Tutorial DCSS version 0.19.1-1-g22dce08 (webtiles) character file. Klay the Skirmisher (High Elf Fighter) Turns: 521, Time: 00:13:46 Health: 26/26 AC: 2 Str: 15 XL: 3 Next: 44% Magic: 17/17 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 14 Spells: 2 memorised, 3 levels left rFire . . . SeeInvis . d - staff of wizardry rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) (no ring) c - ring of magical power @: no status effects A: no striking features a: no special abilities You are on level 2 of the Dungeon. You are full. You have visited 1 branch of the dungeon, and seen 2 of its levels. Inventory: Armour a - a +0 robe (worn) Magical Staves d - an uncursed staff of wizardry (weapon) Jewellery c - a ring of magical power (left hand) Books b - Klay's Almanac of Introduction to Spellcasting (You found it on level 1 of the Dungeon) Spells Type Level a - Magic Dart Conjuration 1 b - Mephitic Cloud Conjuration/Poison/Air 3 f - Klay's Catalogue of Necromancy for Newbies (You found it on level 2 of the Dungeon) Spells Type Level a - Animate Skeleton Necromancy 1 Skills: + Level 3.5 Fighting + Level 1.0 Staves + Level 3.0 Armour + Level 0.2 Dodging + Level 0.5 Stealth + Level 1.8 Unarmed Combat + Level 1.6 Spellcasting You have 3 spell levels left. You know the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 12% 1 ##..... b - Animate Skeleton Necr N/A 12% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Memorise Animate Skeleton, consuming 1 spell level and leaving 3? You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'b'. There are no objects that can be picked up here. a jackal skeleton There are no items here. Cast which spell? (? or * to list) There is nothing here that can be animated! You see here a bat skeleton. You see here a jackal skeleton. There are no objects that can be picked up here. a jackal skeleton There are no objects that can be picked up here. a jackal skeleton Casting: Animate Skeleton Confirm with . or Enter, or press ? or * to list all spells. You attempt to give life to the dead... The dead are walking! You see here a bat skeleton. You open the door. There is an open door here. #### ######### ##..## ........####.⌠..# .......@..#.÷÷÷.##### ...####.Z.'.÷.÷.....### ##..#.÷.÷.####..## #####.⌠..# ###.# ##..## ##. #### ##. #.. #<< ### You can see a friendly jackal skeleton. Vanquished Creatures 3 bat skeletons (D:1) A goblin (D:1) 3 training dummies (D:1) A goblin skeleton (D:1) 3 rats (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Klay the High Elf Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 5/5 9 | D:1 | Identified Klay's Almanac of Introduction to Spellcasting 29 | D:1 | Learned a level 1 spell: Magic Dart 102 | D:1 | Reached XP level 2. HP: 14/21 MP: 6/7 108 | D:1 | Reached skill level 1 in Staves 108 | D:1 | Reached XP level 3. HP: 18/26 MP: 7/8 116 | D:1 | Learned a level 3 spell: Mephitic Cloud 498 | D:2 | Identified Klay's Catalogue of Necromancy for Newbies 506 | D:2 | Learned a level 1 spell: Animate Skeleton Skill XL: | 1 2 | ---------------+-------+----- Staves | 1 | 1.0 Armour | 3 | 3.0 Fighting | | 3.5 Dodging | | 0.2 Stealth | | 0.5 Unarmed Combat | | 1.8 Spellcasting | | 1.6 Action || total -------------------------++------- Melee: Staff || 27 Unarmed || 4 Punch || 1 Cast: Magic Dart || 7 Mephitic Cloud || 1 Animate Skeleton || 1 Use: Scroll || 1 Eat: Bread ration || 1 Armor: Robe || 10 Dodge: Dodged || 28