Kaptain Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (7, 4, D:1) a +0 club (9, 0, D:1) a +0 robe (13, -38, D:1) a +0 ring mail (16, 0, D:1) a +0 ring mail (18, -11, D:1) a +0 club (28, -46, D:1) a +0 club (37, -31, D:1) a +0 robe (38, -28, D:1) a +0 dagger (44, -28, D:1) 20 bolts (46, -26, D:1) an orb of mayhem (51, -18, D:1) 21 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (11, 24, D:2) a +0 dagger (17, 34, D:2) a +0 chain mail (18, 33, D:2) the +2 pair of gloves "Yranaw" {rF- Str+5} Str: It affects your strength (+5). rF: It makes you vulnerable to fire. (20, 1, D:2) 3 poisoned darts (20, 33, D:2) a +0 whip (25, 0, D:2) a +0 club a +3 hunting sling (36, 24, D:2) a +0 dagger (42, 13, D:2) a +0 hunting sling (44, -10, D:2) a +0 club (46, 32, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (2, -10, D:3) a +0 short sword (10, -40, D:3) a +0 hand axe (18, 2, D:3) 4 datura-tipped darts (31, -45, D:3) a +0 leather armour Level 4 of the Dungeon [Shop] Bikiruod's Armour Boutique a +0 barding (230 gold) a +0 pair of boots (45 gold) a +2 scale mail of cold resistance (210 gold) a +0 leather armour (20 gold) a +3 plate armour of fire resistance (450 gold) the +2 robe of the Eternal Fruit {Drain Dex+4} (205 gold) Dex: It affects your dexterity (+4). Drain: It drains your maximum health when unequipped. a +0 chain mail (45 gold) a scarf of harm (90 gold) a +0 pair of gloves (45 gold) a +0 leather armour (20 gold) a +0 robe (7 gold) (0, 0, D:4) a +2 scythe of flaming (still there?) a +1 robe of resistance (still there?) (38, -29, D:4) a +0 spear (40, -16, D:4) a +0 dagger a +0 hunting sling (44, -25, D:4) 4 datura-tipped darts (49, 7, D:4) a +0 ring mail