Kellhus the Dungeon (22, 0, D) a book of Power (10, 1, D) the +6,+6 dark maul {crush} It inflicts extra damage upon your enemies. the +27 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (11, 1, D) the +4,+8 shillelagh "Devastator" the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} This legendary weapon is deadly to all dragonkind. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0,+0 Sword of Power the +9,+5 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +1,+1 hand axe of electrocution (20, 1, D) an uncursed ring of see invisible (21, 1, D) a +0,+1 war axe of flaming a +2,+3 glaive of distortion a stone of tremors (22, 1, D) a +0,+0 trident (25, 1, D) the +0 plate armour of the Ant {Dex-4} It affects your dexterity (-4). a +2,+2 quarterstaff of protection (26, 1, D) the +1,+8 hand axe of the Traitor {flame, Int+2} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). (35, 1, D) a +0,+0 war axe 18 bolts (36, 1, D) a +1,+0 long sword (37, 1, D) a +2 leather armour of cold resistance (41, 1, D) the cursed +1 chain mail of the Saviour {Str+4 Dex+1} It affects your strength (+4). It affects your dexterity (+1). It has a curse placed upon it. (42, 1, D) a plain deck of destruction (49, 1, D) a +0 leather armour (50, 1, D) a +2 robe of fire resistance (51, 1, D) the +4,+3 glaive "Khir" {speed, Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). (52, 1, D) a book of Control a +2,+8 dire flail of crushing (55, 1, D) an uncursed ring of poison resistance (61, 1, D) a sack of spiders (63, 1, D) an uncursed staff of summoning (68, 1, D) an uncursed ring of invisibility (69, 1, D) a stone of tremors (3, 2, D) a +5,+5 claymore a +5,+5 great sword a +5,+5 bastard sword a +5,+5 demon blade (4, 2, D) a +5,+5 quick blade a +5,+5 cutlass a +5,+5 dagger (19, 2, D) Repyaf's Reference Book on Icy Combat Magic Spells Type Level Sting Conjuration/Poison 1 Mephitic Cloud Conjuration/Poison/Air 3 Condensation Shield Ice 4 Freezing Cloud Conjuration/Ice/Air 6 Simulacrum Ice/Necromancy 6 (20, 2, D) a +2,+0 hand axe of electrocution (24, 2, D) a +0,+0 trident a +2 robe of magic resistance (25, 2, D) a +4,+2 scythe of freezing a +7,+1 short sword of speed (37, 2, D) a book of Cantrips (38, 2, D) a +2,+2 hand axe of flaming a +0 plate armour a +0 shield a +0,+0 war axe (39, 2, D) a +0,+0 crossbow 30 bolts a fan of gales (40, 2, D) the cursed -2 robe of the Buccaneer {+Inv rF+} It protects you from fire. It lets you turn invisible. It has a curse placed upon it. (41, 2, D) a book of Necromancy (48, 2, D) a +0,+0 great sword (unseen) (50, 2, D) a +0 leather armour (51, 2, D) a +0,+0 trident a +0 ring mail a cursed +0,-1 halberd a manual of Short Blades (61, 2, D) a +2,+0 short sword of venom a +0 ring mail a +0 buckler (62, 2, D) a +0,+0 short sword (73, 2, D) the +6,+9 great mace "Seavurph" {crush, -Tele rF+} It inflicts extra damage upon your enemies. It protects you from fire. It prevents most forms of teleportation. (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club a +5,+5 giant club a +5,+5 great mace a +5,+5 demon whip (20, 3, D) a +0,+0 trident (21, 3, D) a book of Frost Shrikei's Reference Book on Weightlessness Spells Type Level Repel Missiles Charms/Air 2 Flight Charms/Air 3 Mephitic Cloud Conjuration/Poison/Air 3 a book of Dreams (26, 3, D) an uncursed staff of wizardry (38, 3, D) 2 large rocks (39, 3, D) a +0,+0 dire flail a +0 plate armour a plain deck of war 2 large rocks (41, 3, D) a +1,+2 crossbow of flame 12 bolts a fan of gales (50, 3, D) a +2 scale mail of fire resistance (51, 3, D) a +0 scale mail (3, 4, D) 1000 sling bullets a +5,+5 sling a +5,+5 longbow 1000 arrows a +5,+5 shortbow 1000 bolts a +5,+5 crossbow (4, 4, D) a +5,+5 bardiche a +5,+5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (29, 4, D) a lamp of fire (39, 4, D) a +0,+0 war axe a +5 blowgun a +0 plate armour a +0 shield (40, 4, D) a +0,+0 dire flail a +0 plate armour a plain deck of defence (53, 4, D) a +2,+0 vampiric demon whip (4, 5, D) a +5,+5 battleaxe a +5,+5 broad axe (10, 5, D) an uncursed ring of flight (22, 5, D) a +0,+0 trident (55, 5, D) a +1 cloak of poison resistance a +0,+0 war axe a +0 leather armour (63, 5, D) a +0,+2 vampiric cutlass (unseen) (10, 6, D) an uncursed staff of energy a crystal ball of energy (28, 6, D) a +0,+0 glaive a lamp of fire (39, 6, D) a +0,+1 great sword