ASSERT(attacker) in 'attack.cc' at line 354 failed. Version: Dungeon Crawl Stone Soup 0.25-a0-42-g6c54e25894 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 16509632682781231353, deterministic pregen: 1 Version history: Game started: 0.25-a0-41-g6cf4ce537d 0.25-a0-42-g6c54e25894 Command line: /usr/games/crawl-git-6c54e25894 -name KleinerIrrer -rc /dgldir/rcfiles/crawl-git/KleinerIrrer.rc -macro /dgldir/rcfiles/crawl-git/KleinerIrrer.macro -morgue /dgldir/morgue/KleinerIrrer/ -webtiles-socket /crawl-master/webserver/sockets/KleinerIrrer:2019-10-23.15:14:04.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 23 stack frames. /usr/games/crawl-git-6c54e25894(_Z17write_stack_traceP8_IO_FILEi+0x28) [0x5649c280cad8]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-6c54e25894(_Z13do_crash_dumpv+0x480) [0x5649c2814bf0]: do_crash_dump() /usr/games/crawl-git-6c54e25894(_Z20crash_signal_handleri+0x7e) [0x5649c280cdde]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x33060) [0x7f4034fbd060]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcf) [0x7f4035339f9f]: /usr/games/crawl-git-6c54e25894(+0x3473a6) [0x5649c28143a6]: /usr/games/crawl-git-6c54e25894(+0x347512) [0x5649c2814512]: /usr/games/crawl-git-6c54e25894(_ZN6attack11init_attackE10skill_typei+0x2e3) [0x5649c27aff73]: attack::init_attack(skill_type, int) /usr/games/crawl-git-6c54e25894(_ZN13ranged_attackC2EP5actorS1_P8item_defbS1_+0x78) [0x5649c2c021d8]: ranged_attack::ranged_attack(actor*, actor*, item_def*, bool, actor*) /usr/games/crawl-git-6c54e25894(_ZN4bolt13affect_playerEv+0x211) [0x5649c27c5fa1]: bolt::affect_player() /usr/games/crawl-git-6c54e25894(_ZN4bolt11affect_cellEv+0x182) [0x5649c27cbf02]: bolt::affect_cell() /usr/games/crawl-git-6c54e25894(_ZN4bolt7do_fireEv+0x324) [0x5649c27ccdd4]: bolt::do_fire() /usr/games/crawl-git-6c54e25894(_ZN4bolt4fireEv+0x1158) [0x5649c27ceea8]: bolt::fire() /usr/games/crawl-git-6c54e25894(_Z10mons_throwP7monsterR4boltib+0x918) [0x5649c2d0e368]: mons_throw(monster*, bolt&, int, bool) /usr/games/crawl-git-6c54e25894(_Z12handle_throwP7monsterR4boltbb+0x2f1) [0x5649c2ac28b1]: handle_throw(monster*, bolt&, bool, bool) /usr/games/crawl-git-6c54e25894(_Z19handle_monster_moveP7monster+0xfa2) [0x5649c2ac4922]: handle_monster_move(monster*) /usr/games/crawl-git-6c54e25894(_Z15handle_monstersb+0x8d4) [0x5649c2ac63f4]: handle_monsters(bool) /usr/games/crawl-git-6c54e25894(_Z12world_reactsv+0xc9) [0x5649c2dbee69]: world_reacts() /usr/games/crawl-git-6c54e25894(+0x8f423c) [0x5649c2dc123c]: /usr/games/crawl-git-6c54e25894(+0x8f47f5) [0x5649c2dc17f5]: /usr/games/crawl-git-6c54e25894(main+0x13b) [0x5649c276e79b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0x7f4034faa2e1]: /usr/games/crawl-git-6c54e25894(_start+0x2a) [0x5649c276f2da]: /usr/bin/gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 6.3.0 20170516 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-6c54e25894/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-6c54e25894/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-6c54e25894/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 7, depth = 4 Level id: Shoals:4 Level build method = random_map_for_place [depth 4], level layout type = shoals, absdepth0 = 18 Level vaults: shoals_end_hangedman layout_shoals shoals_rune_alternative shoals_rune_alternative_decoy shoals_rune_alternative_decoy shoals_rune_alternative_decoy shoals_rune_alternative_decoy shoals_rune_alternative_decoy shoals_rune_alternative_decoy serial_shops nicolae_shop_trees nicolae_shop_statue_plus nicolae_shop_behind_doors nicolae_shop_statue_plus Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 9 at (66, 17): Terrain change marker (33->32, 42) Marker #1, type 9 at (66, 18): Terrain change marker (33->32, 35) Marker #2, type 9 at (67, 16): Terrain change marker (33->32, 58) Marker #3, type 9 at (67, 17): Terrain change marker (33->32, 68) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< H - the amulet "Guzoel" {Acrobat +Blink rElec Int+4} You feel ready to tumble and roll out of harm's way. H - the amulet "Guzoel" (around neck) {Acrobat +Blink rElec Int+4} Okay, then. Unknown command. There is an open door here. Your pack is full. You see here a twisted lapis lazuli amulet. Drop what? 52/52 slots (_ for help) (? for menu, Esc to quit) You drop an uncursed ring of magical power. W - a twisted lapis lazuli amulet As you read the scroll of