Kattur Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (2, -7, D:1) 4 stones (2, 8, D:1) a rat skeleton (3, -2, D:1) a +0 trident (15, 17, D:1) a +0 dagger a stone a kobold skeleton (16, 18, D:1) a jackal skeleton a jackal skeleton (16, 31, D:1) a +0 dagger (18, 35, D:1) a frilled lizard corpse (skeletalised by now) (21, -1, D:1) a +0 spear (23, 9, D:1) a bat corpse (skeletalised by now) (25, -6, D:1) a hobgoblin skeleton (26, -7, D:1) a hobgoblin skeleton (26, 15, D:1) a medusa talisman (26, 32, D:1) a +0 whip a hobgoblin skeleton a kobold skeleton (27, -17, D:1) a bat skeleton (27, -7, D:1) a jackal skeleton (30, -5, D:1) a jackal corpse (skeletalised by now) (31, -16, D:1) a +0 dagger a goblin skeleton (31, -5, D:1) a jackal corpse (skeletalised by now) (34, 17, D:1) a rat skeleton (36, -3, D:1) 5 stones (36, 5, D:1) a +0 club (41, -19, D:1) a +0 robe Level 2 of the Dungeon [Shop] Gaoqineg's Antique Weapon Shop a +3 heavy flail (675 gold) a +2 trident of venom (469 gold) a +0 great mace (290 gold) the +0 quarterstaff "Kaodd" {flame, rElec Str+5 Dex-3} (788 gold) rElec: It insulates you from electricity. Str+5: It affects your strength (+5). Dex-3: It affects your dexterity (-3). a +1 whip of electrocution (382 gold) a +0 hand axe (87 gold) a +0 heavy war axe (240 gold) a +1 hand axe of flaming (359 gold) (7, 1, D:2) a +0 dagger (11, 13, D:2) a +2 dagger of speed a +0 sling (11, 14, D:2) a +0 dagger (18, -2, D:2) a +0 dagger an adder skeleton (23, 18, D:2) a +0 war axe (25, 17, D:2) an adder skeleton (26, 15, D:2) a +0 robe (27, 18, D:2) a staff of air (29, 31, D:2) the +1 robe of the Morning {+Blink Int+5 Dex-2 SInv} +Blink: It lets you blink. Int+5: It affects your intelligence (+5). Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. (30, 9, D:2) a +0 short sword (30, 10, D:2) a hobgoblin corpse (skeletalised by now) (31, 6, D:2) a hobgoblin corpse (skeletalised by now) (38, 23, D:2) a hobgoblin skeleton (39, 21, D:2) a quokka skeleton (39, 22, D:2) a rat skeleton (41, -9, D:2) a hobgoblin skeleton (50, -2, D:2) an adder skeleton Level 3 of the Dungeon (8, -2, D:3) a +0 club a goblin skeleton (10, -5, D:3) a +0 whip (12, -5, D:3) the felid skeleton of Natasha (14, -4, D:3) a +0 short sword (14, 8, D:3) a bat skeleton (18, 15, D:3) a +0 leather armour (21, 22, D:3) a +0 falchion (23, 17, D:3) 6 stones (24, 22, D:3) a +0 robe a +0 club (25, 9, D:3) a +0 short sword (26, 9, D:3) a quokka skeleton (30, 2, D:3) a +0 trident the felid corpse of Natasha (skeletalised by now) an orc skeleton (31, 3, D:3) a +0 dagger a +0 club a +0 mace a +0 leather armour a +0 mace a goblin skeleton an orc skeleton (34, -10, D:3) a +0 hand axe (34, -9, D:3) a ball python skeleton (35, -11, D:3) a +0 leather armour a +0 trident (35, -9, D:3) a +0 leather armour a +0 dagger (35, -8, D:3) 3 stones a +0 club (37, 24, D:3) a +0 dagger (41, 27, D:3) a +1 trident of protection Level 4 of the Dungeon (0, 0, D:4) a quokka corpse (skeletalised by now) (9, 38, D:4) a +0 whip an orc corpse (skeletalised by now) (9, 40, D:4) a +0 whip a +0 hand axe (10, 5, D:4) a hobgoblin corpse (skeletalised by now) (10, 39, D:4) a +0 hand axe (13, 38, D:4) a +0 flail a gnoll corpse (skeletalised by now) (14, 37, D:4) a +0 whip a +0 flail a gnoll corpse (skeletalised by now) (14, 38, D:4) a +0 spear (26, 12, D:4) a ball python corpse (26, 13, D:4) a +0 club a goblin corpse (26, 25, D:4) 6 stones (27, 12, D:4) a +2 heavy hand axe a +0 ring mail an orc corpse (28, 12, D:4) a +0 hand axe a +0 club an orc corpse (28, 13, D:4) a +0 dagger (32, 13, D:4) an iguana corpse (40, 15, D:4) a +0 short sword a +0 flail a +0 ring mail (41, 15, D:4) a +0 hand axe a +0 leather armour (44, 10, D:4) the +3 dagger "Pili" {distort, ^Drain rF+ Will+} ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. Will+: It increases your willpower. (58, 17, D:4) a +0 ring mail the Ecumenical Temple