Dungeon Crawl Stone Soup version 0.33-a0-303-g0d2c7b62eb (webtiles) character file. Game seed: 7261780679135599209 56 Kiciri the Magician (level 4, -2/31 HPs) Began as a Djinni Conjurer on Nov 9, 2024. Killed by nerve-wracking pain ... invoked by an orc priest (10 damage) ... on level 3 of the Dungeon. The game lasted 00:02:17 (685 turns). Kiciri the Magician (Djinni Conjurer) Turns: 685, Time: 00:02:17 Health: -2/31 AC: 2 Str: 6 XL: 4 Next: 15% Gold: 23 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . (no body armour) rPois ∞ (no helmet) rElec . g - +1 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 23 gold pieces. Inventory: Hand Weapons e - a +2 antimagic short sword Missiles b - 9 poisoned darts Armour g - a +1 cloak (worn) Scrolls a - a scroll of identify {unknown} d - a scroll of teleportation {unknown} h - a scroll of poison {unknown} Potions c - 3 potions of curing {unknown} f - a potion of resistance {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.5 Spellcasting + Level 4.5 Conjurations + Level 4.5 Hexes + Level 4.5 Summonings + Level 4.5 Necromancy + Level 4.5 Translocations + Level 4.5 Fire Magic + Level 4.5 Ice Magic + Level 4.5 Air Magic + Level 4.5 Earth Magic + Level 4.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d9 17% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 17% 4 e - Freeze Ice 96% 1d10 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17314 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The orc is moderately wounded. (Press . to maintain the ray.) The searing ray hits the orc! You kill the orc! There is a stone staircase leading up here. You see here a +0 flail. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (69% to hit) Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 17% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The orc priest hits your fulminant prism with a +0 dagger. The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" (press Y on the ability menu to convert to Beogh) Casting: Fulminant Prism (extremely dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (69% to hit) The searing ray hits the quokka! You kill the quokka! (Press . to maintain the ray.) The orc priest hits your fulminant prism with a +0 dagger. Your fulminant prism crackles loudly. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! * * * LOW HITPOINT WARNING * * * Your fulminant prism explodes! The blast of energy engulfs the orc priest! The orc priest is heavily wounded. You feel a bit more experienced. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! You die... ##.$...## ##.......## #.........# #.........# ###.........# .o..........# #.........# #.........# #...@.....# #.........# ..###.........# .o.o............ .h####.......#### ##[....## ##.#### #.# #.# You could see 2 orc priests. Vanquished Creatures A dart slug (D:2) 3 orcs (D:3) 4 ball pythons 4 bats 6 endoplasms A giant cockroach (D:1) 2 goblins (D:1) 10 hobgoblins 3 jackals A quokka (D:3) 5 frilled lizards (D:1) 3 kobolds A rat (D:1) 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kiciri the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Kiciri set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 32 | D:1 | Reached XP level 2. HP: 12/21 MP: 0/0 148 | D:1 | Reached XP level 3. HP: 14/25 MP: 0/0 148 | D:1 | Learned a level 1 spell: Freeze 672 | D:3 | Reached XP level 4. HP: 28/31 MP: 0/0 685 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_shoal_huts, layout_rooms, hangedman_abyss_or_decor_lesser_grid, minmay_pentomino_z2 D:2: layout_loops_corners D:3: layout_rooms, lemuel_round_altar, serial_shops, shop, due_unseen_surprise Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.5 Conjurations | 4 | 4.5 Hexes | 4 | 4.5 Summonings | 4 | 4.5 Necromancy | 4 | 4.5 Translocations | 4 | 4.5 Fire Magic | 4 | 4.5 Ice Magic | 4 | 4.5 Air Magic | 4 | 4.5 Earth Magic | 4 | 4.5 Alchemy | 4 | 4.5 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 58 | || 58 Searing Ray | 8 | 2 || 10 Fulminant Prism | | 2 || 2 Armour: Skin | 3 | || 3 Dodge: Dodged | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 684 | 650 | 34 | 0 | 335 | 3 | 228.0 | Dungeon | 684 | 650 | 34 | 0 | 335 | 3 | 228.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 359 daAuts D:2: 309 daAuts D:3: 15 daAuts