a +0 plate armour (4, 7, D) a +3 large shield a +3 shield a +3 buckler (10, 7, D) a wand of disintegration (7) (unseen) (27, 7, D) a +3,+1 crossbow of velocity an uncursed staff of conjuration (38, 7, D) a +0,+3 flail of protection a +0,+0 crossbow a +0 plate armour a lantern of shadows (39, 7, D) a +0,+1 long sword a +0 plate armour a +0,+0 flail of crushing a +0 plate armour (4, 8, D) a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (25, 8, D) a +4,+2 antimagic short sword (62, 9, D) a plain deck of war (70, 9, D) a +2,+0 short sword of freezing (71, 9, D) a +1,+0 spear of dragon slaying (72, 9, D) an uncursed staff of death (39, 10, D) 2 large rocks (70, 10, D) a +0,+2 flail of holy wrath (72, 10, D) the +4,+9 battleaxe "Dragonbane" {drain, rF++ Dex+1} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+1). It greatly protects you from fire. (39, 11, D) a large rock (2, 13, D) a manual of Air Magic (3, 13, D) an uncursed staff of summoning (4, 13, D) an uncursed staff of air a tome of Destruction a +2 leather armour of fire resistance (5, 13, D) a +2 chain mail of fire resistance (6, 13, D) a +1,+0 antimagic battleaxe (7, 13, D) a lamp of fire a Necronomicon an uncursed staff of earth (8, 13, D) an uncursed ring of sustain abilities (9, 13, D) an uncursed amulet of guardian spirit (10, 13, D) a plain deck of war (12, 13, D) a legendary deck of war (49, 13, D) a +3,+3 quarterstaff of pain a +0 robe a +0,+0 halberd a +5,+0 flail of crushing (50, 13, D) a +1 cloak of poison resistance (51, 13, D) a +2,+6 mace of crushing (52, 13, D) the +4,+2 hand axe of Vyeckuw {speed, *Rage rC+ Dex-4 Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It affects your dexterity (-4). It protects you from cold. It may make you go berserk in combat. (53, 13, D) a +1,+4 war axe of distortion (3, 14, D) a +3,+3 mace of holy wrath (unseen) (4, 14, D) (unseen) (6, 14, D) an uncursed staff of air an uncursed staff of conjuration (7, 14, D) an uncursed staff of cold (9, 14, D) a +1,+2 morningstar of crushing (10, 14, D) the +9,+6 dagger of Noon {flame, rF++ Str+2} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It affects your strength (+2). It greatly protects you from fire. (11, 14, D) a +0,+5 longbow of flame (12, 14, D) a stone of tremors (51, 14, D) a +2,+1 crossbow of frost (52, 14, D) a Young Poisoner's Handbook (53, 14, D) the +7,+7 falchion of the Blessed Realm {slice, +Rage rF+ rN+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from negative energy. It lets you go berserk. (54, 14, D) a +4,+2 great sword of electrocution (2, 15, D) the ring "Botwygegh" {rC++ Dex+3 Regen} [ring of regeneration] It affects your dexterity (+3). It greatly protects you from cold. It increases your rate of regeneration. (3, 15, D) Shrop's Incunabulum of Orientation Spells Type Level Control Teleport Charms/Translocation 4 Summon Forest Summoning/Translocation 5 Controlled Blink Translocation 7 (5, 15, D) an uncursed ring of see invisible (8, 15, D) a crystal ball of energy (11, 15, D) a plain deck of war (12, 15, D) a +1,+1 claymore of protection (35, 15, D) an uncursed staff of conjuration (37, 15, D) a fan of gales a +0 leather armour a +0,+0 dagger a +0 buckler a +0,+0 long sword a book of Unlife (38, 15, D) an uncursed staff of earth a cursed ring of stealth a +1,+2 hand axe of chopping a +0 leather armour a +0,+0 long sword a +0,+0 long sword a +0,+0 scimitar (39, 15, D) a +2,+2 long sword a +1,+2 shortbow of flame 20 arrows a +0 leather armour an uncursed ring of magical power an uncursed staff of poison (40, 15, D) an uncursed staff of energy (41, 15, D) an uncursed staff of conjuration (42, 15, D) a +0,+0 dagger (26, 16, D) an uncursed ring of see invisible (36, 16, D) a +0,+0 long sword (37, 16, D) a cursed -2,-1 dagger a +0 ring mail a +4,+0 scimitar of freezing a +0,+0 long sword (40, 16, D) a +1,+0 long sword a +0 buckler a tome of Destruction (42, 16, D) a +3 scale mail of fire resistance (43, 16, D) a manual of Maces & Flails (54, 16, D) a +1,+2 scythe of protection (19, 17, D) an uncursed amulet of resist corrosion (20, 17, D) a lantern of shadows (21, 17, D) the +4,+4 dagger of Xumm {flame, +Inv rN+ SInv} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It protects you from negative energy. It enhances your eyesight. It lets you turn invisible. (22, 17, D) a disc of storms (23, 