Kirkhe Level 1 of the Dungeon (13, -19, D:1) a cursed +0 club (19, -7, D:1) a +0 mace (22, -44, D:1) 16 sling bullets (23, -43, D:1) a +0 club (24, -41, D:1) a +0 whip (29, -45, D:1) 22 sling bullets (41, -14, D:1) a cursed -1 mace (51, -32, D:1) a +0 pair of boots (60, 0, D:1) 24 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, -16, D:2) a cursed -1 club (16, 18, D:2) a +0 club (17, 24, D:2) a +0 hand axe (18, -5, D:2) 19 bolts (18, 16, D:2) a +0 short sword (25, -4, D:2) a +0 short sword (31, -12, D:2) a scroll of noise (33, -12, D:2) a +0 dagger (41, 16, D:2) a +0 club (43, -12, D:2) a +0 club (58, -2, D:2) 23 arrows Level 3 of the Dungeon (9, 13, D:3) a cursed +0 mace (12, 17, D:3) a +0 dagger (14, -10, D:3) a +0 plate armour (14, -7, D:3) a +0 ring mail (15, 16, D:3) a +0 scale mail (16, 18, D:3) a +0 club (19, 5, D:3) a +0 chain mail (21, 21, D:3) a +0 hunting sling (24, 21, D:3) a +0 dagger (27, -19, D:3) 20 bolts (32, -5, D:3) a +0 dagger (33, -26, D:3) a +0 whip (42, -6, D:3) 9 arrows Level 4 of the Dungeon (0, 0, D:4) a +1 flail of holy wrath a +0 leather armour (3, -5, D:4) a +0 ring mail (5, -18, D:4) a +0 mace (15, -22, D:4) a tomahawk (15, -16, D:4) a +0 chain mail 6 tomahawks (22, -22, D:4) a +0 giant club (25, -28, D:4) a +0 flail a +0 spear (25, -2, D:4) a +0 leather armour a +0 dagger (26, -28, D:4) a +0 halberd (26, -3, D:4) a +0 hand axe (27, -28, D:4) a +0 club (31, 17, D:4) a +0 mace (34, 11, D:4) a +0 hunting sling (35, -23, D:4) a +0 dagger (35, -21, D:4) a cursed +0 whip (37, -23, D:4) a +0 robe (39, -23, D:4) a +0 ring mail a +0 leather armour (40, -23, D:4) a +0 leather armour a +1 mace of draining a cursed -3 dagger (42, -22, D:4) a +0 robe a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 club (4, 11, D:5) a +0 flail (5, 9, D:5) a +0 leather armour (5, 29, D:5) a +0 hunting sling (6, -1, D:5) a +0 giant club (11, 11, D:5) a +0 flail (12, 9, D:5) a +0 dagger of draining a +0 robe (13, 10, D:5) a +0 dagger a +0 robe a +0 dagger a +0 robe (15, 38, D:5) a +0 whip (15, 52, D:5) a +0 whip a +0 leather armour (16, 52, D:5) a +0 club a +0 ring mail a +0 dagger a +0 robe (24, 21, D:5) 2 potions of degeneration (26, 39, D:5) a +0 giant spiked club (26, 45, D:5) a +0 giant club (37, 0, D:5) a +0 pair of boots (39, 56, D:5) 17 arrows (45, 25, D:5) a +0 hunting sling (47, 42, D:5) a cursed +2 morningstar of draining a +0 robe (48, 54, D:5) a +3 great sword a +0 robe (49, 51, D:5) a cursed +0 giant spiked club (49, 53, D:5) a +0 battleaxe a +0 robe (59, 8, D:5) a +0 giant club (59, 9, D:5) a +0 short sword a +0 leather armour a +0 falchion (59, 10, D:5) a +0 falchion a cursed -2 leather armour Level 6 of the Dungeon [Shop] Gozag's Platinum Reserve the amulet "Yqeirch" {Inacc *Drain +Blink rF++ rN+} (2660 gold) [amulet of inaccuracy] It reduces the accuracy of all your attacks. It greatly protects you from fire. It protects you from negative energy. It