Kiggly Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a kobold corpse (skeletalised by now) (6, -13, D:1) a +0 robe (13, -5, D:1) a +0 whip (19, 12, D:1) a +0 robe (22, 7, D:1) a book of Scorching (23, -10, D:1) 8 stones (23, -1, D:1) a ball python skeleton (23, 20, D:1) a frilled lizard corpse (skeletalised by now) (25, 20, D:1) a +0 club a goblin corpse (skeletalised by now) (40, -3, D:1) a +2 short sword of holy wrath 2 stones (44, 9, D:1) a +0 dagger a goblin corpse (skeletalised by now) (45, 29, D:1) 3 stones (46, -11, D:1) a +0 club (47, 14, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 17 gold pieces (4, -6, D:2) a +0 spear a gnoll corpse (6, -6, D:2) a +0 whip a +0 whip a gnoll corpse (9, -23, D:2) 8 stones (10, -19, D:2) a +0 short sword 5 stones a kobold skeleton (12, -20, D:2) a ball python skeleton (16, -16, D:2) the amulet of Emmel {Spirit -Tele Harm Int-5 Stlth+} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Int-5: It affects your intelligence (-5). -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. Stlth+: It makes you more stealthy. (17, -25, D:2) a bat corpse (skeletalised by now) (18, -14, D:2) a +1 short sword of electrocution a kobold corpse (18, -13, D:2) a +0 dagger 3 stones a dart slug corpse (21, -14, D:2) a +0 robe (22, -28, D:2) a +0 club a goblin corpse (skeletalised by now) (22, -19, D:2) a +0 hand axe (34, -22, D:2) 5 stones