Dungeon Crawl Stone Soup version 0.31-a0-524-g2a164cf6a2 (webtiles) character file. Game seed: 2868494049442130579 17 Kiciri the Conjurer (level 2, -1/17 HPs) Began as an Octopode Conjurer on Aug 12, 2023. Slain by a gnoll ... wielding a +0 spear (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:09 (817 turns). Kiciri the Conjurer (Octopode Conjurer) Turns: 817, Time: 00:01:10 Health: -1/17 AC: 1 Str: 6 XL: 2 Next: 62% Magic: 0/5 EV: 13 Int: 20 God: Gold: 27 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons e - a +0 heavy mace f - a +0 dagger of speed Missiles d - 2 poisoned darts Scrolls b - a scroll of identify {unknown} Potions a - a potion of magic c - a potion of heal wounds {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.3 Spellcasting * Level 4.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 4% N/A 16% 1 Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Alistair's Intoxication Tmut/Pois 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear and wearing a +0 robe (lightly wounded, 81% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray misses the gnoll. The gnoll hits you from afar with a +0 spear! Ouch! That really hurt! Without enough magic to sustain it, your searing ray dissipates. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Things that are here: a +0 club; a goblin corpse There is an open door here. You see here a rat corpse. There is an open door here. There is an open door here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear and wearing a +0 robe (lightly wounded, 81% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 spear. The searing ray misses the gnoll. The gnoll hits you from afar with a +0 spear. The searing ray hits the gnoll! The gnoll is almost dead. You finish channelling your searing ray. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 spear. You die... ♣ ♣♣≈≈≈~♣♣ ♣♣..## ♣♣♣≈~~♣♣♣ ♣♣♣...## ♣♣ ♣♣♣..≈~≈♣♣♣♣♣♣..#...##### .♣♣ ♣♣♣...♣♣~♣♣♣............... ♣.♣♣ ♣♣...♣♣♣ ♣♣.....##.###.##### ♣♣.♣♣♣.♣♣♣♣. ♣♣........# #...... ♣♣♣...♣♣ ♣.♣♣♣....####.###..#### ...♣♣♣♣ ♣.♣.....## #....#.# ♣♣♣♣ ♣.♣..@.#####.#.##.# ♣♣♣♣...#g............#### ♣♣♣....###..#####.......... ♣♣♣....#####..# #.#.####### ♣♣♣.......).....# #.#.## ♣♣♣...............# #..#.# ........###.####..#####.#..# .....#..# #.# #.......#...# ..####..# #.# #.######.#..# You could see a gnoll. Vanquished Creatures An endoplasm (D:1) A giant cockroach (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) A ball python (D:1) 3 bats (D:1) 2 kobolds (D:1) 2 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kiciri the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 222 | D:1 | Reached XP level 2. HP: 14/17 MP: 1/5 287 | D:1 | Learned a level 2 spell: Searing Ray 817 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: kilobyte_arrival_exit_the_forest, layout_loops_ring, nicolae_hexahallways Action || total ---------------------------++------- Melee: Unarmed || 13 Tentacles || 6 Constrict || 5 Cast: Magic Dart || 17 Searing Ray || 3 Armour: Skin || 1 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 817 | 817 | 0 | 19 | 628 | 1 | 817.0 | Dungeon | 817 | 817 | 0 | 19 | 628 | 1 | 817.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 817 daAuts