Dungeon Crawl Stone Soup version 0.19-a0-1162-g527d089 (webtiles) character file. 0 KarasuTengu the Magician (level 1, 10/10 HPs) Began as a Tengu Wanderer on Aug 14, 2016. Got out of the dungeon alive. The game lasted 00:00:01 (1 turns). KarasuTengu the Magician (Tengu Wanderer) Turns: 1, Time: 00:00:02 Health: 10/10 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 6/6 EV: 10 Int: 13 God: Gold: 0 SH: 4 Dex: 13 Spells: 0 memorised, 8 levels left rFire . . . SeeInvis . e - +0 dagger rCold . . . Gourm . d - +0 robe rNeg . . . Faith . c - +0 buckler rPois . Spirit . (helmet restricted) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) MR ..... Harm . (boots unavailable) Stlth ++........ (no amulet) (no ring) (no ring) @: no status effects A: beak, talons 3 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour c - a +0 buckler (worn) d - a +0 robe (worn) Books a - a book of Geomancy Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Petrify Transmutation/Earth 4 e - Lee's Rapid Deconstruction Earth 5 b - the Reference Book on Protection Spells Type Level a - Infusion Charms 1 b - Regeneration Charms/Necromancy 3 Comestibles f - a bread ration Skills: + Level 1.0 Stealth + Level 1.0 Shields + Level 4.0 Spellcasting Level 1.0 Transmutations Level 1.0 Ice Magic Level 2.0 Poison Magic You had 8 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Welcome, KarasuTengu the Tengu Wanderer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈...≈≈≈≈≈# #≈≈≈≈..@..≈≈≈≈# #≈≈≈≈≈...≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# ############### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | KarasuTengu the Tengu Wanderer began the quest for the Orb. 0 | D:1 | KarasuTengu set off with: a book of Geomancy, the Reference Book on Protection, a +0 buckler, a +0 robe, a +0 dagger, a bread ration 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D:1 | Identified the Reference Book on Protection 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: zaba_arrival_water, minmay_tromino_mix6