Killerpretzel Level 1 of the Dungeon (0, 0, D:1) a +0 sling (7, 13, D:1) a +0 scale mail (10, 15, D:1) a +0 whip (15, 21, D:1) a +0 club (25, 15, D:1) a +0 club (42, 29, D:1) a +0 robe (52, 26, D:1) a +0 club (53, 26, D:1) a +0 whip (54, 13, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (4, 19, D:2) a +0 mace (7, -4, D:2) a +0 scythe a +0 robe (17, -17, D:2) a +0 spear (27, 19, D:2) a +0 leather armour (38, 18, D:2) a +0 leather armour (47, 10, D:2) a +0 robe (52, -5, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 falchion (27, 25, D:3) a +0 orcbow (37, 19, D:3) a +0 flail (40, 31, D:3) a +0 whip (43, -2, D:3) a +0 dagger a +0 leather armour a +0 hand axe (43, -1, D:3) a +0 morningstar a +0 leather armour a +0 hand axe a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 cloak (6, 1, D:4) a +0 flail (7, 25, D:4) 9 gold pieces (8, 25, D:4) a wand of roots (4) (20, -1, D:4) a +0 ring mail a +0 club a +0 flail a +0 dagger a +0 ring mail a +0 flail a +0 club (33, -9, D:4) a +0 dagger (34, 34, D:4) a +0 club (37, 48, D:4) a +0 club a +0 ring mail (46, 3, D:4) a +0 halberd (49, 8, D:4) a +0 halberd a +0 halberd (49, 9, D:4) a +0 dagger (49, 31, D:4) a +0 halberd (51, 32, D:4) a +0 mace (52, 27, D:4) the +1 leather armour of Pragmatism {rPois rN+ Will+ rCorr} rPois: It protects you from poison rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Level 5 of the Dungeon (0, 0, D:5) a +0 falchion (1, 0, D:5) a +0 mace a +0 leather armour a +0 dagger a +0 robe a +0 club a +0 ring mail (17, -20, D:5) a +0 leather armour (29, -16, D:5) a +0 orcbow (30, -34, D:5) a +0 short sword (30, -16, D:5) a +0 shortbow (30, 20, D:5) a +0 ring mail (33, -33, D:5) a +1 flail of draining (33, -28, D:5) a +0 plate armour a +0 battleaxe (33, -26, D:5) a +0 whip a +0 leather armour (42, -15, D:5) a +0 club Level 6 of the Dungeon [Shop] Hinuakeo's Weapon Boutique the +1 great sword "Qyrir" {venom, Will+} (330 gold) Will+: It increases your willpower. a +0 dagger (26 gold) the +7 scimitar of Drought {venom, rF+} (699 gold) rF+: It protects you from fire. 7 stones (9 gold) 6 stones (7 gold) a +0 sling (19 gold) a +0 dagger (26 gold) (0, 0, D:6) a +0 mace (0, 3, D:6) a +0 club a +0 dagger (15, -5, D:6) a +0 morningstar of protection a +0 falchion a +0 club a +0 ring mail a +0 short sword (18, -18, D:6) a +0 whip (18, -12, D:6) a +0 giant club (28, -16, D:6) a +2 heavy flail a +1 leather armour of poison resistance (33, 29, D:6) a +0 flail (37, 15, D:6) a +0 mace (49, -10, D:6) a +0 scale mail (49, 7, D:6) a +0 robe (51, -6, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 spear (12, 7, D:7) a +0 robe (14, 12, D:7) a +0 club a +0 halberd (29, -15, D:7) a potion of enlightenment (39, 4, D:7) a +0 spear a +0 ring mail (39, 12, D:7) a +0 leather armour a +0 club (40, 13, D:7) a +0 spear a +0 club (42, 26, D:7) a +0 mace of protection Level 8 of the Dungeon (0, 0, D:8) a +0 robe (14, -7, D:8) a +0 orcbow (21, -17, D:8) a +0 spear (24, -14, D:8) a +0 trident (26, -14, D:8) a +0 dagger a +0 leather armour a +0 hand axe (26, -12, D:8) a +0 flail (27, -12, D:8) a +0 dagger (29, -24, D:8) a +0 ring mail a staff of air (29, 9, D:8) a +0 dagger (29, 24, D:8) a +0 falchion (30, 2, D:8) a +0 halberd (43, -6, D:8) a staff of alchemy (45, -13, D:8) a +0 robe (49, 4, D:8) a +0 dagger (50, 9, D:8) 15 gold pieces Level 9 of the Dungeon (0, 0, D:9) a +2 robe of willpower a +1 dagger of distortion (1, -6, D:9) a +0 scale mail a +0 war axe (8, -7, D:9) a +0 club (11, -7, D:9) a +0 war axe (13, -7, D:9) a +0 ring mail a +0 trident a +0 robe a +0 dagger (18, -8, D:9) a +0 chain mail (22, -7, D:9) a +0 quarterstaff (31, 9, D:9) a +0 short sword (32, 9, D:9) a +0 short sword (32, 10, D:9) a +0 dagger (33, 9, D:9) a +0 dagger (33, 10, D:9) a +0 short sword (33, 11, D:9) a +0 club a +0 dagger a +0 robe of resistance (33, 18, D:9) a +0 sling (34, 12, D:9) a +0 dagger a +0 robe (36, 6, D:9) a +0 cloak (42, 17, D:9) a +0 sling (46, 13, D:9) 7 stones (46, 17, D:9) 8 stones (50, -8, D:9) a throwing net (50, -1, D:9) a throwing net (52, -9, D:9) a scroll of noise Level 10 of the Dungeon (0, 0, D:10) a +0 leather armour (6, 8, D:10) a +0 giant club a +0 giant spiked club (7, -11, D:10) a +0 orcbow (7, 10, D:10) a +0 giant club (13, 15, D:10) a +0 long sword (21, -6, D:10) the staff of the Ageing Gods {rN+ Str+3 Int+3 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (unseen) (21, -5, D:10) the ring "Geovy" {rC++ SInv Stlth-} [ring of see invisible] rC++: It greatly protects you from cold. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (unseen) (21, -2, D:10) a potion of curing (21, -1, D:10) a staff of fire (unseen) (21, 0, D:10) a +1 kite shield of protection (unseen) (27, -16, D:10) a +0 whip (28, -14, D:10) a +0 ring mail (37, -18, D:10) a +0 short sword (42, 6, D:10) a scarf of harm (48, 15, D:10) a +0 war axe Level 11 of the Dungeon (0, 0, D:11) a +0 giant spiked club a +0 giant club (4, -1, D:11) a +0 mace (4, 17, D:11) a +0 short sword a +0 ring mail a +0 club (5, 18, D:11) a +0 whip (6, 17, D:11) a +0 robe a +0 dagger (6, 18, D:11) a +0 falchion (8, -14, D:11) a +2 orcbow of flaming (10, 10, D:11) a +0 ring mail (30, 14, D:11) a +0 dagger a +0 robe (34, 3, D:11) a +2 dagger of venom (47, 8, D:11) a javelin (48, 8, D:11) a book of Iron (50, -11, D:11) a +0 club (50, 9, D:11) a wand of flame (6) (54, -5, D:11) a +0 giant club (54, -4, D:11) a +2 dire flail of protection (59, -10, D:11) a +0 whip a +0 trident a +0 ring mail a +0 war axe a +0 leather armour a +0 trident a +0 leather armour (60, -10, D:11) a +1 hand axe of electrocution a +0 plate armour (60, -9, D:11) a +0 hand axe a +1 hand axe of flaming a +0 plate armour a +0 club a +0 chain mail a +0 mace a +0 flail a +0 leather armour a +0 dire flail a +0 plate armour (60, -8, D:11) a +0 hand axe a +0 long sword a +0 plate armour Level 12 of the Dungeon (2, 25, D:12) a +0 helmet (13, 5, D:12) 16 gold pieces (still there?) a +0 morningstar (still there?) a +0 rapier (still there?) (15, 7, D:12) 14 gold pieces (16, 8, D:12) 19 gold pieces the Ecumenical Temple Level 1 of the Lair of Beasts [Shop] Riplutue's General Store a potion of mutation (144 gold) a +6 spear of freezing (673 gold) a staff of earth (450 gold) a +2 quarterstaff of pain (396 gold) the +4 rapier of