KeeperOfCailyx Level 1 of the Dungeon [Shop] Meaviff's General Store a +0 ring mail (40 gold) a scroll of immolation (40 gold) a +0 leather armour (20 gold) 5 curare-tipped darts (60 gold) a +0 club (10 gold) a scroll of teleportation (30 gold) the +7 great mace "Undeadhunter" {deathbane, rN+} (527 gold) rN+: It protects you from negative energy. 3 stones (3 gold) a +0 club (10 gold) a +4 vampiric spear (310 gold) (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (5, -33, D:1) a jackal corpse (skeletalised by now) (10, -33, D:1) a jackal corpse (skeletalised by now) (10, -26, D:1) a +0 whip a hobgoblin corpse (skeletalised by now) (12, -23, D:1) a rat corpse (skeletalised by now) (15, 8, D:1) a +0 short sword (16, -17, D:1) a bat skeleton (16, -15, D:1) a +0 dagger (17, -28, D:1) 5 stones (17, -10, D:1) a +0 spear (17, 8, D:1) a +0 ring mail (19, -32, D:1) a hobgoblin skeleton (20, -28, D:1) a +0 short sword (20, -27, D:1) a rat corpse (skeletalised by now) a jackal corpse (skeletalised by now) (20, -25, D:1) a jackal corpse (skeletalised by now) (21, -11, D:1) a +0 ring mail (25, -29, D:1) a +0 whip (27, -29, D:1) a hobgoblin corpse (skeletalised by now) a rat corpse (skeletalised by now) (28, -29, D:1) a +0 dagger (29, -18, D:1) a +0 dagger (32, -18, D:1) 5 stones (46, -19, D:1) a +0 dagger a kobold skeleton (48, -11, D:1) 3 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 1, D:2) a +0 club a goblin corpse (skeletalised by now) (0, 5, D:2) a +0 dagger a goblin corpse (skeletalised by now) (0, 6, D:2) a hobgoblin corpse (skeletalised by now) (0, 7, D:2) a +0 club a goblin corpse (skeletalised by now) (0, 8, D:2) a +0 dagger a +0 animal skin a +0 helmet the hobgoblin corpse of Robin (skeletalised by now) (0, 9, D:2) a +0 club a +0 club a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (1, -2, D:2) a +0 club (5, -2, D:2) a +0 club a goblin corpse (skeletalised by now) (12, 23, D:2) a hobgoblin corpse (skeletalised by now) (25, 24, D:2) a +0 sling (31, 31, D:2) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (34, 44, D:2) a +0 whip 2 stones a kobold skeleton (38, 15, D:2) 5 stones (44, 15, D:2) a +0 scythe a +0 robe the human skeleton of Sigmund (45, 14, D:2) a ball python skeleton (46, 5, D:2) a +0 dagger a goblin corpse (skeletalised by now) (46, 13, D:2) a frilled lizard skeleton (46, 20, D:2) a +0 club a goblin corpse (skeletalised by now) (47, 3, D:2) a +0 mace (50, -5, D:2) a hobgoblin corpse (51, 17, D:2) 6 stones (52, 30, D:2) 4 boomerangs (55, 33, D:2) a +0 short sword 4 stones a kobold corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a scroll of vulnerability (0, 2, D:3) a potion of magic (1, -18, D:3) a +2 dagger of venom a goblin corpse (1, -1, D:3) 9 stones (1, 2, D:3) a scroll of revelation (2, -1, D:3) a scroll of immolation (2, 1, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (2, 3, D:3) a potion of might (11, -5, D:3) a +0 dagger a goblin corpse