Dungeon Sprint DCSS version 0.31-a0-536-ga3e2962e35 (webtiles) character file. Game seed: 81626636165276477 27 Kiciri the Magician (level 3, -11/25 HPs) Began as a Djinni Conjurer on Aug 13, 2023. Mangled by a water elemental (12 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:42 (209 turns). Kiciri the Magician (Djinni Conjurer) Turns: 209, Time: 00:00:42 Health: -11/25 AC: 2 Str: 6 XL: 3 Next: 25% Gold: 19 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: no teleportation, infuse magic (-12 HP) @: engulfed, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 19 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking g - 2 scrolls of poison {unknown} i - 3 scrolls of identify Potions b - a potion of curing c - 5 potions of mutation d - a potion of haste e - a potion of berserk rage h - 3 potions of enlightenment Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.6 Spellcasting + Level 5.6 Conjurations + Level 5.6 Hexes Level 0.0 Charms + Level 5.6 Summonings + Level 5.6 Necromancy + Level 5.6 Translocations + Level 5.6 Transmutations + Level 5.6 Fire Magic + Level 5.6 Ice Magic + Level 5.6 Air Magic + Level 5.6 Earth Magic + Level 5.6 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 c - Fulminant Prism Conj/Hex 14% 3d9 10% 4 d - Iskenderun's Mystic Conj/Tloc 29% 2d7 10% 4 e - Necrotise Necr 100% 1d9 1% 1 H - Dazzling Flash Conj/Hex 58% N/A 3% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History g - 2 scrolls labelled OSKUYPH VOFI (gained 1) i - 3 scrolls of identify (gained 1); c - 5 potions of mutation (gained 1) h - 3 potions of enlightenment (gained 1) You now have 19 gold pieces (gained 9). There is an open door here. You reach down and open the door. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. A water elemental comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental (87% to hit) The searing ray hits the water elemental! The water elemental is moderately damaged. (Press . to maintain the ray.) The searing ray hits the water elemental. The water elemental is heavily damaged. The water elemental closely misses you. The searing ray hits the water elemental! The water elemental is severely damaged. The water elemental hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (severely damaged, 87% to hit) The searing ray hits the water elemental. The water elemental is almost destroyed. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The water elemental barely misses you. Without enough magic to sustain it, your searing ray dissipates. The water elemental hits you! You die... ▓<..#[..#### ##.# ▓...#......#####..# ▓..##.......#..#..# ▓##.##.##...#..#..###+#+# ##.##.###..##'#..#...... ▓#.####.##†.###...'.⌠.... ▓.###..##..####...#...### ▓#.....##..###....# ⌠.# ###..##...##.@E..# .# ##..##....#......# # #..###..##.#.....# #).# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A human (D) A phantom (D) 2 endoplasms (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Kiciri the Djinni Conjurer began the quest for the Orb. 0 | D | Kiciri set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 86 | D | Reached skill level 5 in Spellcasting 86 | D | Reached skill level 5 in Conjurations 86 | D | Reached skill level 5 in Hexes 86 | D | Reached skill level 5 in Summonings 86 | D | Reached skill level 5 in Necromancy 86 | D | Reached skill level 5 in Translocations 86 | D | Reached skill level 5 in Transmutations 86 | D | Reached skill level 5 in Fire Magic 86 | D | Reached skill level 5 in Ice Magic 86 | D | Reached skill level 5 in Air Magic 86 | D | Reached skill level 5 in Earth Magic 86 | D | Reached skill level 5 in Poison Magic 86 | D | Reached XP level 2. HP: 6/21 MP: 0/0 86 | D | Reached XP level 3. HP: 8/25 MP: 0/0 86 | D | Learned a level 1 spell: Necrotise 201 | D | Noticed a water elemental 209 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 | ---------------+----+----- Spellcasting | 5 | 5.6 Conjurations | 5 | 5.6 Hexes | 5 | 5.6 Summonings | 5 | 5.6 Necromancy | 5 | 5.6 Translocations | 5 | 5.6 Transmutations | 5 | 5.6 Fire Magic | 5 | 5.6 Ice Magic | 5 | 5.6 Air Magic | 5 | 5.6 Earth Magic | 5 | 5.6 Poison Magic | 5 | 5.6 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 25 Searing Ray || 3 Use: Potion || 1 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 209 | 209 | 0 | 83 | 52 | 1 | 209.0 | Dungeon | 209 | 209 | 0 | 83 | 52 | 1 | 209.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 209 daAuts