Dungeon Crawl Stone Soup version 0.32-a0-460-gc8eefc90e7 (webtiles) character file. Game seed: 12913563822187729311 123 Kiciri the Conjurer (level 4, 0/4 HPs) Began as a Draconian Conjurer on Feb 24, 2024. Slain by a crocodile (4 damage) ... in a sewer. The game lasted 00:02:42 (2285 turns). Kiciri the Conjurer (Draconian Conjurer) Turns: 2285, Time: 00:02:42 Health: 0/4 AC: 0 Str: 19 XL: 4 Next: 80% Magic: 5/9 EV: 7 Int: 20 God: Gold: 50 SH: 0 Dex: 10 Spells: 3/10 levels left rFire + + . a - melded +2 short sword (venom) rCold x . . (shield currently unavailable) rNeg . . . (body armour unavailable) rPois + (helmet currently unavailable) rElec . (cloak currently unavailable) rCorr . (gloves currently unavailable) SInv . (boots currently unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.20/turn (no ring) MPRegen 0.11/turn %: no passive effects @: dragon-form, flying A: dragon claw, dragon scales, breathe fire, flying, reduced hp, AC +5, giant, unfitting armour, (cold-blooded) a: Breathe Fire, Begin Untransformation You were in a sewer. You were a fearsome fire dragon! You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 50 gold pieces. Inventory: Hand Weapons a - a +2 short sword of venom (melded) Armour d - a +0 buckler Jewellery k - a ring of protection from cold Talismans j - a dragon-blood talisman (active) Scrolls c - a scroll of silence {unknown} e - a scroll of poison {unknown} g - a scroll of noise {unknown} h - 2 scrolls of vulnerability {unknown} i - a scroll of identify {unknown} n - a scroll of fog {unknown} Potions b - 3 potions of heal wounds {unknown} f - 2 potions of might {unknown} l - a potion of magic m - a potion of mutation {unknown} o - a potion of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.5 Spellcasting * Level 5.2 Conjurations + Level 0.0 Translocations + Level 0.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 7% 3d7 41% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Annotations: D:2 1 runed translucent door, exclusion: door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You are a fearsome fire dragon! You have a powerful clawing attack. Your giant scaled body is strong and resilient, but less evasive. You can breathe fire. You are flying. Your maximum health is decreased, since you lack skill for your form. Your armour is entirely melded. You are incapable of wielding weapons or throwing items. Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. ((You are cold-blooded and may be slowed by cold attacks.)) Message History Casting: Fulminant Prism (extremely dangerous; 41% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 41% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Nothing appears to happen. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. Casting: Fulminant Prism (extremely dangerous; 41% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 41% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the crocodile! The crocodile is moderately wounded. Okay, then. A crocodile is nearby! You begin transforming. You continue transforming. x3 You turn into a fearsome fire dragon! Your +2 short sword of venom melds into your body. Your +2 short sword of venom stops dripping with poison. HP restored. You hit the crocodile. The crocodile is heavily wounded. The crocodile bites you. Ouch! That really hurt! You die... ##.....## #...#~..# ##..###..## #...# #.~.# #.~## ##..# #.~# #..# #..# #..# #~.## #..# #D~~# ...# ##l~# ..## #..~#~..# ##..... #~.~..# ##..~## ~.~# #.#. .#($ You could see a crocodile. Vanquished Creatures Jessica (D:2) 4 adders (D:2) A river rat (D:3) 2 dart slugs A ribbon worm (D:2) 3 bats 3 endoplasms 2 giant cockroaches (D:3) A goblin (D:1) 2 hobgoblins 3 jackals (Sewer) 4 quokkas 7 ball pythons 2 frilled lizards (D:2) 5 kobolds 5 rats 46 creatures vanquished. Vanquished Creatures (others) 2 fulminant prisms (Sewer) 2 creatures vanquished. Grand Total: 48 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kiciri the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 510 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 513 | D:1 | Learned a level 2 spell: Searing Ray 746 | D:2 | Noticed Jessica 749 | D:2 | Killed Jessica 750 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/7 1225 | D:2 | Reached XP level 4. HP: 33/33 MP: 2/8 1349 | D:2 | Reached skill level 5 in Conjurations 1488 | D:2 | Learned a level 4 spell: Fulminant Prism 1708 | D:2 | Found a runed translucent door. 1709 | D:2 | Noticed Crazy Yiuf 2139 | D:3 | Found a glowing drain. 2143 | Sewer | Entered a sewer 2240 | Sewer | Noticed a crocodile 2285 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_c, layout_loops_ring D:2: layout_rooms, uniq_jessica, uniq_crazy_yiuf_cottage D:3: minmay_chambers_of_threes, layout_loops_corners, kiku_gazebo_pond_becter, mainiacjoe_overflow_swirl, gup_sewer_entry_spiral Sewer: sewer_the_crocodile Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 | 3.5 Conjurations | 5 | 5.2 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 5 | 3 || 8 Cast: Magic Dart | 33 | 13 || 46 Searing Ray | 5 | 8 || 13 Fulminant Prism | | 2 || 2 Armour: Skin | 6 | 8 || 14 Dodge: Dodged | 6 | 12 || 18 Form: Dragon | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2313 | 2261 | 52 | 297 | 1601 | 4 | 578.2 | Dungeon | 2167 | 2115 | 52 | 262 | 1513 | 3 | 722.3 | Sewer | 146 | 146 | 0 | 35 | 88 | 1 | 146.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1033 daAuts D:1: 859 daAuts D:3: 275 daAuts Sewer: 146 daAuts