Kashira Level 1 of the Dungeon (0, 0, D:1) 16 stones (-41, 7, D:1) a +0 leather armour (-8, 7, D:1) 20 stones (-18, 8, D:1) a cursed -2 club (-23, 12, D:1) a stone (-25, 14, D:1) a +0 short sword (-24, 15, D:1) a +0 dagger (-23, 16, D:1) 2 stones (-23, 18, D:1) a stone (-33, 25, D:1) a +0 dagger (-47, 27, D:1) a +0 dagger (-17, 30, D:1) 2 stones (-17, 31, D:1) a stone (-23, 35, D:1) a +0 ring mail (-39, 36, D:1) a +0 short sword (-17, 38, D:1) 2 stones Level 2 of the Dungeon (-18, 1, D:2) a +0 leather armour (8, 1, D:2) a +0 short sword (5, 8, D:2) 19 sling bullets of flame (7, 8, D:2) a +0 whip (-4, 13, D:2) a +0 chain mail (7, 14, D:2) a cursed -2 dagger (8, 17, D:2) a +0 club (8, 20, D:2) a -3 club an uncursed ring of teleportation an uncursed ring of loudness (-9, 26, D:2) 13 arrows (-15, 34, D:2) a +0 flail (-10, 47, D:2) a +0 arbalest (-22, 55, D:2) a +0 pair of boots Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (-25, 2, D:3) 7 stones (5, 8, D:3) a +0 short sword (6, 9, D:3) a +0 dagger a cursed +0 robe (-24, 10, D:3) 10 bolts (-28, 11, D:3) a cursed +0 leather armour (6, 13, D:3) a +0 club (-3, 16, D:3) a +0 short sword (-3, 17, D:3) a +0 hand axe (-2, 17, D:3) a +0 mace (10, 17, D:3) a +0 whip a stone (-26, 18, D:3) 3 large rocks (-9, 20, D:3) 27 stones (-15, 25, D:3) a +0 mace (11, 28, D:3) a +0 robe (-12, 37, D:3) a +0 club (-9, 51, D:3) a +0 club Level 4 of the Dungeon [Shop] Cromeon's Gadget Boutique an ornate deck of war (220 gold) an ornate deck of summonings (220 gold) a +2 rod of striking (9/9) (770 gold) a wand of fireball (5) (198 gold) a crystal ball of energy (220 gold) a plain deck of summonings (154 gold) a plain deck of defence (154 gold) a wand of cold (9) (286 gold) a disc of storms (220 gold) (0, 0, D:4) a +0 ring mail a +0 flail a +0 club (0, 1, D:4) a +0 club (-3, 2, D:4) a +0 dagger (-4, 4, D:4) a +0 ring mail a +3 hand axe of chopping (-11, 5, D:4) 26 arrows (2, 18, D:4) a +0 club (28, 21, D:4) a beef jerky (32, 21, D:4) a bread ration (-2, 23, D:4) the +6 short sword of Jofeo {drain, -Tele rElec rN+ Stlth+} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It protects you from negative energy. It prevents most forms of teleportation. It makes you more stealthy. (29, 24, D:4) a beef jerky (11, 33, D:4) a +0 giant spiked club (-8, 53, D:4) 17 bolts Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (unseen) (2, 0, D:5) a +0 robe (13, 0, D:5) a +0 helmet (26, 0, D:5) a +0 hand axe (unseen) (24, 2, D:5) a +0 club a +0 ring mail an orc corpse (skeletalised by now) (25, 2, D:5) a +0 flail (23, 3, D:5) a +0 dagger a +0 leather armour a +0 dagger an orc corpse (skeletalised by now) (11, 5, D:5) an orc corpse (10, 6, D:5) a +0 dagger (unseen) (35, 6, D:5) a +0 leather armour (17, 7, D:5) a cursed +0 scale mail (19, 13, D:5) a +0 club (unseen) (-6, 14, D:5) a +0 giant club (-4, 15, D:5) a +0 hand axe an orc skeleton (-6, 18, D:5) a +0 club (-1, 18, D:5) a +0 animal skin (unseen) (14, 20, D:5) a hobgoblin corpse (skeletalised by now) (16, 25, D:5) 12 bolts Level 6 of the Dungeon (5, 1, D:6) a potion of restore abilities (1, 15, D:6) a +0 plate armour (8, 25, D:6) a scroll of amnesia the Ecumenical Temple