Kaptain Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 26, D:1) a +0 plate armour (25, 22, D:1) a +0 dagger (28, -8, D:1) a +0 club Level 2 of the Dungeon [Shop] Noga's General Store the +3 leather armour of Unreason {rElec rPois rF- Will+} (338 gold) rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. rPois: It protects you from poison. Will: It increases your willpower. a ring of magical power (200 gold) 14 arrows (28 gold) 23 stones (23 gold) (7, 19, D:2) 3 poisoned darts (10, 7, D:2) a +0 scythe a +0 robe (13, 25, D:2) a +0 quarterstaff (17, 25, D:2) a +0 club (22, 50, D:2) a +0 club (28, 44, D:2) 20 arrows (30, 51, D:2) a +0 lajatang (31, 18, D:2) 21 bolts (46, -3, D:2) a +0 mace (46, 25, D:2) a +0 robe (51, 12, D:2) a +0 flail (51, 15, D:2) a +0 club a +0 dagger a +0 ring mail (53, 13, D:2) a +0 short sword (53, 15, D:2) a +0 dagger a +0 robe (61, -8, D:2) a +0 short sword Level 3 of the Dungeon (3, 39, D:3) a +0 ring mail (18, 12, D:3) a +0 mace a +0 flail a +0 dagger a +0 robe 2 potions of lignification a +0 dagger (19, -1, D:3) a +0 ring mail of poison resistance (19, 19, D:3) a +0 dagger (31, 0, D:3) a +0 chain mail (38, 35, D:3) a +0 mace (40, 27, D:3) a +0 falchion (40, 44, D:3) a +0 club (52, 48, D:3) a +0 giant club Level 4 of the Dungeon (0, 0, D:4) 14 bolts (0, 1, D:4) a +0 helmet a +0 robe a +0 whip (3, -7, D:4) a +0 mace (4, -26, D:4) a +0 rapier (15, -34, D:4) a +0 robe (32, -16, D:4) a potion of attraction (37, -4, D:4) a +0 robe (43, -26, D:4) a +0 robe a +0 long sword (45, -28, D:4) a +0 club (49, -32, D:4) a +0 flail (51, -7, D:4) a +0 animal skin a +0 short sword (52, -7, D:4) a +0 antimagic dagger (53, -7, D:4) a +0 club a +0 dagger (64, -24, D:4) a +0 quarterstaff Level 5 of the Dungeon [Shop] Cimah's Distillery a potion of brilliance (44 gold) 2 potions of mutation (176 gold) a potion of heal wounds (55 gold) a potion of might (44 gold) 2 potions of curing (66 gold) a potion of magic (88 gold) a potion of curing (33 gold) (5, -36, D:5) a +0 shortbow 13 arrows (25, -10, D:5) 16 arrows (32, -39, D:5) a +0 whip (35, -20, D:5) a +0 spear (36, -21, D:5) a +0 halberd (36, 8, D:5) a +0 dagger (37, -20, D:5) a +0 whip (39, -14, D:5) a +0 spear (41, -6, D:5) a potion of attraction (43, -10, D:5) a +0 robe a +0 dagger (45, -10, D:5) a +0 leather armour a +0 rapier (51, -10, D:5) a +0 whip Level 6 of the Dungeon (0, 0, D:6) a +0 club (1, 0, D:6) a +0 club a +0 leather armour (2, 0, D:6) a +0 club a +0 dagger a +0 ring mail (13, -13, D:6) a +0 quarterstaff (23, -15, D:6) a +0 flail (31, -38, D:6) a +0 club a +0 dagger a +0 robe (32, -37, D:6) a +0 flail (32, -35, D:6) a +0 whip a +0 dagger a +0 chain mail (32, -8, D:6) a +0 robe (36, 3, D:6) a +0 robe (39, -2, D:6) a +0 long sword a +0 robe (39, -1, D:6) a +0 halberd a +0 robe a +1 trident a +0 robe (55, -22, D:6) a +0 dagger a +0 robe a +0 dagger of freezing a +0 robe Level 7 of the Dungeon [Shop] Waur's Jewellery Emporium a ring of magical power (300 gold) the macabre finger necklace {rN+} (600 gold) [amulet of nothing] It enables you to equip an extra ring. rN: It protects you from negative energy. a ring of wizardry (450 gold) the ring of Psychosis {EV+4 Int+3} (739 gold) [ring of evasion] EV: It affects your evasion (+4). Int: It affects your intelligence (+3). a ring of protection from cold (375 gold) an amulet of guardian spirit (450 gold) a ring of ice (375 gold) a ring of poison resistance (300 gold) a +6 ring of strength (877 gold) (0, 0, D:7) a +0 giant club (10, -27, D:7) a +0 scythe a +0 robe (11, -28, D:7) a +0 scythe a +0 robe (11, -27, D:7) a +0 scythe a +0 robe (11, -26, D:7) a +0 scythe a +0 robe (17, 7, D:7) 17 sling bullets (20, -9, D:7) a +0 shortbow 22 arrows (22, -15, D:7) a +0 dagger (23, -9, D:7) 3 scrolls of vulnerability 5 scrolls of noise a ring of resist corrosion (25, -26, D:7) a +0 war axe of flaming (28, -16, D:7) the ring of Elitism {Fire Int+3 Dex+6} [ring of fire] It enhances your fire magic. Int: It