Dungeon Crawl Stone Soup version 0.32-a0-1144-g6a5d6975f0 (webtiles) character file. Game seed: 99554886604047125 37 Kiciri the Magician (level 3, -5/25 HPs) Began as a Djinni Conjurer on May 12, 2024. Slain by an ice beast (21 damage) ... on level 4 of the Dungeon. The game lasted 00:02:04 (475 turns). Kiciri the Magician (Djinni Conjurer) Turns: 475, Time: 00:02:05 Health: -5/25 AC: 2 Str: 6 XL: 3 Next: 62% Gold: 66 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons h - a +3 hand axe Missiles d - 3 javelins Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of teleportation {unknown} c - a scroll of noise {unknown} f - a scroll of blinking {unknown} i - 2 scrolls of fog {unknown} Potions e - 2 potions of might {unknown} g - a potion of heal wounds {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.3 Spellcasting + Level 4.3 Conjurations + Level 4.3 Hexes Level 0.0 Charms + Level 4.3 Summonings + Level 4.3 Necromancy + Level 4.3 Translocations Level 0.0 Transmutations + Level 4.3 Fire Magic + Level 4.3 Ice Magic + Level 4.3 Air Magic + Level 4.3 Earth Magic + Level 4.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d9 19% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 19% 4 e - Slow Hex 88% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 23524 Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (72% to hit) The searing ray hits the jackal. The jackal is almost dead. (Press . to maintain the ray.) The jackal closely misses you. The searing ray hits the jackal. You kill the jackal! The searing ray hits the endoplasm. You kill the endoplasm! The searing ray misses the jackal. The searing ray hits the jackal! You kill the jackal! You finish channelling your searing ray. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits the ice beast. The ice beast is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (lightly wounded, 78% to hit) The searing ray hits the ice beast. The ice beast is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ice beast! The ice beast is heavily wounded. The searing ray hits the ice beast. The ice beast is severely wounded. The searing ray hits the ice beast. The ice beast is almost dead. You finish channelling your searing ray. The ice beast hits you. The ice beast freezes you!! You feel a terrible chill! Ouch! That really hurt! You die... ... #.# #.# #†# ## ####†####### .#### #..........# ....# #....#####.# .##.#### ##.Y..#####.# .##.##.# #..@........# .##....# ##.########### .#####.# #.# #....#### .# #.# #.# #.......# ## #.#### #.# #####.##.# #....# #.# #.....##.# ####.# #.# #.#......# ###.#####.# #.#.###### #...#...#.# #.#...# You could see an ice beast. Vanquished Creatures An adder (D:2) A dart slug (D:1) 5 endoplasms A giant cockroach (D:1) 3 hobgoblins (D:1) 4 jackals A quokka (D:1) 4 ball pythons A frilled lizard (D:1) A kobold (D:3) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kiciri the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Kiciri set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 42 | D:1 | Found a faded altar of an unknown god. 74 | D:1 | Reached XP level 2. HP: 11/21 MP: 0/0 194 | D:2 | Reached XP level 3. HP: 22/25 MP: 0/0 194 | D:2 | Learned a level 1 spell: Slow 357 | D:4 | Noticed a scorpion 458 | D:4 | Noticed an ice beast 475 | D:4 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: mushboom_english_gardens, layout_loops_ring, nicolae_ecumenical_snake_handling D:2: layout_rooms D:3: layout_loops_cross, moated_statue D:4: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.3 Conjurations | 4 | 4.3 Hexes | 4 | 4.3 Summonings | 4 | 4.3 Necromancy | 4 | 4.3 Translocations | 4 | 4.3 Fire Magic | 4 | 4.3 Ice Magic | 4 | 4.3 Air Magic | 4 | 4.3 Earth Magic | 4 | 4.3 Alchemy | 4 | 4.3 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 41 Searing Ray || 6 Armour: Robe || 5 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 474 | 474 | 0 | 0 | 0 | 4 | 118.5 | Dungeon | 474 | 474 | 0 | 0 | 0 | 4 | 118.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 185 daAuts D:4: 123 daAuts D:2: 98 daAuts D:3: 66 daAuts