Kaptain Level 1 of the Dungeon (4, 8, D:1) a +0 dagger (6, -23, D:1) a +0 club (7, -32, D:1) a +0 hunting sling (8, 7, D:1) a +0 spear (14, 3, D:1) a +0 dagger (30, -37, D:1) a +0 club (30, -3, D:1) a +0 robe (31, -1, D:1) a +0 club (35, -9, D:1) a +0 short sword (37, -13, D:1) a +0 mace (46, -2, D:1) 18 arrows (48, -32, D:1) a +0 club (49, -11, D:1) a +0 robe Level 2 of the Dungeon [Shop] Nipa's Weapon Shoppe 24 stones (33 gold) a +0 spear (42 gold) a +2 vorpal battleaxe (303 gold) 16 stones (22 gold) a +2 mace of protection (218 gold) a +0 dagger (28 gold) the +5 trident of Wu Jian's Grace {freeze, rPois} (595 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rPois: It protects you from poison. a +0 spear (42 gold) a +1 vorpal shortbow (161 gold) (0, 0, D:2) 22 arrows (6, 2, D:2) a +0 club (20, 18, D:2) a +0 club (22, 25, D:2) a +0 club a +0 robe (27, 28, D:2) 16 sling bullets (32, 16, D:2) a +0 whip (34, 16, D:2) a +0 dagger (38, 7, D:2) a +0 dagger (40, -1, D:2) a +0 club (43, 5, D:2) 15 arrows a +0 pair of boots (56, 26, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 shortbow 15 arrows (4, -15, D:3) a +0 dagger (20, -18, D:3) a +0 spear (24, 14, D:3) a +0 club (26, -27, D:3) a +0 club a +0 leather armour (27, 1, D:3) a +1 robe (43, -10, D:3) a +0 dagger (47, -4, D:3) a +0 dagger (48, -22, D:3) 9 bolts (50, -20, D:3) a +0 hand axe (55, -24, D:3) a +0 dagger (55, 24, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) a +0 club (9, -11, D:4) a +0 short sword (10, -2, D:4) a +0 leather armour (17, -32, D:4) a +0 robe (18, -31, D:4) a +0 giant spiked club (22, -28, D:4) a +0 robe a +0 hand axe (25, -21, D:4) a +0 robe a +0 war axe (25, 3, D:4) a +0 ring mail (25, 5, D:4) a +0 robe 2 potions of degeneration a +0 dagger of venom (27, -23, D:4) a +3 spear a +0 robe (30, 2, D:4) a potion of lignification (35, -6, D:4) a +0 plate armour (41, -33, D:4) a +0 scale mail (43, -24, D:4) a +0 chain mail (49, -5, D:4) a +0 robe a +3 dagger of freezing (49, -3, D:4) 22 bolts a +0 short sword a +0 hand crossbow (53, 8, D:4) a +0 falchion a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (14, 0, D:5) a +0 robe (31, 24, D:5) 22 arrows a +0 club (32, -8, D:5) 10 sling bullets (39, -2, D:5) a +0 shortbow 22 arrows (39, 6, D:5) 17 arrows (40, 4, D:5) a +1 halberd of protection a +0 robe (40, 6, D:5) a +0 mace (40, 24, D:5) the +1 ring mail of the Onion {rF+ rC- Int+6} Int: It affects your intelligence (+6). rF: It protects you from fire. rC: It makes you vulnerable to cold. (42, 27, D:5) 27 arrows Level 6 of the Dungeon (7, -18, D:6) a +0 robe a +0 scimitar a +0 robe (8, -19, D:6) a +0 short sword of flaming a +3 falchion a +0 robe a +3 battleaxe (10, -20, D:6) a potion of degeneration (13, -2, D:6) a +0 halberd of flaming (16, 2, D:6) 18 bolts (20, -17, D:6) a +4 quarterstaff of chaos (21, -20, D:6) a +0 mace (35, -5, D:6) 17 arrows (35, -3, D:6) a +0 hand axe (35, 12, D:6) a +5 halberd a +4 dire flail of draining (36, 2, D:6) a +0 club a +0 war axe (36, 4, D:6) a +0 whip a +0 ring mail (38, 16, D:6) a +0 leather armour (39, -44, D:6) 3 boomerangs (47, -16, D:6) a +0 dagger a +0 robe (47, -15, D:6) a +3 dagger a +0 robe (47, 8, D:6) a +0 flail (47, 12, D:6) a +0 dagger (48, -17, D:6) a +2 dagger of speed (50, -32, D:6) a +0 ring mail (54, 3, D:6) a +0 trident a +0 short sword a +0 short sword (55, -25, D:6) a +0 robe (55, 3, D:6) a +0 club a +0 robe a +0 scimitar a +0 plate armour a +0 short sword a +0 hand axe a +0 leather armour a +0 short sword a +0 dagger of venom a +0 club (56, 3, D:6) a +0 dagger (56, 5, D:6) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) a +0 flail (0, 5, D:7) a +0 chain mail (4, -6, D:7) a +0 halberd (8, -7, D:7) a +0 club (9, 11, D:7) a potion of attraction (11, 3, D:7) a +0 leather armour (13, -9, D:7) a +0 club a +0 robe (13, -8, D:7) a +0 club (13, -7, D:7) a +0 club (14, -8, D:7) a +0 club (16, 0, D:7) a +0 whip (18, -1, D:7) a +0 ring mail a +0 club (20, -2, D:7) a +0 flail (20, 2, D:7) a +0 whip (30, -10, D:7) 12 bolts Level 8 of the Dungeon (1, 2, D:8) a +0 dagger of chaos a +0 robe (4, 2, D:8) a +0 trident a +0 plate armour (9, -12, D:8) a +0 spear of venom (13, -15, D:8) a +0 whip (15, -15, D:8) a +0 flail (17, 34, D:8) 3 boomerangs (19, 9, D:8) a +1 rapier of draining (23, -3, D:8) a +0 spear (24, -3, D:8) a +0 spear (25, -4, D:8) a +0 spear a +0 spear (26, -4, D:8) a +0 club a +0 robe a +0 club (26, 27, D:8) a scroll of silence (45, 11, D:8) 14 sling bullets (46, 6, D:8) a +0 flail (48, 28, D:8) a +0 chain mail Level 9 of the Dungeon (0, 0, D:9) a potion of attraction (4, -3, D:9) a +0 dagger a +0 robe (4, -2, D:9) a +0 shortbow 8 arrows (5, -2, D:9) a +0 mace of venom a +0 dagger a +0 robe (6, -2, D:9) a +0 club a +0 flail a boomerang a +0 chain mail (7, -9, D:9) a piece from Xom's chessboard (15/15) (7, 2, D:9) a +0 leather armour Level 10 of the Dungeon [Shop] Hoedorid's Armour Shoppe the +3 crown of Dyrovepreva {rElec Int+2 SInv} (538 gold) Int: It affects your intelligence (+2). rElec: It insulates you from electricity. SInv: It lets you see invisible. a +0 robe (9 gold) a +2 robe of willpower (230 gold) a +2 scale mail of cold resistance (273 gold) a +0 ring mail (52 gold) the +2 hat of the Bear Spirit {Spirit, *Rage Will++} (380 gold) Going berserk makes the wearer tougher, and they're slowed less afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will: It greatly increases your willpower. a +0 robe (9 gold) Level 11 of the Dungeon (2, 3, D:11) 19 arrows (9, 24, D:11) 2 potions of attraction (10, 33, D:11) a +0 chain mail (still there?) a +0 dagger (still there?) (11, 4, D:11) a potion of attraction (12, -4, D:11) a +0 giant club a +0 giant club (13, 1, D:11) a +0 giant club a +0 giant spiked club (18, 9, D:11) a +0 plate armour (30, 5, D:11) 18 bolts (32, -5, D:11) 27 sling bullets (35, -10, D:11) a +5 dagger (43, 2, D:11) a +0 plate armour (45, -7, D:11) a +0 ring mail (51, 1, D:11) a +0 giant club a +0 giant club (51, 4, D:11) a +0 chain mail the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +2 robe of cold resistance (still there?) a +0 giant club (still there?) the ogre corpse of Erolcha (still there?) (2, 2, Orc:1) a +0 chain mail (still there?) a +0 trident (still there?) (4, -3, Orc:1) 23 gold pieces (6, -1, Orc:1) a +0 robe a +0 dagger an orc corpse (7, -6, Orc:1) 21 gold pieces (9, -4, Orc:1) 14 gold pieces (12, -6, Orc:1) 33 gold pieces (12, 3, Orc:1) 25 gold pieces (21, -14, Orc:1) a +0 chain mail (still there?) a +0 whip (still there?) an orc corpse (skeletalised by now) (still there?) (21, -7, Orc:1) 28 gold pieces (22, -18, Orc:1) a +0 scale mail (still there?) a +0 short sword (still there?) an orc corpse (skeletalised by now) (still there?) (22, -13, Orc:1) a +0 dagger (still there?) a +0 ring mail (still there?) 