affects your intelligence (+3). Dex: It affects your dexterity (+6). rF: It protects you from fire. rC: It makes you vulnerable to cold. (30, -17, D:7) 35 gold pieces (30, -16, D:7) a ring of resist corrosion (34, 2, D:7) a +0 battleaxe a +0 trident a +0 robe a +0 short sword (35, 3, D:7) a +0 robe a +1 dire flail of freezing (36, 4, D:7) a +0 robe a +0 dire flail (37, -2, D:7) a +0 chain mail (38, 4, D:7) a +0 robe (39, -2, D:7) a +0 robe (40, -24, D:7) 23 arrows a +0 shortbow a +0 robe a +1 whip of electrocution (45, -26, D:7) a +0 club (53, -24, D:7) a +0 helmet (56, -33, D:7) a +0 club a +0 ring mail a +0 dagger a +0 robe a +0 scimitar of electrocution a +0 chain mail a +0 hand axe a +0 giant club a +0 short sword Level 8 of the Dungeon [Shop] Sysef's Armour Shop a +0 robe (8 gold) a +0 robe (8 gold) the +2 scale mail of Cynicism {rF++ Int+9} (688 gold) Int: It affects your intelligence (+9). rF: It greatly protects you from fire. the -1 pair of boots of Zealous Wonder {rPois rCorr SInv Stlth-} (229 gold) rPois: It protects you from poison. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Stlth: It makes you less stealthy. the +5 ring mail "Pokir" {Str+7 Dex-3 SInv} (583 gold) Str: It affects your strength (+7). Dex: It affects your dexterity (-3). SInv: It lets you see invisible. a +0 chain mail (54 gold) an orb of wrath (156 gold) (0, 0, D:8) 20 arrows (0, 19, D:8) a +0 robe (5, 11, D:8) a +0 club (19, -5, D:8) 4 boomerangs (21, 21, D:8) a +0 dagger (30, 0, D:8) a +0 leather armour (39, -4, D:8) a +0 dagger a potion of lignification (40, 2, D:8) a +0 shortbow 9 arrows (41, -8, D:8) a +0 short sword 8 poisoned darts (42, -4, D:8) a +5 short sword a +0 robe (43, -2, D:8) a +3 scimitar of freezing a +0 robe a +0 hand axe a +0 robe (44, -2, D:8) a +1 scimitar a +0 robe a +0 trident a +0 robe (44, 14, D:8) a +0 short sword (50, 29, D:8) a scroll of noise (54, 4, D:8) a +0 giant spiked club a +0 dire flail Level 9 of the Dungeon (0, 0, D:9) a +0 leather armour (2, -2, D:9) a +4 dagger of distortion a +0 robe (11, -2, D:9) 16 bolts (23, 8, D:9) a +0 falchion of pain (30, 23, D:9) a +0 hunting sling (33, 0, D:9) a +2 robe of fire resistance (35, 15, D:9) a +0 giant spiked club a +0 giant club (35, 16, D:9) 16 bolts (39, 2, D:9) a +2 pair of gloves of infusion (40, 14, D:9) a +1 vorpal hand axe Level 10 of the Dungeon (2, 28, D:10) a +2 dagger of distortion 3 curare-tipped darts (9, 19, D:10) a +0 scimitar (11, 6, D:10) a +0 scale mail (14, 0, D:10) a +0 dagger a +0 robe (15, 0, D:10) a +0 dagger a +0 ring mail a +0 dagger a +0 leather armour (19, 13, D:10) a +0 chain mail (24, 44, D:10) 2 javelins (26, 14, D:10) a +0 trident (32, 37, D:10) a +0 mace a +0 leather armour (32, 39, D:10) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 club (45, 22, D:10) a +0 hunting sling a +0 animal skin a +0 club a +0 animal skin (46, 22, D:10) a +0 mace a +0 leather armour (47, 21, D:10) a +0 club a +0 leather armour (47, 41, D:10) 20 bolts (50, 21, D:10) a +0 flail a +0 scale mail Level 11 of the Dungeon (4, 34, D:11) a +0 short sword (5, 7, D:11) 19 bolts the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 quarterstaff (2, 8, Lair:1) an orb of guile (16, 21, Lair:1) a +0 leather armour (40, -3, Lair:1) a +0 spear (48, 4, Lair:1) 5 poisoned darts (52, -9, Lair:1) a +0 long sword (53, 13, Lair:1) 13 sling bullets (53, 26, Lair:1) a +0 club (55, 11, Lair:1) 6 bolts Level 2 of the Lair of Beasts (14, 1, Lair:2) 22 bolts (21, 16, Lair:2) a +0 war axe a +0 robe (35, 26, Lair:2) +0 steam dragon scales Level 3 of the Lair of Beasts (0, 0, Lair:3) a scroll of vulnerability (3, -37, Lair:3) a +0 hand crossbow (18, -1, Lair:3) a +0 chain mail (21, -20, Lair:3) 7 bolts (29, -35, Lair:3) a +0 flail (33, 3, Lair:3) a +0 quarterstaff (36, 9, Lair:3) a +0 shortbow (47, -19, Lair:3) a scroll of noise Level 4 of the Lair of Beasts (0, 0, Lair:4) a rime drake skeleton (2, -3, Lair:4) a +0 long sword (7, 21, Lair:4) a wyvern corpse