Dungeon Crawl Stone Soup version 0.34-a0-478-gf6a5eb91fd (webtiles) character file. Game seed: 14306385198196915366 14 Kiciri the Magician (level 2, -1/21 HPs) Began as a Djinni Conjurer on Aug 3, 2025. Slain by a goblin ... wielding a +0 club ... led by Robin (6 damage) ... on level 2 of the Dungeon. The game lasted 00:00:35 (491 turns). Kiciri the Magician (Djinni Conjurer) Turns: 491, Time: 00:00:35 Health: -1/21 AC: 2 Str: 6 XL: 2 Next: 60% Gold: 37 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} d - a scroll of revelation {unknown} e - a scroll of fog {unknown} h - a scroll of vulnerability {unknown} Potions f - a potion of resistance {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Forgecraft + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 11508 Altars: Annotations: D:1 1 transporter D:2 Robin Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray misses the hobgoblin. The searing ray hits the hobgoblin. The hobgoblin is almost dead. You finish channelling your searing ray. Robin roars a battlecry! The goblins go into a battle-frenzy! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (strong, 78% to hit) You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin. The hobgoblin is severely wounded. The searing ray hits the goblin. You kill the goblin! The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) The hobgoblin hits you. The searing ray misses the hobgoblin. The searing ray hits the hobgoblin but does no damage. The hobgoblin is almost dead. The searing ray hits the goblin! You kill the goblin! The hobgoblin hits you. The searing ray misses the hobgoblin. x2; The searing ray misses the goblin. The searing ray hits Robin! Robin is heavily wounded. Robin throws the goblin at you! * * * LOW HITPOINT WARNING * * * The hobgoblin barely misses you. The goblin barely misses you. The searing ray misses the hobgoblin. The searing ray hits the hobgoblin. You kill the hobgoblin! The searing ray hits the goblin. The goblin is severely wounded. The searing ray hits Robin but does no damage. Robin is heavily wounded. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The goblin hits you with a +0 club. You die... #.....###.#.. #.....##.... #.....##..# #.....##..# ######....# ##...#.### #.........# #...###.#g# #... ...#@# #...#####g# #.. #)# #+# .g# )g. .... .... ...... You could see Robin, a hobgoblin (strong) and 2 goblins. Vanquished Creatures 2 hobgoblins 2 quokkas (D:1) A ball python (D:1) 2 bats (D:1) A frilled lizard (D:1) 9 goblins 2 kobolds (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kiciri the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Kiciri set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 318 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 444 | D:1 | You are sucked into a shaft and drop 1 floor! 485 | D:2 | Noticed Robin 491 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_risky_transporter, layout_basic, minmay_misc_feat_roman, hangedman_decor_push, minmay_misc_feat_iff D:2: layout_basic, uniq_robin Action || total ---------------------------++------- Cast: Magic Dart || 24 Searing Ray || 2 Armour: Robe || 8 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 490 | 490 | 0 | 0 | 428 | 2 | 245.0 | Dungeon | 490 | 490 | 0 | 0 | 428 | 2 | 245.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 444 daAuts D:2: 46 daAuts