17, D) the Incunabulum of Earthen Moulding Spells Type Level Stoneskin Transmutation/Earth 2 Passwall Transmutation/Earth 3 Ice Form Ice/Transmutation 4 Alistair's Intoxication Transmutation/Poison 4 Dragon Form Transmutation 7 a book of Maledictions a book of Party Tricks a manual of Fighting an uncursed ring of sustain abilities (24, 17, D) an ornate deck of changes a crystal ball of energy (26, 17, D) an uncursed ring of positive energy (27, 17, D) a +6,+3 quick blade (28, 17, D) a plain deck of defence (37, 17, D) a +0 leather armour a +0,+0 short sword a +0,+0 short sword the +3,+5 quarterstaff of Mana {drain, rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. a +0 ring mail (40, 17, D) a +1,+1 short sword (54, 17, D) a +3,+4 halberd of dragon slaying a +0 chain mail (61, 17, D) a +3,+3 falchion of holy wrath (63, 17, D) a +2 chain mail of magic resistance (64, 17, D) the cursed -2 leather armour of Puer Esy {Int+5} It affects your intelligence (+5). It has a curse placed upon it. (71, 17, D) a +2 buckler of reflection (72, 17, D) a fan of gales (73, 17, D) a +6,+6 morningstar of holy wrath (20, 18, D) a +4,+2 hand axe of distortion (21, 18, D) a plain deck of wonders (22, 18, D) a +3,+2 scythe of dragon slaying (23, 18, D) a manual of Polearms an uncursed ring of see invisible (26, 18, D) a +1,+2 shortbow of frost (28, 18, D) the +5,+7 morningstar of Skauvvae {crush, rPois rN+} It inflicts extra damage upon your enemies. It protects you from poison. It protects you from negative energy. (36, 18, D) a +0,+0 short sword (unseen) (39, 18, D) the cursed +1,-2 short sword of the Hidden Beds {slice, Int+1} It inflicts extra damage upon your enemies. It affects your intelligence (+1). It has a curse placed upon it. a cursed +0 scale mail (40, 18, D) a +0,+0 cutlass (62, 18, D) the cursed -2,-2 falchion "Pnomash" {slice, -Cast rElec Stlth+} It inflicts extra damage upon your enemies. It insulates you from electricity. It prevents spellcasting. It makes you more stealthy. It has a curse placed upon it. (63, 18, D) a +7 blowgun a plain deck of changes (71, 18, D) an uncursed staff of power (72, 18, D) a +3,+2 battleaxe of flaming (73, 18, D) a tome of Destruction (23, 19, D) the +2,+1 spear of Contention {freeze, SInv Stlth++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It enhances your eyesight. It makes you much more stealthy. (24, 24, D) a +5,+1 scythe of slicing (49, 25, D) a +4 rod of shadows (12/12) (51, 25, D) a +5,+2 great sword of protection (54, 25, D) a +3 ring mail of cold resistance (50, 26, D) a lamp of fire (61, 27, D) a box of beasts (62, 27, D) a +2,+2 dire flail of draining the +9,+2 trident of Ceutaqess {flame, rC+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It protects you from cold. (63, 27, D) an uncursed staff of fire (72, 27, D) a +0,+0 scimitar a +0,+0 shortbow 20 arrows a +1 leather armour the +2 robe of the Desert {Dex+3 Int+4 Curse} It affects your intelligence (+4). It affects your dexterity (+3). It may recurse itself when equipped. (73, 27, D) a crystal ball of energy (62, 28, D) a lantern of shadows (64, 28, D) a +1,+2 quarterstaff of draining (70, 28, D) a +3,+0 long sword (71, 28, D) an uncursed staff of poison (72, 28, D) a +0,+2 war axe of pain a +0,+0 long sword (73, 28, D) a +6 blowgun (38, 29, D) an uncursed staff of poison (39, 29, D) a book of the Dragon (40, 29, D) a +0,+0 battleaxe (41, 29, D) a +4,+0 scimitar of holy wrath (43, 29, D) a manual of Unarmed Combat (44, 29, D) a +0,+0 trident (35, 30, D) a cursed staff of cold (37, 30, D) an uncursed staff of energy (38, 30, D) a +1,+1 flail of protection a +0 leather armour a lamp of fire the cursed -2,+1 whip of Funwout {slash, rC+} It inflicts extra damage upon your enemies. It protects you from cold. It has a curse placed upon it. (40, 30, D) a +0,+0 war axe (41, 30, D) an uncursed staff of conjuration (43, 30, D) a +1,+1 flail (71, 30, D) a +0,+0 long sword (72, 30, D) a +0,+0 short sword (4, 31, D) an uncursed staff of fire the +2 helmet "Duwimo" {Acc-1} It affects your accuracy with ranged weapons and melee attacks (-1). (5, 31, D) the Grimoire of Flames and Changing Spells Type Level Beastly Appendage Transmutation 1 Throw Flame Conjuration/Fire 2 Sticks to Snakes Transmutation 2 Inner Flame Hexes/Fire 3 Ring of Flames Charms/Fire 7 (9, 31, D) a +2 ring of protection a +0,+1 flail a +0,+0 dagger a +0 robe a plain deck of changes a tome of Destruction a tome of Destruction a +1,+2 morningstar of freezing an uncursed amulet of the gourmand a +0,+0 falchion a +3 leather armour of poison resistance a +0,+0 dagger (37, 31, D) an uncursed amulet of clarity (38, 31, D) a +0,+0 flail a +0 ring mail (39, 31, D) a +0,+0 war axe a +0 ring mail (41, 31, D) a +0,+0 dire flail the cursed +2,+2 sling "Zugaubuk" {venom, rPois Str+3 Stlth--} It poisons the ammo it fires. It affects your strength (+3). It protects you from poison. It makes you much less stealthy. It has a curse placed upon it. a +0 chain mail (43, 31, D) a +0,+0 hand axe a +0 ring mail (44, 31, D) a +2,+5 halberd of protection (4, 32, D) a sack of spiders (37, 32, D) a +0,+0 glaive a +0 plate armour the ring of Dewauhen {MR+ Dex+2 Int+3 Stlth++} [ring of protection from magic] It affects your intelligence (+3). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It makes you much more stealthy. (1, 33, D) a book of Minor Magic (3, 33, D) a book of Frost a Grand Grimoire a +0,+0 war axe a plain deck of summonings (5, 33, D) an uncursed amulet of conservation a plain deck of defence 3 tomahawks a +0,+0 dagger a +2 leather armour a +4,+10 spear (7, 33, D) 3 throwing nets a +0,+0 flail a cursed -3,-3 hand axe a +0,+0 broad axe the +6,+5 longbow "Ixkalid" {frost, -Cast +Inv rPois Str+3} It turns projectiles fired from it into bolts of frost. It affects your strength (+3). It protects you from poison. It lets you turn invisible. It prevents spellcasting. a +0 chain mail 5 large rocks an uncursed staff of cold a +0 robe a +0,+0 dagger (13, 33, D) a +0,+2 quarterstaff of crushing (22, 33, D) a +2 robe of magic resistance (28, 33, D) the +5,+8 scimitar of Fedhas' Generosity {flame, +Blink} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you blink. (29, 33, D) a disc of storms (39, 33, D) a +2,+4 mace of protection a +0 plate armour a +0,+0 club (40, 33, D) a +0,+0 long sword a +0 chain mail (1, 34, D) a cursed staff of death (2, 34, D) a +0,+0 club (4, 34, D) a +0 chain mail (unseen) (5, 34, D) a +0,+0 flail (8, 34, D) an uncursed amulet of warding (still there?) a plain deck of summonings (still there?) (11, 34, D) a +0,+0 dagger (19, 34, D) the cursed -5 plate armour "Suud" {Str+3 Dex-3} It affects your strength (+3). It affects your dexterity (-3). It has a curse placed upon it. (22, 34, D) Ghuvagau's Catalogue of Gliding Attacks Spells Type Level Sting Conjuration/Poison 1 Swiftness Charms/Air 2 Force Lance Conjuration 5 Conjure Ball Lightning Conjuration/Air 6 Bolt of Fire Conjuration/Fire 6 a book of Power a book of Wizardry (29, 34, D) the cursed -2,+3 flail "Ultimatum" {speed, rPois rC+} Attacks with this weapon are significantly faster. It protects you from cold. It protects you from poison. It has a curse placed upon it. (38, 34, D) a +0,+0 war axe (unseen) (39, 34, D) a +3,+2 great sword of holy wrath a +0 chain mail (3, 35, D) a plain deck of war a +0 scale mail a +1,+2 dagger of speed a cursed +2 ring of protection (4, 35, D) a +0,+1 hand axe (6, 35, D) a +0,+0 long sword (9, 35, D) a +0,+0 club the cursed -3 ring mail "Pnaomyti" {Stlth+} It makes you more stealthy. It has a curse placed upon it. (10, 35, D) a +0,+0 whip an uncursed ring of see invisible (11, 35, D) a lantern of shadows (unseen) (25, 35, D) the +9,+2 long sword "Kletull" {slice, Int+3 Stlth--} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It makes you much less stealthy. (26, 35, D) the ring of Robustness {AC+8} [ring of protection] It affects your AC (+8). (38, 35, D) a +1,+1 great mace of protection (unseen) (40, 35, D) a +2,+1 war axe of flaming (still there?) a +2,+0 war axe of chopping (still there?) (3, 36, D) an uncursed ring of wizardry (unseen) (6, 36, D) a +0,+0 mace a tomahawk a +3 scale mail of fire resistance (7, 36, D) a +4,+2 spear of freezing a +0 scale mail a box of beasts (8, 36, D) 2 large rocks (9, 36, D) a cursed staff of wizardry a +0 robe (49, 36, D) a +0,+0 giant spiked club a +0,+0 giant spiked club (7, 37, D) the cursed +2,-1 cutlass "Hes Vyis" {freeze, +Blink +Fly MR++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It lets you fly. It lets you blink. It has a curse placed upon it. (8, 37, D) a large rock a +0,+0 glaive (9, 37, D) a +0,+0 giant club (10, 37, D) a plain deck of war (11, 