Dungeon Crawl Stone Soup version 0.19-a0-1162-g527d089 (webtiles) character file. 0 KarasuTengu the Magician (level 1, 10/10 HPs) Began as a Tengu Wanderer on Aug 14, 2016. Got out of the dungeon alive. The game lasted 00:00:03 (1 turns). KarasuTengu the Magician (Tengu Wanderer) Turns: 1, Time: 00:00:03 Health: 10/10 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 5/5 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 14 Spells: 0 memorised, 6 levels left rFire . . . SeeInvis . e - +0 dagger rCold . . . Gourm . d - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (helmet restricted) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) MR ..... Harm . (boots unavailable) Stlth ++........ (no amulet) (no ring) (no ring) @: no status effects A: beak, talons 3 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour d - a +0 robe (worn) Books a - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Repel Missiles Charms/Air 2 e - Slow Hexes 2 f - Conjure Flame Conjuration/Fire 3 g - Mephitic Cloud Conjuration/Poison/Air 3 b - Sif Muna's Grimoire of the Rocks Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - the Grimoire of Fire Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 Comestibles f - a bread ration Skills: + Level 2.0 Stealth + Level 3.0 Spellcasting Level 1.0 Charms Level 2.1 Necromancy Level 1.0 Transmutations Level 1.1 Fire Magic You had 6 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Welcome, KarasuTengu the Tengu Wanderer. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a scroll labeled WUINEU UZETT. Found a staircase leading out of the dungeon. Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ############### ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈.....≈≈≈≈≈ ≈≈....≈≈≈....≈≈ ≈...≈≈≈.≈≈≈...≈ ...≈≈≈.@..≈≈?.≈ ≈...≈≈≈.≈≈≈...§ ≈≈....≈≈≈....§§ ≈≈≈≈≈.....≈≈≈§§ ≈≈≈≈≈≈≈≈≈≈≈≈§≈≈ ############### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | KarasuTengu the Tengu Wanderer began the quest for the Orb. 0 | D:1 | KarasuTengu set off with: a book of Minor Magic, Sif Muna's Grimoire of the Rocks, the Grimoire of Fire, a +0 robe, a +0 dagger, a bread ration 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 5/5 0 | D:1 | Identified Sif Muna's Grimoire of the Rocks 0 | D:1 | Identified the Grimoire of Fire 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: dpeg_arrival_shrine, hangedman_decor_clover_reticule