Karpo the Dungeon [Shop] Bir Wupp's Weapon Emporium the +10 broad axe "Ojideomu" {spect, Fly Str+4} (930 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+4). Fly: It grants you flight. a +0 dagger (24 gold) the +2 quarterstaff "Izid" {flame, Str-3 Int+5 Stlth+} (374 gold) It burns those it strikes, dealing additional fire damage. Str: It affects your strength (-3). Int: It affects your intelligence (+5). Stlth: It makes you more stealthy. a +0 hand axe (36 gold) a +0 whip (30 gold) a +0 hand axe (36 gold) a +0 hunting sling (18 gold) a +0 club (12 gold) a +0 hunting sling (18 gold) a +0 spear (36 gold) 15 bolts (36 gold) a +0 dagger (24 gold) 12 stones (14 gold) (1, -4, D) a +0 club a +3 leather armour of willpower the goblin skeleton of Ijyb (4, -3, D) a +0 giant spiked club an ogre corpse (5, 2, D) a yak corpse (7, -4, D) a +0 scythe a +0 robe (8, 7, D) the kobold corpse of Sonja (10, -1, D) a +0 scale mail (13, 3, D) a +0 longbow (still there?) 20 arrows (still there?) a centaur corpse (still there?) (13, 4, D) a +0 dagger (15, -1, D) a scroll of acquirement (16, -1, D) 12 gold pieces (18, 0, D) 27 gold pieces (19, 0, D) 27 gold pieces