Dungeon Crawl Stone Soup version 0.28.0-1-gb440e238dd (webtiles) character file. Game seed: 16940068099759075683 33 Kaptain the Conjurer (level 3, 0/22 HPs) Began as an Octopode Conjurer on Feb 20, 2022. Slain by a gnoll (6 damage) ... on level 1 of the Dungeon. The game lasted 00:04:44 (1798 turns). Kaptain the Conjurer (Octopode Conjurer) Turns: 1798, Time: 00:04:44 Health: 0/22 AC: 1 Str: 6 XL: 3 Next: 29% Magic: 6/6 EV: 13 Int: 22 God: Gold: 35 SH: 0 Dex: 10 Spells: 2/6 levels left rFire . . . SeeInvis . d - +3 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons a - a +1 vorpal hand axe d - a +3 dagger (weapon) Missiles e - 42 stones Magical Staves g - a staff of conjuration Scrolls c - 4 scrolls of identify {unknown} f - a scroll of immolation {unknown} Potions b - a potion of berserk rage {unknown} Skills: + Level 0.6 Fighting + Level 2.2 Dodging + Level 3.2 Stealth * Level 2.4 Spellcasting * Level 4.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Animate Skeleton Necr 4% N/A 13% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 4% N/A 13% 1 Summon Small Mammal Summ 8% N/A 13% 1 Conjure Flame Conj/Fire 12% 6-21 16% 3 Dazzling Flash Conj/Hex 24% N/A 16% 3 Ignite Poison Fire/Tmut/Pois 2% N/A 36% 3 Fulminant Prism Conj/Hex 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Sticky Flame Conj/Fire 12% 2d4 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded, constricted by you, 100% to hit) The magic dart hits the worm. The worm is severely wounded. You constrict the worm. Unknown command. You release your grip on the worm. Unknown command. Unknown command. A gnoll comes into view. It is wielding a +0 club. A gnoll comes into view. It is wielding a +0 whip. The gnoll shouts! x2; You hear a shout! A gnoll comes into view. It is wielding a +0 club. The gnoll shouts! A kobold comes into view. It is wielding a +0 dagger. Found 12 gold pieces. Things that are here: a +0 club; a goblin corpse A rat comes into view. The gnoll throws a throwing net. The throwing net completely misses you. You see here a throwing net. There is a stone staircase leading up here. The gnoll misses you. You climb upwards. There is a stone staircase leading down here. Unknown command. The gnoll hits you with a +0 club. There is an open door here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * Okay, then. The gnoll hits you with a +0 club. You die... ...............#####..##......... ..........##..#.....#..#######.#. ..........#..#.......#..## #.#. ............#....<....#..#####.#. ..........#..#.......#........... ..........##..#.....#....#####.## ..........###..#####..##......... .............#.......#########.#. .............###@##.## #.#. .............# #.g..##########.#. #.##..>......# ####............#. #.##.........# ###..........## #.############ #..........'. #.###################..........## #................................ #####################..........## .......# #................# You could see a gnoll. Vanquished Creatures A dart slug (D:1) 3 ball pythons 4 endoplasms (D:1) 3 giant cockroaches (D:1) 5 goblins A hobgoblin (D:1) A quokka (D:1) 3 bats (D:1) A frilled lizard (D:1) 2 kobolds (D:1) A rat (D:1) 25 creatures vanquished. Vanquished Creatures (collateral kills) A goblin (D:1) A quokka (D:1) 2 creatures vanquished. Grand Total: 27 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kaptain the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 339 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 836 | D:1 | Reached XP level 3. HP: 22/22 MP: 3/6 867 | D:1 | Learned a level 2 spell: Searing Ray 869 | D:1 | Learned a level 1 spell: Animate Skeleton 1384 | D:1 | Found a faded altar of an unknown god. 1798 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_basic, hellmonk_ecumenical_altar_heavens_door, serial_curves, eino_curves_01, eino_curves_02, eino_curves_01 D:2: layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.2 Fighting | | 0.6 Dodging | | 2.2 Spellcasting | | 2.4 Conjurations | | 4.3 Action || total -------------------------++------- Melee: Unarmed || 3 Constrict || 4 Tentacles || 2 Hand axe || 14 Dagger || 2 Cast: Magic Dart || 35 Animate Skeleton || 5 Stab: Sleeping || 1 Armor: Skin || 1 Dodge: Dodged || 11