identify, it crumbles to dust. W - an uncursed amulet of rage Drop what? 52/52 slots (_ for help) (? for menu, Esc to quit) You drop an uncursed amulet of rage. Found 4 stones. b - 996 stones (gained 24) Things that are here: a +0 quarterstaff; a +0 hunting sling b - 1016 stones (gained 20) Things that are here: a +0 spear; a +0 hunting sling Things that are here: a +0 quarterstaff; a +0 hunting sling Found a potion of brilliance. b - 1020 stones (gained 4) What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You enter the shallow water. Moving in this stuff is going to be slow. Found Keluul's Distillery. Found an escape hatch in the ceiling. There is an entrance to Keluul's Distillery here. Found 11 bolts. F - 7 potions of brilliance (gained 1) What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! Saving game... please wait. Welcome back, KleinerIrrer the Demonspawn Air Elementalist. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. You enter the shallow water. Moving in this stuff is going to be slow. 2 manticores come into view. Cast which spell? (? or * to list) You don't know that spell. Cast which spell? (? or * to list) Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f - manticore Aim: a manticore (resting) You feel a surge of power! The air twists around and violently strikes the manticore!! The manticore is heavily wounded. The manticore flicks its tail. The volley of spikes misses you. The manticore flicks its tail. The volley of spikes hits you! The barbed spikes become lodged in your body. You hear a shout! Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f/p - manticore Aim: a manticore (heavily wounded) You feel a surge of power! The air twists around and violently strikes the manticore!! You kill the manticore! Vehumet accepts your kill. You feel your power returning. The manticore flicks its tail. The volley of spikes misses you. You hear a splash. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f - manticore Aim: a manticore You feel a surge of power! The air twists around and violently strikes the manticore!! The manticore is severely wounded. A merfolk impaler comes into view. It is wielding a +5 trident of protection and wearing a +2 scale mail of poison resistance. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f/p - manticore Aim: a manticore (water, severely wounded) You feel a surge of power! The air twists around and violently strikes the manticore!! You kill the manticore! Vehumet accepts your kill. Unknown command. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Summon Lightning Spire (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor You feel a surge of power! An electric hum fills the air. The merfolk impaler hits you from afar with a +5 trident of protection. Casting: Summon Lightning Spire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A guardian golem appears, shielding your allies. You carefully extract the barbed spikes from your body. You block the merfolk impaler's attack. The merfolk impaler barely misses you. Your lightning spire shoots out a bolt of lightning at the merfolk impaler! The bolt of electricity hits the merfolk impaler! The merfolk impaler hits your lightning spire with a +5 trident of protection! Your lightning spire shoots out a bolt of lightning at the merfolk impaler! The bolt of electricity hits the merfolk impaler! All of the chunks of flesh in your inventory have rotted away. Something hits your lightning spire! Casting: Summon Guardian Golem (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f - merfolk impaler Aim: a merfolk impaler, wielding a +5 trident of protection and wearing a +2 scale mail of poison resistance (moderately wounded) You feel a surge of power! The air twists around and strikes the merfolk impaler! The merfolk impaler is heavily wounded. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f/p - merfolk impaler Aim: a merfolk impaler, wielding a +5 trident of protection and wearing a +2 scale mail of poison resistance (heavily wounded) You feel a surge of power! The air twists around and strikes the merfolk impaler!! The merfolk impaler is severely wounded. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f/p - merfolk impaler Aim: a merfolk impaler, wielding a +5 trident of protection and wearing a +2 scale mail of poison resistance (severely wounded) You feel a surge of power! The air twists around and strikes the merfolk impaler! The merfolk impaler is severely wounded. The merfolk impaler barely misses you. