Kashira Level 1 of the Dungeon (0, 0, D:1) a cursed -3 short sword (-3, 6, D:1) 19 arrows (8, 6, D:1) a +0 shield (17, 7, D:1) a +0 hunting sling (37, 11, D:1) a +0 leather armour (46, 18, D:1) a +0 dagger (51, 20, D:1) a +0 short sword (5, 21, D:1) a cursed -1 club (14, 21, D:1) a +0 animal skin (3, 23, D:1) a +0 club (45, 26, D:1) 23 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 whip (-8, 6, D:2) 9 stones (40, 19, D:2) a +0 leather armour (34, 20, D:2) a +0 cutlass (16, 22, D:2) a +0 club (26, 22, D:2) a +0 dagger (11, 27, D:2) 30 stones (25, 29, D:2) an uncursed amulet of faith an uncursed amulet of faith (11, 30, D:2) a stone (39, 37, D:2) 17 stones (51, 43, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (20, 18, D:3) a +0 dagger a +0 robe (-7, 30, D:3) a +0 short sword a +0 ring mail a +0 club a +0 chain mail a +0 mace a +1 vampiric short sword (10, 35, D:3) a +0 ring mail (6, 39, D:3) 19 poisoned needles (-22, 42, D:3) a +0 leather armour (20, 45, D:3) a +0 hammer (-32, 46, D:3) 14 stones (-31, 46, D:3) 12 stones Level 4 of the Dungeon [Shop] Twoxkar's Weapon Shop a +1 arbalest of evasion (161 gold) a +0 greatsling of evasion (260 gold) 6 stones (7 gold) 22 stones (28 gold) a +2 quarterstaff of protection (218 gold) a +0 cutlass (52 gold) a +0 arbalest of freezing (131 gold) a +0 giant club (22 gold) 23 stones (29 gold) the +3 hunting sling "Dunly" {flame, Stlth+} (357 gold) It turns projectiles fired from it into bolts of flame. It makes you more stealthy. the +8 battleaxe of Pride {vamp, +Rage Str+4} (1019 gold) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+4). It lets you go berserk. (0, 0, D:4) a +0 robe (10, 0, D:4) 15 stones (0, 1, D:4) a +0 dagger (5, 2, D:4) a +0 dagger (48, 6, D:4) a +0 robe (6, 15, D:4) 25 stones (45, 23, D:4) 24 stones (47, 24, D:4) a +0 dagger (47, 25, D:4) a +0 leather armour a +0 flail a +0 leather armour (37, 32, D:4) a +0 flail a +2 dagger of electrocution (18, 45, D:4) a +0 mace (55, 45, D:4) a +0 dagger (18, 46, D:4) a +0 falchion a +0 leather armour a +0 dagger a +0 robe (42, 48, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) 21 arrows (-16, 1, D:5) a +0 dagger a +0 robe a +0 mace a +0 scale mail (-19, 3, D:5) a +0 leather armour (-16, 4, D:5) a +0 dagger (-23, 7, D:5) a +0 ring mail (5, 8, D:5) a +0 short sword (6, 8, D:5) a +0 hand axe (0, 19, D:5) a +0 leather armour (-13, 20, D:5) a +0 dagger (-30, 24, D:5) a +0 ring mail (-20, 24, D:5) 2 poisoned arrows (-9, 24, D:5) a +0 dagger (-11, 25, D:5) 12 sling bullets of flame (9, 27, D:5) a +0 leather armour (12, 27, D:5) a +0 falchion (-20, 28, D:5) a +0 shortbow 7 poisoned arrows (10, 28, D:5) 18 bolts (-24, 29, D:5) 2 tomahawks (-8, 29, D:5) a +0 buckler (-26, 31, D:5) a poisoned tomahawk (-9, 31, D:5) 14 stones a +0 ring mail (-27, 32, D:5) a tomahawk a poisoned tomahawk (-26, 32, D:5) a +0 dagger a +0 robe (-28, 33, D:5) a +0 whip a +0 dagger a +0 robe (-19, 33, D:5) a +0 mace (7, 34, D:5) a +0 hand axe a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 club (-17, 10, D:6) a +0 dagger of flaming (-33, 11, D:6) a +0 giant club (3, 11, D:6) a +0 flail a +0 leather armour (2, 12, D:6) a +1 dagger of speed a +0 robe a +0 dagger a +0 robe a cursed -2 club (3, 13, D:6) a +0 whip a +0 leather armour (-27, 18, D:6) a +0 club (-6, 19, D:6) a +0 whip (-25, 20, D:6) 15 stones (-14, 26, D:6) a +0 robe a +0 dagger (-5, 26, D:6) a +0 mace a +0 chain mail (-15, 27, D:6) a +0 flail Level 7 of the Dungeon [Shop] Graschule's Antique Weapon Emporium a +0 greatsling (510 gold) a +2 whip of distortion (85 gold) a +0 great sword (221 gold) a +0 dagger (68 gold) a +0 club (34 gold) the +4 arbalest of Emuasett {penet, rN+ MR+} (323 gold) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed -1 whip of the Candelabrum {slash, SInv} (255 gold) It inflicts extra damage upon your enemies. It enhances your eyesight. It has a curse placed upon it. a +3 quarterstaff of protection (136 gold) a cursed -1 morningstar (136 gold) a +0 quarterstaff (136 gold) a +0 club (34 gold) a +0 hunting sling (51 gold) (0, 0, D:7) a +0 long sword (45, 10, D:7) a +0 short sword (42, 14, D:7) a +0 dagger (42, 15, D:7) a +0 short sword (-3, 16, D:7) 24 stones (25, 16, D:7) a +0 club (0, 17, D:7) a +0 hand axe a +0 animal skin a sheep corpse (skeletalised by now) a sheep corpse (skeletalised by now) a hog corpse (skeletalised by now) a human corpse (skeletalised by now) Level 8 of the Dungeon (0, 0, D:8) a +0 short sword (2, 2, D:8) 19 arrows (-23, 6, D:8) a +0 centaur barding (19, 10, D:8) 10 arrows (13, 14, D:8) a +0 glaive a +0 robe (14, 15, D:8) a +0 ring mail (11, 24, D:8) 18 sling bullets (10, 25, D:8) a cursed -3 club (-12, 27, D:8) an arrow (-11, 29, D:8) a +0 shortbow 17 arrows (-2, 29, D:8) 11 bolts (13, 30, D:8) 23 sling bullets (-4, 32, D:8) 10 poisoned needles Level 9 of the Dungeon (0, 0, D:9) a +0 flail (-4, 11, D:9) a +0 club (-4, 14, D:9) a +0 giant club a +0 giant spiked club a +0 mace of protection a +0 mace (-4, 15, D:9) a +0 club a +0 leather armour a +0 short sword a +0 plate armour a +0 dagger (-2, 17, D:9) 3 stones (0, 21, D:9) a +0 battleaxe a +0 plate armour (17, 21, D:9) a cursed -3 giant spiked club (0, 22, D:9) a +0 flail (35, 25, D:9) a +0 plate armour (5, 26, D:9) a cursed -1 club a +0 flail (7, 27, D:9) a +0 giant club (25, 27, D:9) a +0 leather armour (27, 27, D:9) 15 poisoned needles (7, 28, D:9) a +1 short sword of venom (34, 28, D:9) a +0 falchion (6, 40, D:9) a +0 leather armour (21, 44, D:9) a +0 hand axe (22, 44, D:9) a +0 dagger a +0 robe a +0 dagger the Ecumenical Temple