Killerpretzel Level 1 of the Dungeon (0, 0, D:1) a +0 club (13, -36, D:1) a +0 dagger (14, -16, D:1) a +0 robe (14, -10, D:1) a +0 leather armour (17, -4, D:1) a +0 club (30, -18, D:1) a +0 leather armour (35, -19, D:1) a +0 dagger (42, -22, D:1) a +0 short sword (49, -44, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (4, -30, D:2) a +0 leather armour (still there?) a +0 flail (still there?) (6, -22, D:2) a +0 dagger a +0 sling (10, 0, D:2) a +2 robe of cold resistance (15, -28, D:2) a +0 club (15, 12, D:2) the +0 ring mail of Bright Creativity {rN+} rN+: It protects you from negative energy. (23, -9, D:2) a +0 dagger (40, -9, D:2) a staff of alchemy (40, -3, D:2) a +0 ring mail Level 3 of the Dungeon [Shop] Jyemunea's Antique Weapon Shop a +6 sling (871 gold) a +0 short sword (78 gold) a +0 flail (91 gold) a +0 hand axe (78 gold) a +2 hand cannon of flaming (475 gold) a +3 lajatang of venom (910 gold) (0, 0, D:3) a +0 dagger (0, 2, D:3) a +0 leather armour a +0 mace (1, 0, D:3) a +0 leather armour a +0 mace (1, 2, D:3) a +0 leather armour a +0 whip (13, 32, D:3) a +0 scale mail (23, 26, D:3) a +0 club (35, 33, D:3) a staff of cold Level 4 of the Dungeon (0, 0, D:4) a +0 scale mail (4, 18, D:4) a +0 pair of boots (10, 27, D:4) a +0 scale mail (22, -17, D:4) a +0 dagger (23, -5, D:4) a +0 dagger (27, 8, D:4) a +1 dagger of venom (29, -12, D:4) a +0 dagger (31, -8, D:4) a +0 war axe (31, 5, D:4) a +0 short sword (35, 16, D:4) a +0 short sword (36, 13, D:4) a +0 whip a +0 hand axe a +0 whip (43, 1, D:4) a +0 ring mail Level 5 of the Dungeon (27, 30, D:5) a +0 leather armour (35, -13, D:5) a +0 trident a +0 leather armour (36, -14, D:5) a +2 short sword of venom a +0 leather armour (38, -14, D:5) a +0 hand axe (61, 16, D:5) a +0 whip Level 6 of the Dungeon (0, 0, D:6) a +0 robe (0, 1, D:6) a +0 ring mail (2, 0, D:6) a +0 robe (8, 3, D:6) a +0 robe (16, 8, D:6) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (32, 16, D:6) a +0 quarterstaff a +0 robe a +0 hand axe (37, 14, D:6) a +0 scimitar a +0 robe (39, -5, D:6) a +0 halberd (40, -4, D:6) a +0 halberd (41, -4, D:6) a +0 mace a +0 leather armour (42, -9, D:6) a +0 club (43, -11, D:6) a +0 whip (43, -9, D:6) a +0 halberd a +0 ring mail (52, 2, D:6) a +0 robe a +0 battleaxe (55, 8, D:6) a +0 club Level 7 of the Dungeon (0, 0, D:7) a +0 trident (2, -4, D:7) a +0 rapier (5, -12, D:7) a ring of positive energy (6, -6, D:7) a potion of degeneration (7, -32, D:7) a scroll of noise (20, -24, D:7) a +0 robe a +2 dagger of draining (20, -23, D:7) a +0 robe a +0 whip of flaming a +0 scale mail a +5 short sword of holy wrath (20, -22, D:7) a +0 flail (21, -35, D:7) a +0 hand axe (21, -22, D:7) a +0 spear (22, -4, D:7) a +0 battleaxe the Ecumenical Temple