Dungeon Crawl Stone Soup version 0.31-a0-1127-ge7b2bbabab (webtiles) character file. Game seed: 7108804723861942091 28 Kiciri the Conjurer (level 3, -2/21 HPs) Began as an Octopode Conjurer on Dec 5, 2023. Frozen to death by an endoplasm (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:38 (1516 turns). Kiciri the Conjurer (Octopode Conjurer) Turns: 1516, Time: 00:02:39 Health: -2/21 AC: 1 Str: 6 XL: 3 Next: 14% Magic: 1/6 EV: 13 Int: 22 God: Gold: 125 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 125 gold pieces. Inventory: Scrolls b - a scroll of identify {unknown} d - a scroll of vulnerability {unknown} Potions a - a potion of magic c - a potion of haste {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.3 Spellcasting * Level 4.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 16% 3 Tukima's Dance Hex 2% N/A 36% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 45% 4 Passage of Golubria Tloc 2% N/A 78% 4 Yara's Violent Unravell Hex/Tmut 1% 3d3 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The endoplasm quivers. The endoplasm moves out of view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (92% to hit) The searing ray hits the worm. The worm is lightly wounded. (Press . to maintain the ray.) The searing ray hits the worm. The worm is lightly wounded. The searing ray hits the worm. The worm is moderately wounded. Without enough magic to sustain it, your searing ray dissipates. The endoplasm attacks as it pursues you! The endoplasm hits you. You tentacle-slap the endoplasm but do no damage. Your squeeze misses the endoplasm. The endoplasm closely misses you. You tentacle-slap the endoplasm but do no damage. The endoplasm freezes you. You are frozen. The worm bites you. You completely miss the endoplasm. The endoplasm freezes you. You are frozen. You tentacle-slap the endoplasm. The endoplasm is moderately wounded. The endoplasm closely misses you. The worm bites you! * * * LOW HITPOINT WARNING * * * You tentacle-slap the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The worm attacks as it pursues you! The worm bites you. * * * LOW HITPOINT WARNING * * * You tentacle-slap the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You die... #.....)......# #.>..........# #............# #............# #..).........# #............# #............# #............##### #.......@J†....... #........w...).... ############....?. ..... .... ... .. . You could see a worm and an endoplasm. Vanquished Creatures 2 ball pythons (D:2) A bat (D:1) A giant cockroach (D:2) 3 hobgoblins 4 jackals (D:1) 2 quokkas 3 goblins A kobold (D:1) 10 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kiciri the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 383 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 393 | D:1 | Learned a level 2 spell: Searing Ray 596 | D:1 | Found a faded altar of an unknown god. 1407 | D:2 | Reached XP level 3. HP: 21/21 MP: 4/6 1516 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_planthouse, layout_loops_ring, shapermc_ecumenical_altar_mp_vishouse, minmay_rat_gold_closets D:2: layout_basic, serial_shops, shop, minivault_26, grunt_decor_arrowhead Action || total ---------------------------++------- Melee: Unarmed || 23 Constrict || 5 Tentacles || 4 Cast: Magic Dart || 38 Searing Ray || 2 Stab: Sleeping || 2 Armour: Skin || 9 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1516 | 1386 | 130 | 120 | 1103 | 2 | 758.0 | Dungeon | 1516 | 1386 | 130 | 120 | 1103 | 2 | 758.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1178 daAuts D:2: 338 daAuts