Dungeon Crawl Stone Soup version 0.34-a0-652-g878998d1fe (webtiles) character file. Game seed: 7799017806347360417 178 Kiciri the Magician (level 5, -1/35 HPs) Began as a Djinni Conjurer on Aug 21, 2025. Slain by an ogre ... wielding a +0 giant spiked club (23 damage) ... on level 3 of the Dungeon. The game lasted 00:02:43 (1554 turns). Kiciri the Magician (Djinni Conjurer) Turns: 1554, Time: 00:02:43 Health: -1/35 AC: 9 Str: 6 XL: 5 Next: 89% Gold: 127 EV: 8 Int: 22 God: SH: 0 Dex: 11 rFire + + + (20%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) c - +4 ring mail "Nanlinodd" {Bane rElec rF+ SInv} rPois ∞ (0%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv + b - amulet of wildshape Will ..... (no ring) Stlth + (no ring) HPRegen 0.25/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 127 gold pieces. Inventory: Missiles e - a throwing net Armour a - a +0 robe c - the +4 ring mail "Nanlinodd" (worn) {Bane rElec rF+ SInv} (You found it on level 2 of the Dungeon) Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. rF+: It protects you from fire. SInv: It lets you see invisible. Jewellery b - an amulet of wildshape (worn) d - a ring of willpower Wands p - a wand of polymorph (8) Scrolls c - 7 scrolls of identify {unknown} e - a scroll of enchant armour {unknown} h - a scroll of blinking {unknown} m - a scroll of vulnerability {unknown} n - a scroll of amnesia {unknown} Potions d - a potion of brilliance {unknown} f - 2 potions of haste {unknown} j - 3 potions of curing {unknown} k - a potion of magic {unknown} l - a potion of resistance {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.2 Spellcasting + Level 5.2 Conjurations + Level 5.2 Hexes + Level 5.2 Summonings + Level 5.2 Necromancy + Level 5.2 Translocations + Level 5.2 Forgecraft + Level 5.2 Fire Magic + Level 5.2 Ice Magic + Level 5.2 Air Magic + Level 5.2 Earth Magic + Level 5.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 4% 1 b - Searing Ray Conj 56% 2d6 7% 2 c - Fulminant Prism Conj/Alch 14% 3d8 43% 4 d - Iskenderun's Mystic Conj/Tloc 28% 2d7 (+2d3 43% 4 e - Sandblast Erth 56% 2d13 4% 1 f - Construct Spike Laun Frge 56% 2d5 7% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16445 Altars: Gozag Nemelex Xobeh Ru Wu Jian Xom Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The ogre shouts! Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 43% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. Nothing appears to happen. You stop channelling your searing ray. Casting: Fulminant Prism (extremely dangerous; 43% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 43% risk of failure) Press: ? - help, Dir - move target Okay, then. Casting: Fulminant Prism (extremely dangerous; 43% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (74% to hit) You focus your ray upon the jackal. The searing ray hits the jackal. The jackal is severely wounded. (Press . to maintain the ray.) The jackal closely misses you. The searing ray hits the jackal. You kill the jackal! The searing ray hits the ogre! The ogre is heavily wounded. The searing ray hits the ogre. The ogre is severely wounded. The jackal barks! The searing ray hits the ogre! The ogre is almost dead. You finish channelling your searing ray. Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (almost dead, 90% to hit) You miscast Searing Ray. Nothing appears to happen. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... #.........)#######>....... ####..........# ######### .†.............# #############.### #...........# #######.#######...# +.......# #...# ##.########################## .............h.O@......P.....# ≈~....≈~~≈~~~~~~~~~~~~~~~....# ≈≈....~~≈≈≈~≈~~≈≈≈~~~≈~≈~....# ~~....~~~≈~~≈≈~~≈~#####≈~....# ..................#.oo#≈~....# ##++++#############...#≈≈....# #'###≈≈P...# ..#.~~~....# .# #.~~~....# You could see an ogre, an orc and a jackal. Vanquished Creatures 2 howler monkeys (D:3) A hound (D:3) 2 adders (D:2) A dart slug (D:1) A ribbon worm (D:3) 2 orcs (D:3) 2 endoplasms (D:2) 2 giant cockroaches (D:2) A hobgoblin (D:2) 10 jackals 2 quokkas 7 ball pythons A bat (D:2) A frilled lizard (D:2) 7 goblins 8 kobolds 7 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kiciri the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Kiciri set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 124 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 251 | D:2 | Reached XP level 3. HP: 7/25 MP: 0/0 251 | D:2 | Learned a level 1 spell: Sandblast 451 | D:2 | Identified the +4 ring mail "Nanlinodd" {Bane rElec rF+ | SInv} 480 | D:2 | Gained bane: Bane of Electrospasm [Equipping an artefact] 789 | D:2 | Reached XP level 4. HP: 22/31 MP: 0/0 1187 | D:3 | Found an opulent altar of Gozag. 1188 | D:3 | Found a shimmering altar of Xom. 1219 | D:3 | Found a sparkling altar of Nemelex Xobeh. 1219 | D:3 | Found a sacrificial altar of Ru. 1221 | D:3 | Found an ornate altar of the Wu Jian Council. 1416 | D:3 | Reached XP level 5. HP: 28/35 MP: 0/0 1416 | D:3 | Learned a level 2 spell: Construct Spike Launcher 1432 | D:3 | Reached skill level 5 in Spellcasting 1432 | D:3 | Reached skill level 5 in Conjurations 1432 | D:3 | Reached skill level 5 in Hexes 1432 | D:3 | Reached skill level 5 in Summonings 1432 | D:3 | Reached skill level 5 in Necromancy 1432 | D:3 | Reached skill level 5 in Translocations 1432 | D:3 | Reached skill level 5 in Forgecraft 1432 | D:3 | Reached skill level 5 in Fire Magic 1432 | D:3 | Reached skill level 5 in Ice Magic 1432 | D:3 | Reached skill level 5 in Air Magic 1432 | D:3 | Reached skill level 5 in Earth Magic 1432 | D:3 | Reached skill level 5 in Alchemy 1547 | D:3 | Noticed an ogre 1554 | D:3 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_e, layout_rooms D:2: layout_basic, minmay_split_cup_large D:3: lemuel_castle_with_subvaults [lemuel_castle_interior_carwin_3], layout_basic, nicolae_overflow_hidden_temple, hellmonk_ecumenical_altar_leap_of_faith, minmay_door_square, serial_bayou_crossing Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 | 5.2 Conjurations | 4 5 | 5.2 Hexes | 4 5 | 5.2 Summonings | 4 5 | 5.2 Necromancy | 4 5 | 5.2 Translocations | 4 5 | 5.2 Forgecraft | 4 5 | 5.2 Fire Magic | 4 5 | 5.2 Ice Magic | 4 5 | 5.2 Air Magic | 4 5 | 5.2 Earth Magic | 4 5 | 5.2 Alchemy | 4 5 | 5.2 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 51 | 17 || 68 Searing Ray | 4 | 7 || 11 Sandblast | 2 | || 2 Armour: Robe | 6 | || 6 Ring mail | | 7 || 7 Dodge: Dodged | 7 | 5 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1553 | 1536 | 17 | 243 | 965 | 3 | 517.7 | Dungeon | 1553 | 1536 | 17 | 243 | 965 | 3 | 517.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 728 daAuts D:3: 497 daAuts D:1: 328 daAuts