Responsibility {flame, Will+ rCorr Stlth-} (792 gold) Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. a staff of air (450 gold) the +1 plate armour of Hairiness {rElec Will+ Dex-4} (705 gold) Dex-4: It affects your dexterity (-4). rElec: It insulates you from electricity. Will+: It increases your willpower. [Shop] Aruiserch's General Store a scroll of blinking (135 gold) a potion of brilliance (72 gold) a wand of charming (4) (172 gold) a scroll of immolation (72 gold) a wand of digging (4) (302 gold) a potion of haste (180 gold) the +1 robe of Painted Satisfaction {Str+4 SInv} (455 gold) Str+4: It affects your strength (+4). SInv: It lets you see invisible. a scroll of noise (18 gold) a wand of roots (8) (345 gold) a potion of invisibility (144 gold) [Shop] Ammaell's Book Shop the Tractate on Impurities and the Torch (650 gold) Spells Type Level a - Sting Conjuration/Alchemy 1 b - Inner Flame Hexes/Fire 3 c - Sticky Flame Fire/Alchemy 4 d - Eringya's Noxious Bog Alchemy 6 e - Starburst Conjuration/Fire 6 a book of Chaos (650 gold) a manual of Shields (1040 gold) a book of Blood (364 gold) a book of Air (286 gold) the Commentary on Pyromancy (390 gold) Spells Type Level a - Scorch Fire 2 b - Summon Blazeheart Golem Fire/Summoning 4 c - Plasma Beam Fire/Air 6 [Shop] Ublom's General Store 7 stones (9 gold) a +2 leather armour of fire resistance (266 gold) a +2 plate armour of positive energy (518 gold) 3 darts of dispersal (37 gold) a phial of floods (560 gold) a +2 chain mail of cold resistance (301 gold) (0, 0, Lair:1) an orb of guile 6 potions of mutation a potion of magic a maw talisman 121 stones a maw talisman an amulet of faith a +1 war axe a +0 short sword an amulet of guardian spirit an amulet of reflection a flux talisman a scroll of enchant weapon 2 scrolls of amnesia a blade talisman 2 boomerangs 24 poisoned darts a +4 trident of draining 5 javelins (3, 18, Lair:1) a +0 rapier (30, -3, Lair:1) a +0 chain mail (48, 14, Lair:1) a +0 barding (48, 17, Lair:1) a +0 battleaxe Level 2 of the Lair of Beasts (0, 0, Lair:2) a +1 heavy hand axe (8, -2, Lair:2) a +0 robe (10, 13, Lair:2) a +0 leather armour (31, 7, Lair:2) a +0 sling (45, 27, Lair:2) a +2 helmet (52, -15, Lair:2) 13 gold pieces (60, 15, Lair:2) a +0 trident Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 ring mail (7, 0, Lair:3) a +0 ring mail (30, 12, Lair:3) a +0 plate armour (38, -12, Lair:3) a +0 flail (39, -5, Lair:3) a +0 war axe (40, -6, Lair:3) a +0 battleaxe (43, -16, Lair:3) the +0 ring mail of the Evil One {Harm *Corrode rElec Stlth+} rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. Harm: It increases damage dealt and taken. Stlth+: It makes you more stealthy. Level 4 of the Lair of Beasts (24, 9, Lair:4) a +0 falchion (31, 19, Lair:4) a +0 lajatang (49, -4, Lair:4) a +0 whip Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 falchion (2, 0, Lair:5) a +4 scale mail (12, 4, Lair:5) a +0 plate armour (13, -13, Lair:5) a +0 leather armour (15, -16, Lair:5) a +0 bardiche (15, 1, Lair:5) a +0 sling (16, 20, Lair:5) a +0 chain mail (27, -8, Lair:5) 3 gold pieces (still there?) a +0 morningstar (still there?)