37, D) 2 large rocks (49, 37, D) a cursed -2 ring of evasion (51, 37, D) the +7,+6 Sceptre of Torment (53, 37, D) a +1,+1 scythe of distortion (54, 37, D) a +3 blowgun (59, 37, D) the +7,+5 scimitar of Flaming Death {flame, rPois rF++ rC- MR+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (60, 37, D) a plain deck of summonings (61, 37, D) a book of Enchantments the Incunabulum of Freezing Damage Dealing Spells Type Level Throw Frost Conjuration/Ice 2 Mephitic Cloud Conjuration/Poison/Air 3 Summon Ice Beast Ice/Summoning 4 Bolt of Draining Conjuration/Necromancy 5 Simulacrum Ice/Necromancy 6 a book of Wizardry a book of the Warp a book of Callings a book of Spatial Translocations (63, 37, D) an ornate deck of changes (71, 37, D) a +2,+1 flail of holy wrath (72, 37, D) an uncursed staff of cold (73, 37, D) a crystal ball of energy (7, 38, D) a +0,+0 dagger (still there?) a +0,+0 giant club (still there?) (50, 38, D) a +0,+0 giant club (still there?) an uncursed staff of wizardry (still there?) (51, 38, D) 4 large rocks (still there?) the cursed -3 shield of Resilience {Str+2 Dex+2 Int+3} (still there?) It affects your strength (+2). It affects your intelligence (+3). It affects your dexterity (+2). It has a curse placed upon it. (52, 38, D) an uncursed ring of wizardry (53, 38, D) a +2,+1 quarterstaff of protection (61, 38, D) a cursed staff of conjuration (62, 38, D) a +1 shield of poison resistance (70, 38, D) an uncursed amulet of rage (71, 38, D) a +1,+4 claymore of holy wrath (72, 38, D) a +4 blowgun (73, 38, D) the +5 fire dragon armour of Darkness {rF++ rC- Dex+4 Int+3} It affects your intelligence (+3). It affects your dexterity (+4). It greatly protects you from fire. It makes you vulnerable to cold. (5, 39, D) a large rock (7, 39, D) 2 large rocks (50, 39, D) a +0,+0 giant club (52, 39, D) a +2,+0 battleaxe of freezing (53, 39, D) a large rock (7, 40, D) a tomahawk (53, 41, D) a +0,+0 giant club (7, 42, D) a large rock (50, 42, D) a +0,+0 giant spiked club (unseen) (61, 42, D) a +2,+3 scythe of dragon slaying (52, 43, D) a +0,+2 great sword of flaming (51, 45, D) 2 large rocks (29, 48, D) the +7,+6 shortbow "Concordance" {flame, rPois Str+3 Int-2} It turns projectiles fired from it into bolts of flame. It affects your strength (+3). It affects your intelligence (-2). It protects you from poison. a green rat corpse (skeletalised by now) a crystal ball of energy a book of Fire (58, 48, D) Sif Muna's Reference Book on Moulding Spells Type Level Sticks to Snakes Transmutation 2 Spider Form Transmutation/Poison 3 Petrify Transmutation/Earth 4 (59, 48, D) an uncursed staff of conjuration (60, 48, D) an uncursed staff of conjuration (65, 48, D) a +4,+3 spear of venom (68, 48, D) a +2,+3 dagger of protection (69, 48, D) an uncursed ring of magical power (71, 48, D) a +1 scale mail of fire resistance (72, 48, D) a +3,+1 cutlass of speed (75, 48, D) an uncursed ring of stealth (18, 49, D) a Necronomicon (19, 49, D) a book of Fire (20, 49, D) a sack of spiders (21, 49, D) the +3,+8 short sword "Wiavagg" {flame, rN+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. (22, 49, D) an uncursed staff of death (23, 49, D) a +3 ring of dexterity (24, 49, D) the +9,+5 cutlass "Iropooll" {elec, rN+ MR+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from negative energy. It affects your resistance to hostile enchantments. (25, 49, D) a +0,+0 executioner's axe of freezing a book of Cantrips (26, 49, D) an uncursed staff of earth an uncursed ring of regeneration (28, 49, D) an uncursed staff of power a fan of gales (29, 49, D) a +2,+1 short sword of venom (30, 49, D) a +3 ring of evasion (31, 49, D) a disc of storms (32, 49, D) the cursed +8,-2 quarterstaff "Wamepni" {flame, rF+ rN+ Dex+4} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It affects your dexterity (+4). It protects you from fire. It protects you from negative energy. It has a curse placed upon it. (33, 49, D) an ornate deck of changes (34, 49, D) a +4 lightning rod (12/12) (38, 49, D) an uncursed ring of wizardry (39, 49, D) a plain deck of defence (40, 49, D) a +4,+5 war axe of venom (41, 49, D) a +1,+2 dire flail of crushing (42, 49, D) the +1,+0 hand axe "Wiet" {holy, Noisy +Fly rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from negative energy. It lets you fly. It may make noises in combat. (43, 49, D) the +6,+5 hand axe "Gewet" {venom, MR+ SInv} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. It enhances your eyesight. (44, 49, D) the amulet "Ujec" {Inacc Contam} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It causes magical contamination when unequipped. (45, 49, D) an uncursed staff of wizardry (46, 49, D) a +3,+1 spear of venom (47, 49, D) a plain deck of changes (48, 49, D) a +1,+0 demon whip of draining (49, 49, D) a +4 blowgun of evasion (50, 49, D) an uncursed staff of wizardry (51, 49, D) a plain deck of changes (53, 49, D) the +13,+1 demon blade "Leech" {vamp, rN+ EV-1 Str-1 Dex-1 Int-1} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your evasion (-1). It affects your strength (-1). It affects your intelligence (-1). It affects your dexterity (-1). It protects you from negative energy. (54, 49, D) a book of Beasts an uncursed staff of conjuration (58, 49, D) an uncursed staff of poison (59, 49, D) an uncursed staff of summoning (60, 49, D) a cursed staff of conjuration (64, 49, D) a +0,+2 spear of dragon slaying (66, 49, D) a +0 leather armour (67, 49, D) a +1,+0 spear of piercing (68, 49, D) a +0 robe (69, 49, D) a book of Air (71, 49, D) a +3 ring of evasion (72, 49, D) a +2 ring of protection (74, 49, D) an uncursed staff of power (75, 49, D) a book of Frost (9, 50, D) an uncursed staff of conjuration (18, 50, D) the +0 ring mail of Liberalism {rElec Dam-3 Curse} It affects your damage with ranged weapons and melee attacks (-3). It insulates you from electricity. It may recurse itself when equipped. (19, 50, D) an uncursed staff of poison (20, 50, D) the amulet of Paheczel {Inacc Dex+3} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+3). (21, 50, D) a +3,+0 spear of venom (22, 50, D) an uncursed staff of energy (23, 50, D) an uncursed staff of air (24, 50, D) a crystal ball of energy a hydra corpse (skeletalised by now) a book of the Sky (25, 50, D) the cursed -1 plate armour "Weowkel" {rC+ rN+ MR++ Dam+4} It affects your damage with ranged weapons and melee attacks (+4). It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. a crocodile corpse (skeletalised by now) a disc of storms (30, 50, D) an uncursed ring of protection from magic a crocodile corpse (skeletalised by now) a hippogriff corpse (skeletalised by now) a +2 troll leather armour (31, 50, D) an uncursed amulet of guardian spirit (32, 50, D) a book of Changes (33, 50, D) a legendary deck of war (34, 50, D) a +2 large shield of fire resistance (38, 50, D) a Necronomicon (39, 50, D) an uncursed staff of summoning (40, 50, D) a +3,+2 crossbow of flame (41, 50, D) a cursed +6 rod of shadows (10/10) (42, 50, D) a book of Changes (44, 50, D) a +2,+4 dagger of draining (45, 50, D) a manual of Slings a book of Party Tricks (46, 50, D) a +1,+2 falchion of holy wrath (47, 50, D) a +2 pair of gloves of dexterity (48, 50, D) an uncursed staff of cold (49, 50, D) a +7,+0 war axe of chopping (50, 50, D) a +4,+3 quarterstaff of protection (51, 50, D) a +3 leather armour of fire resistance (53, 50, D) a +6 plate armour of ponderousness (58, 50, D) an uncursed staff of conjuration (60, 50, D) an uncursed staff of cold (61, 50, D) a +0,+0 cutlass (62, 50, D) the Tome of Summoning Spells Type Level Abjuration Summoning 3 Summon Demon Summoning 5 Dragon's Call Summoning 9 (63, 50, D) a snapping turtle corpse the ring of Skoelin {Str+3 Int+2 Stlth-} [ring of loudness] It affects your strength (+3). It affects your intelligence (+2). It makes you less stealthy. (64, 50, D) a +2,+4 whip of draining (still there?) a cursed staff of air (still there?) (66, 50, D) a +1,+3 spear of flaming (67, 50, D) a +3 ring of strength a lantern of shadows (69, 50, D) a +5,+3 cutlass of draining (still there?) a +0,+0 trident (still there?) (70, 50, D) a +0,+4 long sword of protection (71, 50, D) a +0,+0 trident (72, 50, D) a shark corpse (74, 50, D) a +0,+0 cutlass (1, 51, D) an ornate deck of war (2, 51, D) a +4,+0 demon blade of pain a plain deck of destruction (3, 51, D) the amulet of Niqyidet {Inacc Str+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+4). an uncursed amulet of warding (4, 51, D) a +2 plate armour of fire resistance a +0,+1 glaive of venom (5, 51, D) an uncursed amulet of conservation an uncursed staff of cold a death drake corpse (skeletalised by now) a quicksilver dragon corpse (skeletalised by