Kirkhe Level 1 of the Dungeon (5, -3, D:1) a +0 short sword 2 stones (11, 14, D:1) a +0 scale mail (17, 30, D:1) a +0 leather armour (20, 9, D:1) a +0 dagger (29, 28, D:1) a +0 quarterstaff (32, 44, D:1) 8 stones (34, 31, D:1) a +0 dagger 5 stones (45, 8, D:1) a +0 dagger (46, 31, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a +0 robe (1, 13, D:2) a +0 sling a +0 dagger (13, -26, D:2) a +0 whip (14, -27, D:2) a +0 mace (16, 4, D:2) a +0 club a +0 leather armour (24, -19, D:2) a +0 ring mail (29, 3, D:2) a +0 club a stone (34, -23, D:2) a +0 dagger (34, -4, D:2) a +0 sling (39, -22, D:2) a +0 short sword a +0 animal skin a +0 helmet (44, -23, D:2) a +0 dagger (44, 8, D:2) 4 boomerangs (45, -23, D:2) a +0 dagger 7 stones (45, -22, D:2) a +0 dagger a +0 dagger (49, -22, D:2) a +0 club (53, 2, D:2) a +0 whip 4 stones (54, -4, D:2) a +0 club Level 3 of the Dungeon (6, 44, D:3) a +0 dagger (11, 19, D:3) a +0 club (11, 23, D:3) a +0 whip (12, 26, D:3) a +0 halberd (23, 21, D:3) 6 javelins (24, 1, D:3) a +0 chain mail (38, -15, D:3) a +0 club a +0 scale mail (41, -2, D:3) a +0 robe (45, 15, D:3) a +0 dagger (52, 23, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 whip (0, 1, D:4) a +0 flail (2, 0, D:4) a +0 short sword (2, 1, D:4) a +0 hand axe (3, 1, D:4) a +0 short sword (4, -11, D:4) a +0 hand axe (12, 19, D:4) a +0 ring mail 3 boomerangs a +0 short sword (13, 44, D:4) a +0 ring mail (14, 40, D:4) a scroll of noise (15, -10, D:4) a +0 club (16, -4, D:4) a +0 short sword a +0 hand axe (16, -1, D:4) a +0 ring mail (17, -10, D:4) a +0 spear (17, 6, D:4) a +0 rapier (18, -9, D:4) a +0 whip (19, -8, D:4) a +0 spear (21, 20, D:4) a +0 war axe (22, 2, D:4) a +0 club (24, 18, D:4) a +0 club (28, -11, D:4) 5 stones (45, 8, D:4) 2 stones Level 5 of the Dungeon (0, 6, D:5) a stone (9, -7, D:5) a +0 ring mail (10, 6, D:5) 5 stones (29, 26, D:5) a +0 spear (30, -10, D:5) a scroll of noise (42, 25, D:5) a +0 scale mail (56, -3, D:5) 5 stones (59, 12, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a scroll of noise (7, 15, D:6) 2 stones (12, -29, D:6) a +0 robe (20, 14, D:6) a +0 hand axe a +0 ring mail a +0 dagger a +0 leather armour (21, 14, D:6) a +0 club (23, -13, D:6) a scroll of noise (29, -10, D:6) a +0 giant spiked club (31, 4, D:6) a +2 hand axe of freezing (35, -13, D:6) a +0 club (48, -23, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (5, -34, D:7) a +0 halberd (6, -21, D:7) a +0 whip a +0 short sword a stone (8, -21, D:7) a +0 dagger a +0 robe a +0 falchion a +0 robe (9, -21, D:7) a +2 dagger of freezing a +0 robe a +4 halberd of freezing a +0 robe a +0 dagger a +0 robe a +0 club a +0 club a +0 short sword a +0 shortbow (10, -21, D:7) a +0 short sword (12, 6, D:7) 9 stones (22, -42, D:7) a +0 helmet (22, -25, D:7) a +0 whip (24, -6, D:7) a +0 helmet (30, -16, D:7) 3 large rocks (30, -11, D:7) a +0 whip (37, -3, D:7) a +0 falchion a +0 robe a +1 mace a +0 robe (37, -2, D:7) a +3 morningstar a +0 robe a +0 falchion a +0 robe a +0 hand axe of venom a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 club (6, 45, D:8) a +0 scale mail (11, 19, D:8) a +0 helmet (11, 21, D:8) a +0 rapier (18, 25, D:8) a +1 hand axe of electrocution (18, 40, D:8) a +0 trident (23, 5, D:8) a +0 war axe (23, 6, D:8) a +0 spear a +0 leather armour (25, 3, D:8) a +0 flail 4 stones (25, 15, D:8) a +0 whip (25, 44, D:8) a +0 falchion (26, 3, D:8) a +0 flail a +0 flail a +0 club a +0 leather armour (33, 39, D:8) a +0 war axe