arrow (5, 18, D:9) a +0 quarterstaff (6, -3, D:9) a cursed +0 shortbow the +1 flail of Temperance {antimagic, *Rage MR+ Dex+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+2). It affects your resistance to hostile enchantments. It may make you go berserk in combat. 15 arrows (6, 0, D:9) a +0 spear (7, 11, D:9) a +0 giant spiked club (8, -7, D:9) a +0 giant spiked club (8, 1, D:9) a +2 shield (9, -6, D:9) a +0 scale mail (9, -5, D:9) a +4 spear of venom (9, -1, D:9) a +0 spear (9, 1, D:9) a +2 spear of pain (9, 3, D:9) a +0 troll leather armour (10, 1, D:9) a +0 scale mail (12, 10, D:9) a cursed -3 giant club (13, -5, D:9) a +0 scimitar a +0 plate armour a +0 dagger (17, -25, D:9) a +0 ring mail a +0 shield (18, -26, D:9) a +2 spear of venom (18, -6, D:9) a +0 dagger (21, 12, D:9) 9 arrows (28, -12, D:9) 14 bolts (32, 3, D:9) a cursed -1 halberd (35, 2, D:9) a +1 halberd of chopping (38, -14, D:9) 13 poisoned needles (43, -1, D:9) a cursed +0 leather armour Level 10 of the Dungeon (0, 0, D:10) a +0 long sword (6, -2, D:10) a +0 ring mail an elf skeleton (15, -12, D:10) the Compendium of Sand Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Ring of Flames Charms/Fire 7 (22, -33, D:10) a scroll of identify (22, -13, D:10) a +0 robe (23, 17, D:10) a +0 long sword (36, 0, D:10) a +0 chain mail (37, 4, D:10) a +0 ring mail a +0 quarterstaff a +0 hunting sling (38, -12, D:10) 18 bolts (44, 2, D:10) 16 bolts (49, -14, D:10) a +0 chain mail (53, -11, D:10) a +0 broad axe of chopping a +0 chain mail (54, -11, D:10) a +0 dagger a +0 robe a +0 club a +0 leather armour (55, -11, D:10) a +0 dagger (56, -11, D:10) a +0 trident