Kaptain Level 1 of the Dungeon (11, -4, D:1) a +0 club (13, -27, D:1) a +0 club (28, -4, D:1) a +0 club Level 2 of the Dungeon (1, -2, D:2) a +0 spear (5, -14, D:2) a +0 dagger (8, -16, D:2) a +0 short sword (20, 15, D:2) a +0 dagger (27, 15, D:2) a +0 plate armour (34, 29, D:2) a +0 dagger (36, -3, D:2) a +0 club Level 3 of the Dungeon (2, -28, D:3) a +0 chain mail (7, -34, D:3) a +0 robe (8, -18, D:3) a +0 cloak (12, -29, D:3) a gold piece (13, -30, D:3) 2 gold pieces (13, -29, D:3) a gold piece (14, -29, D:3) 2 gold pieces Level 4 of the Dungeon (0, 0, D:4) a +0 scale mail (11, 21, D:4) a +0 short sword (48, 3, D:4) a +0 club (48, 28, D:4) a +0 dagger (49, 8, D:4) a +0 short sword Level 5 of the Dungeon [Shop] Reygraeh's Weapon Shoppe the +5 dagger of Laceration {vorpal, Will+ Str-2 Int+4 Stlth+} (618 gold) It inflicts extra damage upon your enemies. Str: It affects your strength (-2). Int: It affects your intelligence (+4). Will: It increases your willpower. Stlth: It makes you more stealthy. a +0 giant spiked club (24 gold) a +4 rapier (338 gold) 13 arrows (33 gold) a +0 trident (45 gold) 21 stones (27 gold) a +4 morningstar of holy wrath (379 gold) 6 arrows (15 gold) a +0 long sword (45 gold) the +10 rapier of Pride {chaos, rElec rF- SInv} (889 gold) Each time it hits an enemy it has a different, random effect. rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. a +0 hunting sling (19 gold) (0, 0, D:5) a wand of acid (3) (0, 4, D:5) a scorpion corpse (3, -1, D:5) a +0 club (4, 0, D:5) a +0 club (7, 1, D:5) a sling bullet (11, 16, D:5) a +0 dagger (12, 2, D:5) a +0 scale mail (18, -3, D:5) a +0 halberd (18, -2, D:5) a +0 whip of electrocution (20, 0, D:5) a +0 spear (24, 4, D:5) a +0 short sword (38, -17, D:5) a +0 club the Ecumenical Temple