Kis Level 1 of the Dungeon (3, -38, D:1) a +0 club (7, -40, D:1) a +0 dagger a stone (13, -10, D:1) a +0 scale mail (18, -10, D:1) 2 poisoned darts (19, -39, D:1) a +0 ring mail (19, -31, D:1) a +0 mace (19, -3, D:1) a +0 tower shield (23, -10, D:1) 3 atropa-tipped darts (26, -4, D:1) a +0 dagger (27, -30, D:1) a +0 dagger (30, 2, D:1) a +0 leather armour (32, -25, D:1) a +0 robe (33, -30, D:1) 4 stones (36, -23, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) 3 stones (10, 6, D:2) 4 stones (26, 25, D:2) a +0 dagger (27, 22, D:2) a +0 war axe (29, 13, D:2) a +0 robe (30, 24, D:2) a +0 pair of gloves (31, 23, D:2) a +0 dagger (35, 28, D:2) a +1 dagger of holy wrath (39, 26, D:2) a +0 pair of gloves (48, 4, D:2) a +0 chain mail (48, 12, D:2) a +4 dagger (48, 41, D:2) the +8 flail "Unowag" {flame, *Noise rElec rC+++ Dex+2} Dex: It affects your dexterity (+2). rC: It renders you almost immune to cold. rElec: It insulates you from electricity. *Noise: It may make noises in combat. (49, 8, D:2) 5 large rocks (52, 24, D:2) 5 stones (54, 28, D:2) a +0 chain mail (54, 36, D:2) a +0 pair of gloves (64, 36, D:2) 3 stones (71, 22, D:2) a +0 long sword Level 3 of the Dungeon (0, 0, D:3) a +0 club (1, 1, D:3) a +0 dagger a +0 leather armour (2, 0, D:3) a +0 flail (2, 1, D:3) a +0 hand axe a +0 dagger a +0 hand axe (11, 31, D:3) a +2 antimagic dagger (17, 8, D:3) a +0 club (17, 14, D:3) a +0 club (21, 9, D:3) a +0 dagger (23, 2, D:3) a +2 short sword of electrocution 3 poisoned darts (26, 0, D:3) a +0 flail (30, 24, D:3) a +0 whip a +0 leather armour a +0 dagger a +0 robe a +0 hand axe (34, 15, D:3) a +0 short sword a +0 ring mail (35, 11, D:3) a +0 dagger a +0 robe (36, 13, D:3) a +0 mace (36, 24, D:3) a +0 club (39, 8, D:3) a +0 flail (41, 12, D:3) a +4 flail of holy wrath Level 4 of the Dungeon (0, 0, D:4) 6 stones (0, 25, D:4) a +0 club (4, -9, D:4) a +0 mace (7, -12, D:4) a +0 leather armour (8, 33, D:4) a +0 ring mail (8, 44, D:4) a +0 leather armour (9, -6, D:4) a +0 falchion of venom (10, 36, D:4) a staff of death (13, 2, D:4) a +0 whip 7 poisoned darts (17, 34, D:4) a +0 hand axe a +0 ring mail (18, -11, D:4) a +0 hand axe (18, -10, D:4) a +0 club (18, 11, D:4) a +0 club (19, 5, D:4) a stone (28, 15, D:4) a +0 dagger (29, -3, D:4) a +0 dagger (29, 14, D:4) a +0 club (30, 11, D:4) a +0 dagger (30, 29, D:4) a book of Callings (33, 6, D:4) a +0 ring mail (41, 9, D:4) 7 stones (54, 17, D:4) a +0 dagger (56, 8, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) 5 stones (5, -38, D:5) a +0 long sword (15, -23, D:5) a +0 dagger (17, -11, D:5) a book of Displacement (26, -2, D:5) a +0 dagger a +0 robe (32, -4, D:5) a +0 giant spiked club (35, -9, D:5) a +0 falchion (35, 0, D:5) a book of Debilitation (60, -40, D:5) a +0 plate armour (62, 1, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) 18 gold pieces (3, -4, D:6) the felid corpse of Kis (6, -4, D:6) a +0 dagger a +0 robe the elf corpse of Dowan (7, 15, D:6) the +1 robe "Dugaybly" {Archmagi} Archmagi: It increases the power of your magical spells. (10, 10, D:6) a +0 scythe a +0 robe (10, 31, D:6) a +0 leather armour (15, 11, D:6) a +0 hand axe (25, 29, D:6) a +0 robe (27, 5, D:6) a +0 quarterstaff (28, 16, D:6) a +0 falchion (39, -2, D:6) a +0 robe a +0 halberd (43, -1, D:6) a +0 club (51, 14, D:6) a +0 spear a +0 robe Level 7 of the Dungeon (2, -1, D:7) 7 large rocks (25, 1, D:7) a throwing net (39, 1, D:7) a throwing net