Dungeon Crawl Stone Soup version 0.22.0 (webtiles) character file. 4 Kirk the Magician (level 1, 5/13 HPs) Began as a Demonspawn Wizard on Aug 12, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:00:57 (168 turns). Kirk the Magician (Demonspawn Wizard) Turns: 168, Time: 00:00:58 Health: 5/13 AC: 2 Str: 7 XL: 1 Next: 50% Magic: 0/4 EV: 12 Int: 19 God: Gold: 0 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: very slightly contaminated A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) b - a +0 hat (worn) Comestibles d - a ration Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.1 Spellcasting * Level 1.1 Conjurations Level 1.0 Summonings Level 0.8 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 10% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Conjure Flame Conj/Fire #....... 34% 3 ###.... Slow Hex #....... 22% 2 ##..... Mephitic Cloud Conj/Pois/Air #....... 36% 3 ###.... Blink Tloc N/A 16% 2 ##..... Call Imp Summ #....... 16% 2 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal You miscast Magic Dart. You are very lightly contaminated with residual magic. Sparks fly from your hands! The jackal bites you. Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal The magic dart hits the jackal. The jackal is heavily wounded. The jackal closely misses you. x2 Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Unknown command. Unknown command. You aren't carrying any potions. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.#########..# #.h# #†.# ##.# #.## #.# ##.# #.# #..# #.# ##.## #.# #hh# #.# #h## #.# #@# #.# #.# #h# ##.# #h# #..# #.# #(## #g# #K# #.# #.# #.# ##.# #.####..# You could see 3 jackals and a kobold. Vanquished Creatures A bat (D:1) A hobgoblin (D:1) A jackal (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kirk the Demonspawn Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 168 | D:1 | Quit the game Action || total -------------------------++------- Melee: Unarmed || 6 Cast: Magic Dart || 12 Armor: Robe || 7 Dodge: Dodged || 20