Dungeon Crawl Stone Soup version 0.32-a0-2157-gcf733dc7dc (webtiles) character file. Game seed: 14878446746718847160 7 KeeperOfCailyx the Vexing (level 1, -1/9 HPs) Began as a Spriggan Hexslinger on Aug 20, 2024. Slain by a ball python (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:13 (90 turns). KeeperOfCailyx the Vexing(Spriggan Hexslinger) Turns: 90, Time: 00:00:14 Health: -1/9 AC: 2 Str: 4 XL: 1 Next: 83% Magic: 4/4 EV: 6 Int: 14 God: Gold: 10 SH: 0 Dex: 17 Spells: 3/3 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn %: no passive effects @: constricted, very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of poison d - a scroll of identify {unknown} Skills: - Level 0.7 Fighting * Level 2.2 Ranged Weapons + Level 2.8 Dodging + Level 1.6 Spellcasting + Level 3.7 Hexes + Level 0.9 Fire Magic You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 22% N/A 9% 2 Sigil of Binding Hex 11% N/A 16% 3 Inner Flame Hex/Fire 7% N/A 28% 3 Cause Fear Hex 5% N/A 47% 4 Dimensional Bullseye Hex/Tloc 3% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute vision. (SInv) You cover ground extremely quickly. (Speed+++) Message History You shoot a sling bullet. The sling bullet hits the jackal. The jackal is almost dead. There are monsters nearby! You shoot a sling bullet. The sling bullet hits the jackal! You kill the jackal! You shoot a sling bullet. The sling bullet hits the ball python. The ball python is moderately wounded. A bat comes into view. The ball python bites you but does no damage. The ball python misses you. The bat moves out of view. The teleport trap disappears. The hobgoblin disappears! You shoot a sling bullet. The sling bullet barely misses the ball python. You shoot a sling bullet. The sling bullet hits the jackal! You kill the jackal! Unknown command. You shoot a sling bullet. The sling bullet closely misses the ball python. The ball python bites you. The ball python grabs you. The ball python constricts you. The ball python bites you but does no damage. The ball python constricts you. You shoot a sling bullet. The sling bullet barely misses the ball python. The ball python bites you but does no damage. The ball python constricts you. Unknown command. You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet hits the ball python. The ball python is severely wounded. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. * * * LOW HITPOINT WARNING * * * The ball python bites you. You die... #.ยง# #...<..# #..# ###...(. #..# ####.. #..######## ### #..#......## # #....##....# ##.#####...### #S# ##....###### #@# #####..##.. #.# ###..## #.# ###.. #.####### #.... #.......# #...### ######### ...# .. # You could see a ball python. Vanquished Creatures A bat (D:1) A giant cockroach (D:1) 3 jackals (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | KeeperOfCailyx the Spriggan Hexslinger began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 3/3 90 | D:1 | Slain by a ball python Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_loops_ring Action || total ---------------------------++------- Fire: Sling || 16 Armour: Robe || 11 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 65 | 65 | 0 | 0 | 40 | 1 | 65.0 | Dungeon | 65 | 65 | 0 | 0 | 40 | 1 | 65.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 65 daAuts