a +0 chain mail (33, 40, D:8) a +0 club (33, 44, D:8) a +0 robe (34, 21, D:8) a scroll of torment (34, 39, D:8) a +0 whip a +0 mace a +0 robe (35, 37, D:8) a +0 dagger of distortion a +0 robe a +0 dagger a +0 robe a +3 falchion a +0 robe (35, 39, D:8) a +0 dagger a +0 robe (36, 27, D:8) a +0 sling a +0 quarterstaff a +0 leather armour (36, 37, D:8) a +0 hand axe a +0 robe (37, 33, D:8) a +0 club (37, 34, D:8) a +0 spear a +0 ring mail (38, 31, D:8) a +0 spear (38, 33, D:8) the +7 staff of the Meek {protect, meekguard} It grants its wielder temporary protection when it strikes (+7 to AC). It provides extra protection to wielders with little health. (38, 34, D:8) a +0 flail a +0 whip Level 9 of the Dungeon (0, 0, D:9) a +0 leather armour (4, -4, D:9) a book of Spatial Translocations (4, 1, D:9) a +0 rapier (6, -18, D:9) 7 stones (10, -40, D:9) a +0 plate armour (16, -28, D:9) a +3 whip (20, -40, D:9) a +0 battleaxe a +0 chain mail (27, -49, D:9) a +0 plate armour (31, -45, D:9) a +0 spear of venom (31, 0, D:9) a +0 chain mail (32, -45, D:9) a +0 club a +0 leather armour (34, -43, D:9) a +0 dire flail 3 boomerangs a +0 chain mail (35, -43, D:9) a +0 flail (40, -14, D:9) a +0 pair of gloves (40, -10, D:9) a +0 club (44, -46, D:9) a +0 rapier (48, -39, D:9) a +0 leather armour (50, -13, D:9) a +0 shortbow (52, -19, D:9) a +0 robe a +0 dagger (53, -17, D:9) a +2 antimagic war axe (54, -21, D:9) a +0 dagger (54, -19, D:9) a +0 hand axe Level 10 of the Dungeon (0, 0, D:10) a +0 robe (0, 13, D:10) a +0 whip (1, 34, D:10) a +0 trident (2, 42, D:10) 8 stones (4, 35, D:10) a +0 club (4, 49, D:10) a +0 spectral club (5, 33, D:10) a +0 long sword (7, 20, D:10) a +0 giant spiked club a +0 great mace (7, 37, D:10) a +0 mace of protection a +2 leather armour of cold resistance (7, 38, D:10) a +0 mace a boomerang a +0 ring mail (7, 39, D:10) a +0 arbalest a +0 scimitar a +0 plate armour (10, 18, D:10) 3 stones (15, 20, D:10) a +0 giant spiked club a +0 giant spiked club (17, 12, D:10) a +0 pair of gloves (19, 11, D:10) a +0 shortbow (24, 13, D:10) a +0 helmet Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 dagger a +0 robe (4, -15, Lair:1) +0 steam dragon scales (4, -11, Lair:1) a +0 hat (11, -44, Lair:1) a +1 glaive of flaming (11, 3, Lair:1) a +0 scale mail (13, -41, Lair:1) a potion of degeneration (24, -38, Lair:1) a +0 pair of gloves (40, -36, Lair:1) a +0 buckler (47, -42, Lair:1) a piece from Xom's chessboard (15/15) Level 2 of the Lair of Beasts (4, -1, Lair:2) a scroll of torment (23, -1, Lair:2) 13 gold pieces a Gauntlet (0, 0, Gauntlet) a +0 plate armour (0, 14, Gauntlet) the ring "Wyvejihu" {rN+ Dex+3} [ring of positive energy] Dex: It affects your dexterity (+3). rN: It protects you from negative energy. (unseen) (1, -14, Gauntlet) 13 gold pieces (1, 0, Gauntlet) a +0 barding of cold resistance (unseen) (3, -14, Gauntlet) a +0 pair of boots of flying (unseen) (3, 0, Gauntlet) a potion of mutation (3, 14, Gauntlet) a scroll of teleportation (4, -14, Gauntlet) a tin of tremorstones (2/2) (14, -14, Gauntlet) a staff of death (unseen) (14, 22, Gauntlet) a +0 buckler a tengu corpse (15, 22, Gauntlet) a +0 great mace a +0 ring mail (17, -14, Gauntlet) the +2 pair of boots "Veast" {Harm Rampage Will+} Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. Will: It increases your willpower. (unseen) (17, 0, Gauntlet) a scroll of poison (18, -14, Gauntlet) a scroll of enchant weapon (18, 0, Gauntlet) a scroll of summoning