now) a swamp drake corpse (skeletalised by now) a tome of Destruction (6, 51, D) the +7,+4 crossbow of Anger {velocity, Contam rC+ SInv} Any bolt fired from it inflicts extra damage. It protects you from cold. It enhances your eyesight. It causes magical contamination when unequipped. a +2 cloak of magic resistance (7, 51, D) a Grand Grimoire a +8,+2 giant club an ice dragon corpse (skeletalised by now) a +1,+2 trident of freezing (9, 51, D) an uncursed ring of wizardry an uncursed staff of wizardry (10, 51, D) a book of the Dragon the +2,+3 dagger "Praxzi" {drain, Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). the +6,+7 falchion "Teiffeasm" {slice, -Cast rF+ rC+ Stlth+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from cold. It prevents spellcasting. It makes you more stealthy. (11, 51, D) a crystal ball of energy (12, 51, D) the ring of Sloth {+Fly rF- Int+4 SInv} [ring of see invisible] It affects your intelligence (+4). It makes you vulnerable to fire. It enhances your eyesight. It lets you fly. (13, 51, D) a +0 fire dragon armour (14, 51, D) a lantern of shadows (18, 51, D) a +2,+2 flail of crushing (19, 51, D) a lamp of fire (20, 51, D) a tome of Destruction (21, 51, D) an uncursed ring of protection from cold (22, 51, D) a +3,+1 trident of dragon slaying (23, 51, D) a disc of storms (24, 51, D) the +2 robe of Liberalism {Acc+3} It affects your accuracy with ranged weapons and melee attacks (+3). (30, 51, D) an uncursed ring of positive energy (31, 51, D) a +5,+4 halberd of protection (32, 51, D) an uncursed ring of magical power (33, 51, D) the +8,+10 dagger of the Volcano {antimagic, rPois} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from poison. (34, 51, D) the ring "Quonat" {rElec rC+ Int+3} [ring of protection from cold] It affects your intelligence (+3). It protects you from cold. It insulates you from electricity. (38, 51, D) a +0,+6 great sword of slicing (39, 51, D) a scroll of holy word (43, 51, D) the Compendium of Creation Spells Type Level Call Imp Summoning 2 Recall Summoning/Translocation 3 Summon Guardian Golem Hexes/Summoning 4 Shadow Creatures Summoning 5 (44, 51, D) a +5,+2 mace of draining (46, 51, D) a +2,+5 longbow of frost (47, 51, D) a tome of Destruction (48, 51, D) a +5,+0 morningstar of freezing (49, 51, D) a +1,+0 scimitar of flaming (50, 51, D) a +1,+2 vampiric demon whip (51, 51, D) the +9,+12 sling "Punk" {frost, rC+} It turns projectiles fired from it into bolts of frost. It protects you from cold. (53, 51, D) a +2 chain mail of cold resistance (61, 51, D) a +2,+0 trident 15 javelins an uncursed ring of positive energy a +0,+0 trident a +0 leather armour (64, 51, D) an uncursed staff of power (66, 51, D) a +0,+2 cutlass of venom 19 poisoned javelins a +0 leather armour a lantern of shadows a +2 leather armour of fire resistance (67, 51, D) a +1,+2 mace of protection 15 silver javelins a +0 leather armour a cursed -2,-1 trident a +2 robe a merfolk corpse (68, 51, D) a sack of spiders (69, 51, D) a sea snake corpse (still there?) a +2 leather armour of fire resistance (still there?) (70, 51, D) a +4,+1 long sword of venom a +2 robe (71, 51, D) a +1,+1 cutlass of freezing (still there?) a hippogriff corpse (still there?) (0, 52, D) a plain deck of defence (1, 52, D) a +1 ring mail of cold resistance (2, 52, D) Sif Muna's Incunabulum of the Oath Spells Type Level Confusing Touch Hexes 1 Dazzling Spray Conjuration/Hexes 3 Inner Flame Hexes/Fire 3 Enslavement Hexes 4 an uncursed amulet of clarity (6, 52, D) the +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. (12, 52, D) a sack of spiders (13, 52, D) a +3 ring of protection (14, 52, D) an uncursed ring of flight (22, 52, D) a spiny frog corpse (skeletalised by now) (24, 52, D) a spiny frog corpse (skeletalised by now) (30, 52, D) a water moccasin corpse (skeletalised by now) (44, 52, D) a +2,+0 scimitar of flaming (45, 52, D) a rotting fire dragon corpse a sack of spiders (47, 52, D) a +2 robe of magic resistance (48, 52, D) an uncursed staff of wizardry (60, 52, D) a griffon corpse (unseen) (66, 52, D) a +3,+2 spear of freezing 12 javelins of penetration a +2 plate armour of poison resistance a merfolk corpse (67, 52, D) a merfolk corpse a +2 leather armour 20 javelins a +2,+4 glaive of venom (68, 52, D) a +2,+5 spear of flaming the +1 ring mail of the Cooper {rPois} It