Dungeon Crawl Stone Soup version 0.30-a0-912-ge10d75a369 (webtiles) character file. Game seed: 1362479573742900342 19 Kiciri the Magician (level 2, 20/21 HPs) Began as a Djinni Conjurer on Mar 19, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:44 (468 turns). Kiciri the Magician (Djinni Conjurer) Turns: 468, Time: 00:00:45 Health: 20/21 AC: 3 Str: 6 XL: 2 Next: 95% Gold: 15 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . d - +0 leather armour rPois ∞ Reflect . (no helmet) rElec . Rampage . (no cloak) rCorr . (no gloves) Will ..... (boots unavailable) Stlth + (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Armour a - a +0 robe d - a +0 leather armour (worn) Jewellery e - a ring of fire Scrolls b - a scroll of fear {unknown} f - a scroll of vulnerability {unknown} g - 2 scrolls of amnesia {unknown} h - a scroll of immolation {unknown} Potions c - a potion of mutation {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 4% 1 b - Searing Ray Conj 36% 2d5 7% 2 c - Fulminant Prism Conj/Hex 9% 3d7 41% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 41% 4 H - Dazzling Flash Conj/Hex 36% N/A 14% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword (100% to hit) The magic dart hits the kobold. The kobold is moderately wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 short sword (moderately wounded, 100% to hit) The magic dart hits the kobold. The kobold is heavily wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 short sword (heavily wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! Things that are here: a +0 short sword; a kobold corpse A goblin comes into view. It is wielding a +0 club. A goblin is nearby! A goblin is nearby! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The magic dart hits the goblin. The goblin is moderately wounded. The goblin shouts! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .##.#.####..... #.......# ## .##.#.# #.#### ######### ......# #.# # .###### #. .## #.# ..# ## #.#### #.# #.###...# #.# #)#.##.# #.# #@###.# ..# #####.# .## #...# .######## #.### ........###### #.# ..#####......#####.# .....##.#......)...# #.##..>...##.####### #.#####.####†# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A bat (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 2 kobolds (D:1) A ball python (D:1) A frilled lizard (D:1) 4 goblins (D:1) 2 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kiciri the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Kiciri set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 148 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 468 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_loops_cross Action || total ---------------------------++------- Cast: Magic Dart || 35 Searing Ray || 1 Armour: Robe || 1 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 468 | 468 | 0 | 0 | 382 | 1 | 468.0 | Dungeon | 468 | 468 | 0 | 0 | 382 | 1 | 468.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 468 daAuts