31 gold pieces (still there?) (25, -14, Orc:1) a +0 dagger (still there?) 25 gold pieces (still there?) an orc corpse (skeletalised by now) (still there?) (25, -9, Orc:1) 11 gold pieces (27, -20, Orc:1) 3 boomerangs (still there?) a +0 dagger (still there?) (28, -20, Orc:1) a +0 scale mail (still there?) a +0 dagger (still there?) an orc corpse (skeletalised by now) (still there?) (28, -19, Orc:1) a +0 plate armour (still there?) a +0 flail (still there?) (28, -12, Orc:1) a +0 club (47, 13, Orc:1) a +0 giant spiked club (48, -5, Orc:1) a +3 hand axe a +0 leather armour (48, -4, Orc:1) a +0 dagger a +0 ring mail a +0 falchion (48, 7, Orc:1) a +0 club (48, 8, Orc:1) a +0 mace (49, -3, Orc:1) a +0 flail a +0 club a +0 leather armour of cold resistance (49, 8, Orc:1) a +0 ring mail (still there?) a +0 dagger (still there?) a +0 club (still there?) a +0 dagger (still there?) (49, 9, Orc:1) a +0 short sword (49, 10, Orc:1) a +0 hand axe (50, 11, Orc:1) a +0 hand axe (50, 12, Orc:1) a +0 leather armour (still there?) a +0 hand axe (still there?) (51, 11, Orc:1) a +0 club (53, 13, Orc:1) a +0 dagger a +0 robe (55, 15, Orc:1) a +0 plate armour a +2 glaive of venom a +0 war axe a +1 dagger of protection (56, 18, Orc:1) a +0 leather armour a +1 mace of venom (57, 16, Orc:1) a +0 chain mail 3 boomerangs a +0 hand axe Level 2 of the Orcish Mines (0, 0, Orc:2) a +0 robe (still there?) a +0 dagger (still there?) a +0 giant club (still there?) (0, 1, Orc:2) a +0 robe (still there?) a +0 dagger (still there?) an orc skeleton (still there?) (1, -1, Orc:2) a +0 leather armour a +0 dagger a +0 giant spiked club an orc corpse an ogre corpse (2, 0, Orc:2) a +0 ring mail (still there?) a +0 dagger (still there?) Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 dagger (17, -20, Lair:1) a +0 scale mail (26, 10, Lair:1) a potion of attraction (28, 26, Lair:1) a +0 rapier (41, -24, Lair:1) a +0 leather armour (42, -9, Lair:1) a +0 leather armour (45, -16, Lair:1) a +0 ring mail Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 chain mail (23, 14, Lair:2) a +0 battleaxe (52, -18, Lair:2) a scroll of torment (59, 13, Lair:2) 25 arrows (60, 18, Lair:2) a +0 dagger (61, 23, Lair:2) a +0 long sword (68, 11, Lair:2) a +0 leather armour Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 lajatang (12, -8, Lair:3) a +0 hand axe (13, 7, Lair:3) 19 sling bullets (17, 27, Lair:3) 13 sling bullets (19, -8, Lair:3) a +0 long sword a +0 scimitar of pain (22, 34, Lair:3) an amulet of guardian spirit (40, 27, Lair:3) a +0 dagger (42, 0, Lair:3) a +0 scimitar (62, 4, Lair:3) 33 bolts (63, -1, Lair:3) 12 sling bullets Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 robe (5, 49, Lair:4) a +0 flail (12, 18, Lair:4) 3 scrolls of vulnerability (25, 31, Lair:4) a +0 hand crossbow (26, 50, Lair:4) a +0 scale mail (48, 27, Lair:4) a +0 leather armour (56, -3, Lair:4) a +0 quarterstaff (58, 15, Lair:4) 15 arrows (62, 43, Lair:4) a +0 falchion (68, 20, Lair:4) a +0 spear (70, -1, Lair:4) a +0 long sword (70, 51, Lair:4) a potion of attraction Level 5 of the Lair of Beasts (15, 0, Lair:5) a +0 hand axe (22, 2, Lair:5) a +0 ring mail (24, 41, Lair:5) a +0 chain mail Level 6 of the Lair of Beasts (0, 0, Lair:6) a scroll of fear