protects you from poison. (69, 52, D) a manticore corpse (0, 53, D) a tome of Destruction (1, 53, D) a fire drake corpse (skeletalised by now) a cursed -2 ring of protection (2, 53, D) a +3 ring mail of poison resistance (4, 53, D) an ice dragon corpse (skeletalised by now) a lantern of shadows (5, 53, D) a +5,+3 whip of electrocution (8, 53, D) the +8 chain mail of Depression {Int+3} It affects your intelligence (+3). (10, 53, D) a cursed staff of death (11, 53, D) a +3,+3 great sword of slicing (14, 53, D) a lantern of shadows (27, 53, D) an adder corpse (skeletalised by now) a crocodile corpse (skeletalised by now) (29, 53, D) a wyvern corpse (skeletalised by now) (45, 53, D) a hell hound skeleton (46, 53, D) a book of Minor Magic a +3,+2 scimitar of slicing a rotting fire giant corpse (64, 53, D) a merfolk corpse (unseen) (66, 53, D) a +0,+0 spear a +0 leather armour of poison resistance a merfolk corpse (69, 53, D) a +0,+3 trident of venom (unseen) (71, 53, D) a +2,+2 spear of dragon slaying (unseen) (72, 53, D) a snapping turtle corpse (unseen) (3, 54, D) a fire dragon corpse (skeletalised by now) (still there?) a shadow dragon corpse (skeletalised by now) (still there?) (8, 54, D) a swamp dragon corpse (skeletalised by now) (11, 54, D) a steam dragon corpse (skeletalised by now) (unseen) (12, 54, D) a steam dragon corpse (skeletalised by now) (26, 54, D) a black mamba corpse (skeletalised by now) a crocodile corpse (skeletalised by now) (28, 54, D) a spiny frog corpse (skeletalised by now) (still there?) a hydra corpse (skeletalised by now) (still there?) (29, 54, D) an adder corpse (skeletalised by now) (40, 54, D) a hell hog skeleton (43, 54, D) a fire dragon skeleton (44, 54, D) a +1,+0 scimitar of flaming (45, 54, D) a +1,+0 scimitar of flaming (47, 54, D) a +2,+2 war axe of chopping (63, 54, D) a +0,+0 spear (unseen) (64, 54, D) a +0,+0 spear (unseen) (67, 54, D) 4 large rocks (unseen) (68, 54, D) a shark corpse a +2,+3 hand axe of electrocution a +3,+0 trident of protection 8 javelins a +2 steam dragon armour a +0 large shield of reflection a +0,+0 spear 13 steel javelins a +0 fire dragon armour (69, 54, D) a javelin (70, 54, D) 5 javelins (71, 54, D) a javelin (72, 54, D) a +7,+1 war axe of chopping (unseen) (75, 54, D) a javelin (23, 55, D) a blink frog corpse (skeletalised by now) (26, 55, D) a hydra corpse (skeletalised by now) (still there?) a basilisk corpse (skeletalised by now) (still there?) (28, 55, D) a catoblepas corpse (skeletalised by now) (still there?) a hydra corpse (skeletalised by now) (still there?) (42, 55, D) a fire drake skeleton (43, 55, D) a fire dragon skeleton (44, 55, D) a fire dragon corpse (skeletalised by now) (unseen) (45, 55, D) a +1,+1 great sword of flaming a +2,+2 morningstar of protection a hell hog corpse (skeletalised by now) the +1,+3 broad axe of Froot {flame, rF+ rN+ Dex-4} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (-4). It protects you from fire. It protects you from negative energy. a box of beasts a hell hound corpse (skeletalised by now) (46, 55, D) a hell hog skeleton (47, 55, D) a fire drake corpse (skeletalised by now) (still there?) a hell hog corpse (skeletalised by now) (still there?) (64, 55, D) a +0,+0 trident (unseen) (66, 55, D) a harpy corpse (68, 55, D) a +3,+2 spear of dragon slaying (69, 55, D) a javelin a sea snake corpse a +4,+1 demon trident of flaming a +0 leather armour a merfolk corpse (5, 56, D) an iron dragon corpse (skeletalised by now) (25, 56, D) a water moccasin corpse (skeletalised by now) (27, 56, D) a water moccasin corpse (skeletalised by now) (43, 56, D) a +0,+0 demon whip of electrocution (unseen) (45, 56, D) a +0,+1 demon whip of draining (still there?) a +1,+5 demon whip of freezing (still there?) (71, 56, D) 3 javelins (4, 57, D) a quicksilver dragon corpse (skeletalised by now) (5, 57, D) a golden dragon corpse (skeletalised by now) (9, 57, D) a shadow dragon corpse (skeletalised by now) (44, 57, D) a +2,+1 demon whip of venom (unseen) (45, 57, D) a +2,+1 scimitar of flaming (still there?) a +0,+1 vampiric demon whip (still there?) (49, 57, D) a +2,+0 demon whip of electrocution a lamp of fire (66, 57, D) a javelin (7, 58, D) a hydra corpse (skeletalised by now) (65, 60, D) 2 javelins (still there?) a steel javelin (still there?) (47, 65, D) a hell hound corpse (skeletalised by now)