Dungeon Crawl Stone Soup version 0.32-a0-1030-g7194ef5473 (webtiles) character file. Game seed: 7529934011226910211 67 Kiciri the Magician (level 4, 0/31 HPs) Began as a Djinni Conjurer on Apr 29, 2024. Shot with a sling bullet by a goblin (4 damage) ... led by Robin ... on level 2 of the Dungeon. The game lasted 00:02:35 (507 turns). Kiciri the Magician (Djinni Conjurer) Turns: 507, Time: 00:02:35 Health: 0/31 AC: 2 Str: 6 XL: 4 Next: 40% Gold: 39 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 39 gold pieces. Inventory: Missiles b - 5 poisoned darts Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant armour {unknown} d - 3 scrolls of identify {unknown} Potions e - a potion of mutation {unknown} f - a potion of curing {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.7 Spellcasting + Level 4.7 Conjurations + Level 4.7 Hexes Level 0.0 Charms + Level 4.7 Summonings + Level 4.7 Necromancy + Level 4.7 Translocations Level 0.0 Transmutations + Level 4.7 Fire Magic + Level 4.7 Ice Magic + Level 4.7 Air Magic + Level 4.7 Earth Magic + Level 4.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d8 16% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 16% 4 e - Sting Conj/Alch 96% 1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11491 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits Robin! Robin is heavily wounded. The searing ray hits the hobgoblin. You kill the hobgoblin! Robin throws the goblin at you! The searing ray hits Robin. Robin is severely wounded. The goblin shouts! Robin says, "Bow before me, strongest of all the hobgoblins!" The goblin hits you with a +0 dagger. The searing ray hits Robin. Robin is almost dead. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Robin Aim: Robin, wielding a +0 mace, wearing a +0 animal skin and wearing a +0 helmet (almost dead, 85% to hit) The searing ray hits Robin! You kill Robin! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The goblin barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (strong, 74% to hit) The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) The goblin shouts! * * * LOW HITPOINT WARNING * * * A goblin comes into view. It is wielding a +0 dagger. The goblin unwields a +0 dagger. The goblin wields a +0 sling. The goblin shoots a sling bullet. The sling bullet hits you. You die... ################## #..g).)@)........##### .....gg###########.##....# ....... #.##....### .....g. #.##....##. ......g #.#......'. ....g.g #.#.######. .....gg #.#† #..... ...[.g. #.#. #.##.. #. #..... You could see 3 goblins. Vanquished Creatures Robin (D:2) 2 adders (D:2) A dart slug (D:1) A ribbon worm (D:2) 4 ball pythons 2 endoplasms (D:1) 2 giant cockroaches (D:1) 4 goblins (D:2) 7 hobgoblins A quokka (D:1) 2 bats (D:1) 3 frilled lizards (D:1) 3 kobolds (D:1) A rat (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kiciri the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Kiciri set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 82 | D:1 | Reached XP level 2. HP: 4/21 MP: 0/0 250 | D:1 | Reached XP level 3. HP: 10/25 MP: 0/0 250 | D:1 | Learned a level 1 spell: Sting 486 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 499 | D:2 | Noticed Robin 506 | D:2 | Killed Robin 507 | D:2 | Shot with a sling bullet by a goblin Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_loops_cross D:2: layout_basic, dreamdust_ecumenical_altar_angels_and_demons, minmay_divided_ellipse, uniq_terence, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.7 Conjurations | 4 | 4.7 Hexes | 4 | 4.7 Summonings | 4 | 4.7 Necromancy | 4 | 4.7 Translocations | 4 | 4.7 Fire Magic | 4 | 4.7 Ice Magic | 4 | 4.7 Air Magic | 4 | 4.7 Earth Magic | 4 | 4.7 Alchemy | 4 | 4.7 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 42 | 3 || 45 Searing Ray | 10 | 4 || 14 Armour: Robe | 9 | 5 || 14 Dodge: Dodged | 8 | 1 || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 507 | 496 | 11 | 0 | 0 | 2 | 253.5 | Dungeon | 507 | 496 | 11 | 0 | 0 | 2 | 253.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 367 daAuts D:2: 140 daAuts