Dungeon Crawl Stone Soup version 0.30-a0-883-g5ad918d77d (webtiles) character file. Game seed: 12789700117322136044 30 Kiciri the Magician (level 3, -8/25 HPs) Began as a Djinni Conjurer on Mar 16, 2023. Mangled by Terence ... wielding a +0 falchion (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:02 (831 turns). Kiciri the Magician (Djinni Conjurer) Turns: 831, Time: 00:01:03 Health: -8/25 AC: 2 Str: 6 XL: 3 Next: 37% Gold: 40 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Rampage . (no cloak) rCorr . (no gloves) Will ..... (boots unavailable) Stlth ++ (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of fear {unknown} c - 3 scrolls of identify {unknown} d - a scroll of immolation {unknown} e - a scroll of fog {unknown} Potions f - 2 potions of heal wounds {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Hex 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 22% 4 e - Beastly Appendage Tmut 42% N/A 2% 1 H - Dazzling Flash Conj/Hex 42% N/A 7% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Nothing appears to happen. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 chain mail (lightly wounded, 84% to hit) The searing ray hits Terence but does no damage. Terence is lightly wounded. (Press . to maintain the ray.) Terence closely misses you. There are no items here. The searing ray misses Terence. Terence hits you with a +0 falchion. The searing ray hits Terence but does no damage. Terence is lightly wounded. Terence hits you with a +0 falchion. The searing ray hits Terence! Terence is heavily wounded. You finish channelling your searing ray. Terence hits you but does no damage. Terence closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 chain mail (heavily wounded, 84% to hit) The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence shouts, "Get ready for death!" Terence hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. The searing ray hits Terence. Terence is heavily wounded. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your searing ray dissipates. Terence hits you with a +0 falchion! You die... #.# #.# #.#######.#..).#.# ###### ..........#†.#.#.# #..... #.#########..#.#.# #.##.# #......# #..#.#.# #.##.# #[.###.# #..#[#.###.##.## #..###.# #..#.#..@......# ....>#.####..#.#####.##### #..#.#..........@@...# #..#.#########.####### #..............# ####.########### .............# ###....#####.# #....# #.# #....# #.# ##+### #.# You could see Terence. Vanquished Creatures 3 ball pythons (D:1) 4 endoplasms 3 goblins (D:1) 3 jackals (D:1) 2 kobolds (D:1) A quokka (D:2) 6 bats (D:1) 2 frilled lizards 3 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kiciri the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Kiciri set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 132 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 418 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 418 | D:1 | Learned a level 1 spell: Beastly Appendage 654 | D:2 | Reached skill level 4 in Spellcasting 804 | D:2 | Noticed Terence 830 | D:2 | HP: 1/25 [Terence/+0 falchion (3)] 831 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_loops_cross, minmay_misc_feat_iff D:2: layout_basic, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 47 Searing Ray || 3 Armour: Robe || 3 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 830 | 813 | 17 | 0 | 669 | 2 | 415.0 | Dungeon | 830 | 813 | 17 | 0 | 669 | 2 | 415.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 643 daAuts D:2: 187 daAuts