Dungeon Crawl Stone Soup version 0.33-a0-27-gdf10614e8e (webtiles) character file. Game seed: 7702544516078079765 415631 Kes the Slayer (level 22, -2/215 (217) HPs) Began as a Minotaur Monk on Aug 27, 2024. Was a High Priest of the Shining One. Shot with a bolt by a yaktaur captain (24 damage) ... on level 5 of the Vaults. The game lasted 01:57:57 (58380 turns). Kes the Slayer(Minotaur Monk) Turns: 58380, Time: 01:58:05 HP: -2/215 (217) AC: 36 Str: 42 XL: 22 Next: 23% MP: 28/31 EV: 11 Int: 7 God: the Shining One [*****.] Gold: 3764 SH: 15 Dex: 15 Spells: 16/21 levels left rFire + . . C - +2 broad axe (flame) rCold + + . d - +0 buckler {rC+ rF+} rNeg + + . Y - +5 chain mail of the Sky {rCorr Str+5} rPois + q - +4 hat "Soamogh" {Will+} rElec . S - +2 cloak {rCorr} rCorr + (no gloves) SInv . Z - +2 pair of boots of the Lair of Beasts {rPois rC+ Str+2} Will +.... P - amulet of reflection Stlth H - +6 ring of strength HPRegen 0.55/turn E - ring of Tunirhyi {AC+4 Str+4} MPRegen 0.22/turn %: reflection @: weak-willed, marked, glowing, lightly drained A: horns 2, retaliatory headbutt, hooves 1 }: 3/15 runes: decaying, serpentine, abyssal a: Renounce Religion, Divine Shield, Cleansing Flame, Summon Divine Warrior You were on level 5 of the Vaults. You worshipped the Shining One. The Shining One was extremely pleased with you. You visited 8 branches of the dungeon, and saw 37 of its levels. You visited the Abyss 3 times. You visited 1 bazaar. You also visited: Ice Cave and Wizlab. You collected 6412 gold pieces. You spent 2607 gold pieces at shops. You donated 41 gold pieces to Zin. Inventory: Hand Weapons C - a +2 broad axe of flaming (weapon) T - the +8 trident of the Octopus King {venom, rElec rPois} (You found it on level 5 of the Lair of Beasts) rElec: It insulates you from electricity. rPois: It protects you from poison. Missiles o - 14 throwing nets R - 43 boomerangs (quivered) V - 10 curare-tipped darts Armour d - a +0 buckler of resistance (worn) k - the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} (You found it in a wizard's laboratory) rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. rMut: It protects you from mutation. q - the +4 hat "Soamogh" (worn) {Will+} (You took it off Wiglaf on level 4 of the Snake Pit) Will+: It increases your willpower. B - the scarf of the Equinox {repulsion, rF++ rN++ Dex-4} (You found it on level 2 of the Swamp) Dex-4: It affects your dexterity (-4). rF++: It greatly protects you from fire. rN++: It greatly protects you from negative energy. S - a +2 cloak of preservation (worn) Y - the +5 chain mail of the Sky (worn) {rCorr Str+5} (You found it on level 1 of the Lair of Beasts) Str+5: It affects your strength (+5). rCorr: It protects you from acid and corrosion. Z - the +2 pair of boots of the Lair of Beasts (worn) {rPois rC+ Str+2} (You found it on level 3 of the Elven Halls) Str+2: It affects your strength (+2). rC+: It protects you from cold. rPois: It protects you from poison. Jewellery n - a ring of flight s - a ring of wizardry x - an amulet of regeneration D - a ring of protection from cold E - the ring of Tunirhyi (right hand) {AC+4 Str+4} (You took it off a deep elf high priest on level 3 of the Elven Halls) [ring of protection] AC+4: It affects your AC (+4). Str+4: It affects your strength (+4). G - a ring of protection from cold H - a +6 ring of strength (left hand) L - the ring of the Illusory Xenops {rC+ Will+ Dex+4} (You found it on level 4 of the Vaults) [ring of protection from cold] Dex+4: It affects your dexterity (+4). rC+: It protects you from cold. Will+: It increases your willpower. P - an amulet of reflection (around neck) Wands a - a wand of quicksilver (21) c - a wand of digging (10) h - a wand of flame (44) I - a wand of roots (30) K - a wand of paralysis (16) N - a wand of mindburst (21) Scrolls e - 2 scrolls of revelation f - 12 scrolls of enchant weapon g - 4 scrolls of summoning i - a scroll of blinking j - 20 scrolls of teleportation m - 7 scrolls of immolation A - 6 scrolls of fog M - 7 scrolls of enchant armour Potions b - 4 potions of heal wounds l - 11 potions of curing r - a potion of cancellation t - 6 potions of might v - 5 potions of lignification w - 5 potions of enlightenment z - 4 potions of resistance F - a potion of berserk rage O - 15 potions of mutation Q - 5 potions of magic W - 5 potions of haste Miscellaneous u - a Gell's gravitambourine (1/2) y - a lightning rod (4/4) J - a phantom mirror X - a tin of tremorstones (1/2) Skills: + Level 22.7 Fighting * Level 7.8(14.5) Axes * Level 19.0(19.5) Polearms * Level 14.0 Throwing * Level 20.6 Armour - Level 3.2 Dodging - Level 1.4 Stealth * Level 22.7 Shields * Level 14.6 Invocations * Level 12.7 Evocations You had 16 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Blink Tloc 0% N/A 78% 2 b - Dazzling Flash Hex/Fire 0% N/A 95% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 0% 2d5 65% 1 Slow Hex 0% N/A 65% 1 Soul Splinter Necr 0% N/A 65% 1 Sting Conj/Alch 0% 1d3 65% 1 Summon Small Mammal Summ 0% N/A 65% 1 Call Imp Summ 0% N/A 78% 2 Jinxbite Hex 0% N/A 78% 2 Lesser Beckoning Tloc 0% N/A 78% 2 Momentum Strike Conj/Tloc 0% 3d8 78% 2 Scorch Fire 0% 2d5 78% 2 Call Canine Familiar Summ 0% N/A 95% 3 Confusing Touch Hex 0% N/A 95% 3 Hailstorm Conj/Ice 0% 3d5 95% 3 Inner Flame Hex/Fire 0% N/A 95% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 95% 3 Sigil of Binding Hex 0% N/A 95% 3 Summon Ice Beast Ice/Summ 0% N/A 95% 3 Tukima's Dance Hex 0% N/A 95% 3 Vampiric Draining Necr 0% 2d6 95% 3 Volatile Blastmotes Fire/Tloc 0% 2d10 95% 3 Airstrike Air 0% 2d(0-16) 100% 4 Animate Armour Summ/Erth 0% N/A 100% 4 Brom's Barrelling Bould Conj/Erth 0% 2d4 100% 4 Dimensional Bullseye Hex/Tloc 0% N/A 100% 4 Dispel Undead Necr 0% 3d6 100% 4 Flame Wave Conj/Fire 0% 2d4 100% 4 Fulminant Prism Conj/Alch 0% 3d5 100% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 100% 4 Leda's Liquefaction Alch/Erth 0% N/A 100% 4 Martyr's Knell Necr/Summ 0% N/A 100% 4 Olgreb's Toxic Radiance Alch 0% N/A 100% 4 Passage of Golubria Tloc 0% N/A 100% 4 Sticky Flame Fire/Alch 0% 2d4 100% 4 Summon Blazeheart Golem Fire/Summ 0% N/A 100% 4 Summon Lightning Spire Summ/Air 0% 3d4 100% 4 Vhi's Electric Charge Tloc/Air 0% N/A 100% 4 Arcjolt Conj/Air 0% 1d10 100% 5 Curse of Agony Necr 0% N/A 100% 5 Hoarfrost Cannonade Ice/Alch 0% 3d6/3d12 100% 5 Lee's Rapid Deconstruct Erth 0% 3d4* 100% 5 Silence Hex/Air 0% N/A 100% 5 Yara's Violent Unravell Hex/Alch 0% 3d3 100% 5 Bombard Conj/Erth 0% 9d1 100% 6 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Sculpt Simulacrum Ice/Alch 0% N/A 100% 6 Starburst Conj/Fire 0% 6d3 100% 6 Summon Cactus Giant Summ 0% N/A 100% 6 Enfeeble Hex 0% N/A 100% 7 Hellfire Mortar Fire/Erth 0% 3d11 100% 7 Fulsome Fusillade Conj/Alch 0% (3-5)d5 100% 8 Maxwell's Capacitive Co Air 0% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (13/15) Temple (1/1) D:5 Lair (5/5) D:11 Swamp (4/4) Lair:2 Snake (4/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (5/5) D:13 Crypt (0/3) Vaults:3 IceCv (visited) WizLab (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Shops: D:2 *([ D:5 * D:7 ( D:8 * Orc:1 **=[( Orc:2 (**( Snake:2 ** Snake:3 * Annotations: Vaults:5 Boris Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. You have large cloven feet. Message History The vault warden convulses! The ironbound convoker convulses! The hell knight convulses! Blink to where? Press: ? - help, Dir - move target, p - vault warden As you read the scroll of blinking, it crumbles to dust. The runic seals fade away. The yaktaur captain shoots a bolt. You block the bolt with an invisible shield... and reflect it back! The bolt hits the yaktaur captain!! You kill the yaktaur captain! The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. You block the bolt with an invisible shield... and reflect it back! The bolt hits the yaktaur! Aiming: Gell's Gravitas Press: ? - help, Dir - move target You rattle the tambourine. Waves of gravity draw inward. The titan is pinned by gravity. The Tzitzimitl is pinned by gravity. The yaktaur captain is pinned by gravity. The vault warden is pinned by gravity. Your attack snaps the vault warden out of its fear. The titan is pinned by gravity. The vault warden is pinned by gravity. The yaktaur is pinned by gravity. You kill the yaktaur! The titan gestures wildly while chanting. The titan is healed somewhat. The vault warden activates a sealing rune. The titan waves its arms in wide circles. The air twists around and strikes you. The yaktaur captain shoots a bolt. The bolt hits you but does no damage. The Tzitzimitl calls on the powers of darkness! The titan convulses! Your body is wracked with pain! * * * LOW HITPOINT WARNING * * * The quicksilver dragon convulses! The vault warden convulses! The titan convulses! The vault warden convulses! You feel much better. The quicksilver dragon breathes dispelling energy at you. The bolt of dispelling energy hits you! Your magical effects are unravelling. * * * LOW HITPOINT WARNING * * * The yaktaur captain shoots a bolt. The bolt hits you!! You die... .....#....# .p..#....# #. ..9.#....##.# .pp.......# ####......).############ ....T....p.............. .......<