Dungeon Crawl Stone Soup version 0.32-a0-460-gc8eefc90e7 (webtiles) character file. Game seed: 8923914197718695237 144 Kiciri the Magician (level 5, 0/35 HPs) Began as a Djinni Conjurer on Feb 24, 2024. Slain by a gnoll ... wielding a +0 halberd (9 damage) ... on level 3 of the Dungeon. The game lasted 00:01:39 (2116 turns). Kiciri the Magician (Djinni Conjurer) Turns: 2116, Time: 00:01:40 Health: 0/35 AC: 0 Str: 6 XL: 5 Next: 51% Gold: 146 EV: 7 Int: 22 God: SH: 0 Dex: 11 rFire + + . a - +6 shillelagh "Devastator" {shatter} rCold x . . (no shield) rNeg . . . (no body armour) rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying, held A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 146 gold pieces. Inventory: Hand Weapons a - the +6 shillelagh "Devastator" (weapon) {shatter} (You found it on level 2 of the Dungeon) Scrolls b - a scroll of silence {unknown} c - a scroll of summoning {unknown} d - a scroll of poison {unknown} f - a scroll of identify {unknown} g - 3 scrolls of teleportation {unknown} h - a scroll of enchant weapon {unknown} Potions e - 2 potions of degeneration {unknown} i - 3 potions of curing {unknown} j - a potion of enlightenment {unknown} k - 2 potions of might {unknown} l - a potion of invisibility {unknown} Skills: + Level 3.7 Dodging + Level 3.0 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations + Level 4.2 Hexes + Level 4.2 Summonings + Level 4.2 Necromancy + Level 4.2 Translocations + Level 4.2 Fire Magic + Level 4.2 Ice Magic + Level 4.2 Air Magic + Level 4.2 Earth Magic + Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d8 19% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 19% 4 e - Necrotise Necr 92% 1d8 1% 1 f - Jinxbite Hex 46% N/A 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Cheibriados Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You struggle against the net. The gnoll shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll, p - gnoll Aim: a gnoll, wielding a +0 halberd and quivering a throwing net (lightly wounded, 81% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the hobgoblin. You kill the hobgoblin! The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is severely wounded. Your Stealth skill increases to level 3! The searing ray misses the gnoll. The searing ray hits the gnoll! The gnoll is almost dead. You finish channelling your searing ray. The gnoll hits you from afar with a +0 halberd! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd and quivering a throwing net (severely wounded, 81% to hit) The searing ray hits the gnoll. The gnoll is almost dead. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * The searing ray misses the gnoll. The searing ray hits the gnoll! You kill the gnoll! * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 halberd! You die... ....... ##### ..... ..... ..... ###### .†$ ...... .). #..... #g# ..#### #)# ).# #@# ..######## #.# .......... #.# .......... ###.# .......... ##...# .......... #..### ..........###.## ...........##.# ...........#..# You could see a gnoll. Vanquished Creatures 2 orc wizards (D:3) 2 gnolls (D:3) 3 adders 3 dart slugs A ribbon worm (D:3) An orc (D:3) 4 bats 5 endoplasms 2 giant cockroaches 6 hobgoblins 4 kobolds 4 quokkas 2 ball pythons (D:2) 2 frilled lizards 5 goblins 2 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kiciri the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Kiciri set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 73 | D:1 | Found a faded altar of an unknown god. 89 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 598 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 598 | D:1 | Learned a level 1 spell: Necrotise 820 | D:2 | Found a snail-covered altar of Cheibriados. 1006 | D:2 | Found the +6 shillelagh "Devastator" {shatter} 1019 | D:2 | Identified the +0 robe "Cukeydif" {rC- Dex+3} 1165 | D:2 | Reached XP level 4. HP: 23/31 MP: 0/0 1741 | D:3 | Reached XP level 5. HP: 25/35 MP: 0/0 1741 | D:3 | Learned a level 2 spell: Jinxbite 2116 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_underground_garden, layout_basic, ebering_ecumenical_altar_mist D:2: layout_loops_ring, serial_rivers, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_b, chequers_serial_rivers_small_a, chequers_serial_rivers_large_a, basic_altar, st_stairs_5, wander_ebering_terrifying_dragon_lair D:3: layout_rooms Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 2 3 | 3.0 Dodging | 3 | 3.7 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 57 | 43 || 100 Searing Ray | 1 | 7 || 8 Armour: Skin | 3 | 4 || 7 Dodge: Dodged | 4 | 1 || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2115 | 2003 | 112 | 0 | 1767 | 3 | 705.0 | Dungeon | 2115 | 2003 | 112 | 0 | 1767 | 3 | 705.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 885 daAuts D:1: 773 daAuts D:3: 456 daAuts