lets you blink. It causes draining when unequipped. the ring of Kofic {*Tele Str+3 Int+3 Dex+4} (3550 gold) [ring of teleportation] It may teleport you next to monsters. It affects your strength (+3). It affects your intelligence (+3). It affects your dexterity (+4). the +2 hunting sling of the Grave {venom, rF+} (2580 gold) It poisons the ammo it fires. It protects you from fire. the ring "Akum" {Fire rN+ Str+4} (4460 gold) [ring of fire] It enhances your fire magic. It affects your strength (+4). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. (0, 0, D:6) a +0 dagger (5, 2, D:6) a +0 club (6, 1, D:6) a +0 long sword a +0 chain mail (6, 2, D:6) a +0 club (12, 30, D:6) a cursed -3 club (24, 31, D:6) a +0 robe (31, 7, D:6) a +0 robe (34, -2, D:6) a +0 scale mail of poison resistance (59, 36, D:6) a +0 halberd a cursed -2 spear (59, 37, D:6) a +0 spear (60, 37, D:6) a +0 halberd Level 7 of the Dungeon (4, 10, D:7) a -1 spear a +1 dagger of venom (7, 6, D:7) a +0 animal skin (53, 17, D:7) a +0 giant club (53, 19, D:7) 2 throwing nets Level 8 of the Dungeon (4, 0, D:8) a +0 giant club (9, -24, D:8) a +0 robe (9, 1, D:8) a +0 plate armour a +0 hand axe (9, 8, D:8) a +0 flail (10, 1, D:8) a +0 hand crossbow a +0 leather armour (10, 14, D:8) a +0 leather armour a cursed -3 club (10, 16, D:8) a +0 club (12, 5, D:8) 35 arrows a +0 shortbow (13, 7, D:8) a +0 giant spiked club (13, 16, D:8) a cursed +0 ring mail a +0 dagger (15, 5, D:8) an arrow (16, 6, D:8) a +0 robe a +1 whip of electrocution (25, 1, D:8) a +0 dire flail a +0 giant club (29, 0, D:8) a +0 flail (30, -1, D:8) a +0 falchion a +0 club a +0 leather armour a +0 flail a +0 ring mail a +0 hand axe a +0 chain mail Level 9 of the Dungeon [Shop] Taisanlajeo's Antique Weapon Shop a +0 trident (91 gold) a cursed +0 blowgun (2 gold) the +10 mace "Modumpyg" {flame, rElec Int+7 Dex-5 Stlth+} (1986 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+7). It affects your dexterity (-5). It insulates you from electricity. It makes you more stealthy. a +0 club (26 gold) a +0 quarterstaff of crushing (208 gold) a cursed -2 halberd (2 gold) a +0 whip (65 gold) a +0 war axe (91 gold) a +0 flail (91 gold) (0, 0, D:9) a +0 long sword (5, 3, D:9) a +0 leather armour (12, -4, D:9) a +0 mace an orc corpse (skeletalised by now) (13, -2, D:9) a +0 falchion an orc corpse (skeletalised by now) (13, -1, D:9) a +0 flail a +0 dagger a +0 robe an orc corpse (skeletalised by now) (14, -13, D:9) a +0 scale mail (17, -9, D:9) a box of beasts (19, -10, D:9) 2 sling bullets (20, -3, D:9) a killer bee corpse (21, -9, D:9) a killer bee corpse (24, -8, D:9) 4 sling bullets (25, -8, D:9) a yak corpse (26, -8, D:9) a +0 hunting sling a +0 quarterstaff 16 sling bullets a +0 leather armour a bullfrog corpse (28, -4, D:9) a +0 robe (30, -1, D:9) 20 arrows (35, 0, D:9) a +0 halberd (45, -9, D:9) a bread ration (50, 0, D:9) 25 arrows the Ecumenical Temple