Dungeon Crawl Stone Soup version 0.33-a0-265-g90227b9278 (webtiles) character file. Game seed: 11201127215659417848 24 Kiciri the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on Oct 22, 2024. Slain by an adder (2 damage) ... on level 2 of the Dungeon. The game lasted 00:00:59 (259 turns). Kiciri the Magician (Djinni Conjurer) Turns: 259, Time: 00:01:00 Health: 0/25 AC: 0 Str: 6 XL: 3 Next: 15% Gold: 39 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . (no body armour) rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 39 gold pieces. Inventory: Armour b - an orb of mayhem Scrolls a - a scroll of fear {unknown} c - a scroll of identify {unknown} d - a scroll of brand weapon {unknown} f - 3 scrolls of fog {unknown} Potions e - a potion of magic {unknown} Skills: + Level 2.8 Dodging + Level 2.1 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 e - Shock Conj/Air 76% 1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11740 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A kobold comes into view. It is wielding a +0 dagger. An adder comes into view. The adder hisses angrily. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold, p - hobgoblin Aim: a kobold, wielding a +0 dagger (72% to hit) Okay, then. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, p - hobgoblin You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The kobold hits you with a +0 dagger. The kobold hits you with a +0 dagger. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the kobold. You kill the kobold! The searing ray misses the adder. (Press . to maintain the ray.) The hobgoblin closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The searing ray hits the adder. The adder is heavily wounded. The adder closely misses you. The hobgoblin hits you. The adder bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the adder. The adder is almost dead. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The adder bites you. You die... ###.##### .......<#####.# ####........... #.#..#####.# .. #..# ## #..# #.(# ..######.g#####. ........@S?...... ..#########.###.. .# # You could see an adder and a hobgoblin. Vanquished Creatures 2 bats (D:1) 3 endoplasms (D:1) 3 goblins (D:1) A hobgoblin (D:1) 2 quokkas (D:1) 2 ball pythons A frilled lizard (D:1) 5 kobolds 5 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kiciri the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Kiciri set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 67 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 166 | D:1 | Reached XP level 3. HP: 15/25 MP: 0/0 166 | D:1 | Learned a level 1 spell: Shock 259 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_concentric_rings, layout_rooms, minmay_octomino_e4 D:2: layout_loops_ring, dreamdust_ecumenical_altar_grove, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.1 Dodging | | 2.8 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 41 Searing Ray || 2 Armour: Skin || 9 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 259 | 259 | 0 | 0 | 135 | 2 | 129.5 | Dungeon | 259 | 259 | 0 | 0 | 135 | 2 | 129.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 234 daAuts D:2: 24 daAuts