Dungeon Crawl Stone Soup version 0.13-a0-2557-g7ea0453 (console) character file. 21 Kellhus the Skirmisher (level 1, 6/16 HPs) Began as a Mummy Chaos Knight on July 29, 2013. Was a Plaything of Xom. Quit the game on Level 1 of the Dungeon. The game lasted 00:00:25 (47 turns). Kellhus the Skirmisher (Mummy Chaos Knight) Turns: 47, Time: 00:00:25 HP 6/16 AC 5 Str 15 XL: 1 Next: 16% MP 1/1 EV 10 Int 11 God: Xom Gold 20 SH 0 Dex 11 Spells: 0 memorised, 0 levels left Res.Fire : x . . See Invis. : . c - -1,-3 mace (curse) Res.Cold : + . . Warding : . b - +2 leather armour Life Prot.: + + + Conserve : . (no shield) Res.Poison: + Res.Corr. : . (no helmet) Res.Elec. : . Clarity : . (no cloak) Sust.Abil.: . . Spirit.Shd : . (no gloves) Res.Mut. : . Stasis : . (no boots) Res.Rott. : + Flight : . (no amulet) Saprovore : . . . (no ring) (no ring) @: hasted, very quick, not resistant to hostile enchantments, very unstealthy A: no food or potions, fire vulnerability, restore body, cold resistance 1, life protection 3, poison resistance, torment resistance, unbreathing a: Renounce Religion You were on level 1 of the Dungeon. You worshipped Xom. You were a toy of Xom. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand weapons a - a +0,+0 mace of chaos c - a cursed -1,-3 mace (weapon) Armour b - a +2 leather armour (worn) Skills: - Level 3.0 Fighting + Level 2.5 Maces & Flails - Level 1.5 Armour - Level 0.7 Dodging You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/27) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. Your flesh is cold resistant. You are immune to negative energy. Your system is resistant to poisons. You are immune to unholy pain and torment. You can survive without breathing. Message History A kobold comes into view. It is wielding a whip. The kobold shouts! The kobold throws a dart. The dart misses you. You see here a dart. A hobgoblin comes into view. It is wielding a club. The hobgoblin shouts! The kobold throws a dart. The dart misses you. The dart hits the jackal. Xom thinks this is hilarious! A goblin comes into view. The goblin shouts! Found a gluggy white potion. The hobgoblin hits you with a club. The kobold hits you but does no damage. You see here 2 gold pieces. Found a glowing mace. You see here a glowing mace. c - a glowing mace Wield which item (- for none, * to show all)? (? for menu, Esc to quit) It sticks to your hand! c - a cursed glowing mace (weapon) Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #...###.# #.# ##.###### ...#...# #.# #....... #. #.##...###.# #....... #...###.##...#.g.####.K...## .........h...h(....g.......## ......#g######...##.###...## ... #.##...#..%#...##$..## . #g##...#...#...##...## #..K.@..............## #..#...###.##.#.....## #..##### #.##.#.....## ..... ............ ###..## #.##.. .#. #..# #..# #..# ... You could see a goblin and a kobold. Vanquished Creatures A goblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Kellhus, the Mummy Chaos Knight, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 16 | D:1 | XOM: potion effect (speed) 47 | D:1 | Quit the game Action || total -------------------------++------- Melee: Mace || 4