Dungeon Crawl Stone Soup version 0.34-a0-449-gb3cc5aa0c1 (webtiles) character file. Game seed: 1499105324889219689 161 Kiciri the Magician (level 5, 0/35 HPs) Began as a Djinni Conjurer on July 26, 2025. Slain by an orc wizard ... wielding a +0 dagger (2 damage) ... on level 3 of the Dungeon. The game lasted 00:01:45 (928 turns). Kiciri the Magician (Djinni Conjurer) Turns: 928, Time: 00:01:45 Health: 0/35 AC: 2 Str: 6 XL: 5 Next: 70% Gold: 56 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) a - +2 long sword (holy) rCold x . . (150%) (no offhand) rNeg . . . (100%) c - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-1 HP) @: attractive, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons a - a +2 long sword of holy wrath (weapon) Armour b - a +0 kite shield c - a +0 robe (worn) Scrolls c - a scroll of silence {unknown} e - a scroll of enchant weapon {unknown} h - 2 scrolls of identify {unknown} Potions d - 2 potions of lignification {unknown} A - a potion of attraction j - a potion of enlightenment {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.1 Spellcasting + Level 5.1 Conjurations + Level 5.1 Hexes + Level 5.1 Summonings + Level 5.1 Necromancy + Level 5.1 Translocations + Level 5.1 Forgecraft + Level 5.1 Fire Magic + Level 5.1 Ice Magic + Level 5.1 Air Magic + Level 5.1 Earth Magic + Level 5.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Fulminant Prism Conj/Alch 13% 3d9 13% 4 d - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 13% 4 e - Poisonous Vapours Alch/Air 100% 1d4 1% 1 f - Jinxbite Hex 54% 2d3 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17072 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You see here a +0 dagger. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 short sword (79% to hit) You focus your ray upon the orc. The searing ray hits something. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. * * * LOW HITPOINT WARNING * * * The searing ray hits something! Reactivating autopickup. You feel a bit more experienced. The searing ray hits the hobgoblin. You kill the hobgoblin! * * * LOW HITPOINT WARNING * * * * * * LOW HITPOINT WARNING * * * The searing ray misses the orc wizard. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (74% to hit) You focus your ray upon the orc wizard. The searing ray hits the orc wizard. The orc wizard is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * It was a potion of attraction. You feel attractive to monsters. f -> A - a potion of attraction You stop channelling your searing ray. The orc wizard hits you with a +0 dagger. You die... # #.........# .... ..#........ ..# ......... .#.# #†...... .#.######...... .............# ## #.#.#........# .# ##.#.#........###.#.# .).†).........)o@...# .#.##........####.### .#....)......## .# .####.........# .# .#.........§§§....# .#.##.#.§≈§§≈§§≈§.. .. ...#.§.§§§§.§§..# #.......§.#####.≈..# ...####.§.# .§..# You could see an orc wizard. Vanquished Creatures An orc priest (D:3) An orc wizard (D:3) 4 gnolls (D:2) 3 adders (D:2) A dart slug (D:1) An orc (D:3) 7 endoplasms A giant cockroach (D:2) 5 hobgoblins 2 jackals (D:1) 2 quokkas (D:2) 4 ball pythons 2 bats 6 goblins 5 kobolds 4 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kiciri the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Kiciri set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 174 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 417 | D:2 | Reached XP level 3. HP: 21/25 MP: 0/0 417 | D:2 | Learned a level 1 spell: Poisonous Vapours 451 | D:2 | Reached XP level 4. HP: 19/31 MP: 0/0 774 | D:2 | Reached XP level 5. HP: 33/35 MP: 0/0 774 | D:2 | Learned a level 2 spell: Jinxbite 889 | D:3 | Reached skill level 5 in Spellcasting 889 | D:3 | Reached skill level 5 in Conjurations 889 | D:3 | Reached skill level 5 in Hexes 889 | D:3 | Reached skill level 5 in Summonings 889 | D:3 | Reached skill level 5 in Necromancy 889 | D:3 | Reached skill level 5 in Translocations 889 | D:3 | Reached skill level 5 in Forgecraft 889 | D:3 | Reached skill level 5 in Fire Magic 889 | D:3 | Reached skill level 5 in Ice Magic 889 | D:3 | Reached skill level 5 in Air Magic 889 | D:3 | Reached skill level 5 in Earth Magic 889 | D:3 | Reached skill level 5 in Alchemy 927 | D:3 | HP: 1/35 [orc wizard/+0 dagger (4)] 928 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_forest, layout_basic, minmay_misc_feat_cross, serial_bayou_lake_a D:2: cheibrodos_helix_gallery, layout_loops_ring, minmay_pentomino_x4 D:3: layout_loops_cross, mainiacjoe_overflow_brackets, mainiacjoe_overflow_paths, mainiacjoe_overflow_alcove_2, grunt_ministairs_14, chequers_serial_rivers_room_b Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 | 5.1 Conjurations | 4 5 | 5.1 Hexes | 4 5 | 5.1 Summonings | 4 5 | 5.1 Necromancy | 4 5 | 5.1 Translocations | 4 5 | 5.1 Forgecraft | 4 5 | 5.1 Fire Magic | 4 5 | 5.1 Ice Magic | 4 5 | 5.1 Air Magic | 4 5 | 5.1 Earth Magic | 4 5 | 5.1 Alchemy | 4 5 | 5.1 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 26 | 24 || 50 Searing Ray | 5 | 9 || 14 Use: Potion | | 1 || 1 Armour: Robe | | 11 || 11 Dodge: Dodged | 3 | 8 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 926 | 894 | 32 | 0 | 698 | 3 | 308.7 | Dungeon | 926 | 894 | 32 | 0 | 698 | 3 | 308.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 498 daAuts D:1: 331 daAuts D:3: 97 daAuts