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f/p - merfolk impaler Aim: a merfolk impaler, wielding a +5 trident of protection and wearing a +2 scale mail of poison resistance (severely wounded) You feel a surge of power! The air twists around and strikes the merfolk impaler! The merfolk impaler is almost dead. The merfolk impaler hits you but does no damage. The merfolk impaler hits you from afar with a +5 trident of protection! Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f/p - merfolk impaler Aim: a merfolk impaler, wielding a +5 trident of protection and wearing a +2 scale mail of poison resistance (almost dead) You feel a surge of power! The air twists around and strikes the merfolk impaler! You kill the merfolk impaler! Vehumet accepts your kill. You feel your power returning. Things that are here: a +5 trident of protection; a +2 scale mail of poison resistance a merfolk corpse You butcher the merfolk corpse. S - 2 chunks of flesh Things that are here: a +5 trident of protection; a +2 scale mail of poison resistance a merfolk skeleton Saving game... please wait. Welcome back, KleinerIrrer the Demonspawn Air Elementalist. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Your guardian golem disappears in a puff of smoke! You enter the shallow water. Moving in this stuff is going to be slow. Found a robe. Sorry, I don't know how to traverse that place. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A sea snake comes into view. Cast which spell? (? or * to list) Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f - sea snake Aim: a sea snake (resting) You feel a surge of power! The air twists around and strikes the sea snake! The sea snake hisses angrily. The sea snake is lightly wounded. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f/p - sea snake Aim: a sea snake (lightly wounded) You feel a surge of power! The air twists around and strikes the sea snake! The sea snake is moderately wounded. The sea snake completely misses you. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f/p - sea snake Aim: a sea snake (moderately wounded) You feel a surge of power! The air twists around and strikes the sea snake!! The sea snake is heavily wounded. You are feeling hungry. The sea snake bites you but does no damage. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f/p - sea snake Aim: a sea snake (heavily wounded) You feel a surge of power! The air twists around and strikes the sea snake! The sea snake is severely wounded. The sea snake barely misses you. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f/p - sea snake Aim: a sea snake (severely wounded) You feel a surge of power! The air twists around and strikes the sea snake! The sea snake is almost dead. The sea snake bites you! You hit the sea snake but do no damage. You kill the sea snake! Vehumet accepts your kill. You feel your power returning. You start resting. Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. This raw flesh tastes terrible. HP restored. You start resting. Magic restored. You enter the shallow water. Moving in this stuff is going to be slow. Found 10 gold pieces. All of the chunks of flesh in your inventory have rotted away. Found a wand of random effects (17). You now have 44 gold pieces (gained 10). What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! A merfolk comes into view. It is wielding a +0 trident. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f - merfolk Aim: a merfolk, wielding a +0 trident You feel a surge of power! The air twists around and strikes the merfolk! The merfolk is moderately wounded. The merfolk throws a throwing net. The throwing net closely misses you. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f/p - merfolk Aim: a merfolk, wielding a +0 trident (moderately wounded) You feel a surge of power! The air twists around and strikes the merfolk! The merfolk is heavily wounded. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f/p - merfolk Aim: a merfolk, wielding a +0 trident (heavily wounded) You feel a surge of power! The air twists around and strikes the merfolk! The merfolk is severely wounded. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f/p - merfolk Aim: a merfolk, wielding a +0 trident (severely wounded) You feel a surge of power! The air twists around and strikes the merfolk! The merfolk is almost dead. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f/p - merfolk Aim: a merfolk, wielding a +0 trident (almost dead) You feel a surge of power! The air twists around and strikes the merfolk! You kill the merfolk! Vehumet accepts your kill. You feel your power returning. You start resting. Magic restored. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You hear a shout! You hear an angry hiss. A merfolk comes into view. It is wielding a +0 trident. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f - merfolk Aim: a merfolk, wielding a +0 trident You feel a surge of power! The air twists around and strikes the merfolk! The merfolk is moderately wounded. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f/p - merfolk Aim: a merfolk, wielding a +0 trident (moderately wounded) You feel a surge of power! The air twists around and strikes the merfolk!! The merfolk is severely wounded. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f/p - merfolk Aim: a merfolk, wielding a +0 trident (severely wounded) You feel a surge of power! The air twists around and strikes the merfolk! The merfolk is almost dead. The merfolk barely misses you. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f/p - merfolk Aim: a merfolk, wielding a +0 trident (almost dead) You feel a surge of power! The air twists around and strikes the merfolk. You kill the merfolk! Vehumet accepts your kill. You feel your power returning. Your Evocations skill increases to level 1! A snapping turtle comes into view. You see here a +0 trident. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f - snapping turtle Aim: a snapping turtle (hasn't noticed you) You feel a surge of power! The air twists around and strikes the snapping turtle. The snapping turtle is lightly wounded. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f/p - snapping turtle Aim: a snapping turtle (lightly wounded) You feel a surge of power! The air twists around and strikes the snapping turtle. The snapping turtle is lightly wounded. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f/p - snapping turtle Aim: a snapping turtle (lightly wounded) You feel a surge of power! The air twists around and strikes the snapping turtle! The snapping turtle is heavily wounded. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f/p - snapping turtle Aim: a snapping turtle (heavily wounded) You feel a surge of power! The air twists around and strikes the snapping turtle! The snapping turtle is severely wounded. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f/p - snapping turtle Aim: a snapping turtle (severely wounded) You feel a surge of power! The air twists around and strikes the snapping turtle! The snapping turtle is almost dead. The snapping turtle misses you. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f/p - snapping turtle Aim: a snapping turtle (almost dead) You feel a surge of power! The air twists around and strikes the snapping turtle. You kill the snapping turtle! Vehumet accepts your kill. You feel your power returning. You start resting. A merfolk comes into view. It is wielding a +0 trident. There is an escape hatch in the ceiling here. You start resting. The merfolk is too close now for your liking. You start resting. The merfolk is too close now for your liking. There is an escape hatch in the ceiling here. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f - merfolk Aim: a merfolk, wielding a +0 trident (hasn't noticed you) You feel a surge of power! The air twists around and strikes the merfolk. The merfolk is lightly wounded. The merfolk throws a silver boomerang. The silver boomerang hits you! The silver sears you! The weapon returns to the merfolk! Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f/p - merfolk Aim: a merfolk, wielding a +0 trident (lightly wounded) You feel a surge of power! The air twists around and strikes the merfolk! The merfolk is moderately wounded. The merfolk throws a silver boomerang. The silver boomerang misses you. The weapon returns to the merfolk! Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f/p - merfolk Aim: a merfolk, wielding a +0 trident (moderately wounded) You feel a surge of power! The air twists around and strikes the merfolk! The merfolk is heavily wounded. The merfolk throws a silver boomerang. The silver boomerang hits you! The silver sears you! The weapon returns to the merfolk! Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Unknown command. The merfolk completely misses you. You are feeling hungry. You hit the merfolk. The merfolk is electrocuted! The merfolk is almost dead. The merfolk completely misses you. The merfolk hits you with a +0 trident. You hit the merfolk. The merfolk is electrocuted! The merfolk is almost dead. The merfolk hits you with a +0 trident. The merfolk looks sick. You hit the merfolk but do no damage. You kill the merfolk! Vehumet accepts your kill. Things that are here: a +0 trident; 5 silver boomerangs; a merfolk corpse You butcher the merfolk corpse. S - 3 chunks of flesh Things that are here: a +0 trident; 5 silver boomerangs; a merfolk skeleton There is an escape hatch in the ceiling, spattered with blood here. You start resting. Eating one of 3 chunks of flesh. You eat one of the 3 chunks of flesh. This raw flesh tastes terrible. A merfolk comes into view. It is wielding a +0 trident. A merfolk is nearby! Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f - merfolk Aim: a merfolk, wielding a +0 trident (hasn't noticed you) You feel a surge of power! The air twists around and strikes the merfolk! The merfolk shouts! The merfolk is lightly wounded. The merfolk throws a throwing net. The throwing net barely misses you. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f/p - merfolk Aim: a merfolk, wielding a +0 trident (lightly wounded) You feel a surge of power! The air twists around and strikes the merfolk! The merfolk is moderately wounded. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f/p - merfolk Aim: a merfolk, wielding a +0 trident (moderately wounded) You feel a surge of power! The air twists around and strikes the merfolk. The merfolk is heavily wounded. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f/p - merfolk Aim: a merfolk, wielding a +0 trident (heavily wounded) You feel a surge of power! The air twists around and strikes the merfolk!! The merfolk is almost dead. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f/p - merfolk Aim: a merfolk, wielding a +0 trident (almost dead) You feel a surge of power! The air twists around and strikes the merfolk! You kill the merfolk! Vehumet accepts your kill. You feel your power returning. Things that are here: a +0 trident; a merfolk corpse You butcher the merfolk corpse. S - 4 chunks of flesh (gained 2) Things that are here: a +0 trident; a merfolk skeleton There is an escape hatch in the ceiling, spattered with blood here. You see here a throwing net. You start resting. HP restored. You start resting. Magic restored. There is an entrance to Keluul's Distillery here. You see here a +0 trident. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Some of the chunks of flesh in your inventory have rotted away. W - a wand of random effects (17) A merfolk avatar comes into view. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You hear a shout! Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f - merfolk avatar Aim: a merfolk avatar You feel a surge of power! The air twists around and strikes the merfolk avatar! The merfolk avatar is lightly wounded. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f/p - merfolk avatar Aim: a merfolk avatar (lightly wounded) You feel a surge of power! The air twists around and strikes the merfolk avatar! The merfolk avatar is lightly wounded. The merfolk avatar chants a haunting song. You resist with almost no effort. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f/p - merfolk avatar Aim: a merfolk avatar (lightly wounded) You feel a surge of power! The air twists around and strikes the merfolk avatar!! The merfolk avatar is heavily wounded. Shadowy forms rise from the deep at the merfolk avatar's song! The merfolk avatar chants a haunting song. You resist with almost no effort. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f/p - merfolk avatar Aim: a merfolk avatar (heavily wounded) You feel a surge of power! The air twists around and strikes the merfolk avatar! The merfolk avatar is severely wounded. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f/p - merfolk avatar Aim: a merfolk avatar (severely wounded) You feel a surge of power! The air twists around and strikes the merfolk avatar!! The merfolk avatar is almost dead. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f/p - merfolk avatar Aim: a merfolk avatar (severely wounded) You feel a surge of power! The air twists around and strikes the merfolk avatar!! You kill the merfolk avatar! Vehumet accepts your kill. You start resting. All of the chunks of flesh in your inventory have rotted away. You are feeling hungry. A harpy comes into view. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f - harpy Aim: a harpy (resting) You feel a surge of power! The air twists around and violently strikes the harpy!!! The harpy screeches! The harpy is almost dead. You hear a screech! x2 A harpy comes into view. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f/p - harpy Aim: a harpy (almost dead) You feel a surge of power! The air twists around and violently strikes the harpy!! You kill the harpy! Vehumet accepts your kill. A harpy comes into view. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f - harpy Aim: a harpy You feel a surge of power! The air twists around and violently strikes the harpy!! The harpy is almost dead. The harpy closely misses you. The harpy claws you but does no damage. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f/p - harpy Aim: a harpy (almost dead) You feel a surge of power! The air twists around and violently strikes the harpy!! You kill the harpy! Vehumet accepts your kill. The harpy claws you. You emit a cloud of foul miasma! The harpy closely misses you. The harpy is engulfed in dark miasma. The harpy is poisoned. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f - harpy Aim: a harpy (poisoned) You feel a surge of power! The air twists around and violently strikes the harpy! The harpy is moderately wounded. The harpy completely misses you. The harpy claws you but does no damage. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f/p - harpy Aim: a harpy (moderately wounded, poisoned) You feel a surge of power! The air twists around and violently strikes the harpy!!! You kill the harpy! Vehumet accepts your kill. You feel your power returning. You see here a harpy corpse. You butcher the harpy corpse. S - 2 chunks of flesh You see here a harpy skeleton. You see here a harpy corpse. You butcher the harpy corpse. S - 6 chunks of flesh (gained 4) You see here a harpy skeleton. You start resting. Eating one of 6 chunks of flesh. You eat one of the 6 chunks of flesh. This raw flesh tastes terrible. HP restored. You start resting. Magic restored. You see here a harpy skeleton. Found a scroll of identify. w - 7 scrolls of identify (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. A merfolk avatar and a water elemental come into view. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f - water elemental Aim: a water elemental (resting) You feel a surge of power! The air twists around and strikes the water elemental!! The water elemental is heavily damaged. The merfolk avatar chants a haunting song. You resist with some effort. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f/p - water elemental Aim: a water elemental (water, heavily damaged) You feel a surge of power! The air twists around and strikes the water elemental!! You destroy the water elemental! Vehumet accepts your kill. You feel your power returning. You hear an angry hiss. Shadowy forms rise from the deep at the merfolk avatar's song! A wind drake comes into view. The merfolk avatar chants a haunting song. You resist with almost no effort. Unknown command. The wind drake flaps its wings at you. The air twists around and strikes you. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f - merfolk avatar Aim: a merfolk avatar You feel a surge of power! The air twists around and strikes the merfolk avatar!! The merfolk avatar is moderately wounded. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f/p - merfolk avatar Aim: a merfolk avatar (moderately wounded) You feel a surge of power! The air twists around and strikes the merfolk avatar! The merfolk avatar is moderately wounded. The merfolk avatar chants a haunting song. You are mesmerised by the merfolk avatar! Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f/p - merfolk avatar Aim: a merfolk avatar (moderately wounded, mesmerising) You feel a surge of power! The air twists around and strikes the merfolk avatar! The merfolk avatar is heavily wounded. The pull of its song draws you forwards. The merfolk avatar chants its luring song. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f/p - merfolk avatar Aim: a merfolk avatar (heavily wounded, mesmerising) You feel a surge of power! The air twists around and strikes the merfolk avatar! The merfolk avatar is heavily wounded. The pull of its song draws you forwards. The wind drake flaps its wings at you. The air twists around and strikes you! The merfolk avatar chants its luring song. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, p - merfolk avatar You feel a surge of power! You hear a mighty clap of thunder! The bolt of lightning hits the merfolk avatar!! The merfolk avatar is almost dead. The bolt of lightning hits the merfolk avatar. The merfolk avatar is almost dead. You hear a shout! x2 The drowned soul touches you. The drowned soul drowns you! The merfolk avatar chants its luring song. Casting: Lightning Bolt (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a surge of power! You hear a mighty clap of thunder! The bolt of lightning hits the merfolk avatar! The merfolk avatar is almost dead. The bolt of lightning hits the merfolk avatar! You break out of your daze! You kill the merfolk avatar! Vehumet accepts your kill. You feel your power returning. The wind drake exhales a fierce blast of wind! You are blown backwards! You start resting. A wind drake comes into view. Casting: Lightning Bolt (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f - wind drake Aim: a wind drake (deflecting missiles, hasn't noticed you) You feel a surge of power! The air twists around and violently strikes the wind drake! The wind drake hisses angrily. The wind drake is moderately wounded. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f/p - wind drake Aim: a wind drake (moderately wounded, deflecting missiles) You feel a surge of power! The air twists around and violently strikes the wind drake!! The wind drake is severely wounded. The wind drake exhales a fierce blast of wind! Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f/p - wind drake Aim: a wind drake (severely wounded, deflecting missiles, catching its breath) You feel a surge of power! The air twists around and violently strikes the wind drake!! You kill the wind drake! Vehumet accepts your kill. You feel your power returning. A merfolk comes into view. It is wielding a +0 trident of venom. You see here a wind drake corpse. You butcher the wind drake corpse. S - 6 chunks of flesh (gained 1) You see here a wind drake skeleton. You start resting. Some of the chunks of flesh in your inventory have rotted away. Magic restored. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! A merfolk comes into view. It is wielding a +0 trident. The merfolk throws a boomerang. The boomerang completely misses you. The weapon returns to the merfolk! Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f - merfolk Aim: a merfolk, wielding a +0 trident You feel a surge of power! The air twists around and strikes the merfolk! The merfolk is moderately wounded. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f/p - merfolk Aim: a merfolk, wielding a +0 trident (moderately wounded) You feel a surge of power! The air twists around and strikes the merfolk!! The merfolk is heavily wounded. The merfolk throws a boomerang. The boomerang completely misses you. The weapon returns to the merfolk! Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f/p - merfolk Aim: a merfolk, wielding a +0 trident (heavily wounded) You feel a surge of power! The air twists around and strikes the merfolk. The merfolk is severely wounded. The merfolk throws a boomerang. The boomerang completely misses you. The weapon returns to the merfolk! Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f/p - merfolk Aim: a merfolk, wielding a +0 trident (severely wounded) You feel a surge of power! The air twists around and strikes the merfolk. The merfolk is severely wounded. The merfolk throws a boomerang. The boomerang hits you! The weapon returns to the merfolk! You block the merfolk's attack. You hit the merfolk but do no damage. The merfolk is severely wounded. The merfolk closely misses you. The merfolk hits you with a +0 trident! The merfolk looks sick. The wind drake hisses angrily. You hit the merfolk. The merfolk is electrocuted! The merfolk is almost dead. You block the merfolk's attack. You completely miss the merfolk. The merfolk is almost dead. The merfolk hits you but does no damage. The wind drake flaps its wings at you. The air twists around and strikes you! Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f/p - merfolk Aim: a merfolk, wielding a +0 trident (almost dead, sick) You feel a surge of power! The air twists around and strikes the merfolk! You kill the merfolk! Vehumet accepts your kill. You feel your power returning. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f - wind drake Aim: a wind drake (deflecting missiles) You feel a surge of power! The air twists around and violently strikes the wind drake! The wind drake is lightly wounded. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f/p - wind drake Aim: a wind drake (lightly wounded, deflecting missiles) You feel a surge of power! The air twists around and violently strikes the wind drake!! The wind drake is severely wounded. The wind drake bites you but does no damage. The wind drake looks sick. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target cursor, f/p - wind drake Aim: a wind drake (severely wounded, sick, deflecting missiles) You feel a surge of power! The air twists around and violently strikes the wind drake!! You kill the wind drake! Vehumet accepts your kill. Things that are here: a +0 trident; 4 boomerangs You start resting. Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes terrible. HP restored. You enter the shallow water. Moving in this stuff is going to be slow. Found a sack of spiders. You enter the shallow water. Moving in this stuff is going to be slow. Y - 2 sacks of spiders (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You hear a shout! x2 A merfolk javelineer comes into view. It is wielding a +2 vampiric spear. The merfolk javelineer throws a javelin. The javelin closely misses you. You hear a splash. The merfolk javelineer throws a javelin. The javelin closely misses you. You hear a splash. You see here 2 javelins. The merfolk javelineer throws a javelin. The javelin closely misses you. You see here a javelin. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You create some ball lightning! The merfolk javelineer throws a javelin. The javelin pierces through you! Unknown command. Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. Your ball lightning explodes! You hear a shout! Casting: Conjure Ball Lightning (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You create some ball lightning! The merfolk javelineer throws a javelin. The javelin pierces through you!! The merfolk javelineer throws a javelin. The javelin pierces through your ball lightning!! Your ball lightning explodes! The blast of lightning engulfs the merfolk javelineer!!! You kill the merfolk javelineer! Vehumet accepts your kill. You feel your power returning. You hear a splash. x3 The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.25-a0-41-g6cf4ce537d 0.25-a0-42-g6c54e25894 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_DOWN_LEFT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [KleinerIrrer] Species: Demonspawn Job: Air Elementalist HP: 123/149; mods: 0/0 MP: 33/38; mod: 0 Stats: 9 (9) 28 (28) 16 (16) Position: (25, 26), god: Vehumet (6), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 0 | 10 | 3151 | 351/650 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | | 1 | 0 | 0 | 0 | 0/59 Axes | | 1 | 0 | 0 | 0 | 0/59 Maces & Flails | | 1 | 0 | 0 | 0 | 0/59 Polearms | | 1 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/59 Slings | | 0 | 0 | 0 | 0 | 0/59 Bows | | 1 | 0 | 0 | 0 | 0/59 Crossbows | | 1 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 1 | 0 | 0 | 0 | 0/59 Dodging | X | 1 | 0 | 6 | 1495 | 247/416 Stealth | X | 0 | 0 | 1 | 127 | 77/100 Shields | X | 1 | 0 | 4 | 657 | 63/297 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 1 | 44 | 16 | 10595 | 844/1487 Conjurations | X | 0 | 0 | 1 | 51 | 1/100 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Charms | X | 0 | 0 | 0 | 5 | 5/59 Summonings | X | 0 | 0 | 0 | 2 | 2/50 Necromancy | | 1 | 0 | 0 | 0 | 0/42 Translocations | | 1 | 0 | 0 | 0 | 0/59 Transmutations | | 1 | 0 | 0 | 0 | 0/59 Fire Magic | | 0 | 0 | 0 | 0 | 0/59 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 1 | 36 | 21 | 18942 | 212/2318 Earth Magic | | 1 | 0 | 0 | 0 | 0/59 Poison Magic | X | 0 | 0 | 0 | 23 | 23/50 Invocations | | 1 | 0 | 0 | 0 | 0/29 Evocations | X | 2 | 20 | 1 | 131 | 81/100 Spell bugs: Durations: #144: 1 Attributes: #12: 2949 #13: 2905 #23: 70708 #24: -2024177000 #27: 306553 #49: 3302 #59: 1 Mutations: claws: 1 (innate) molten scales: 2 (innate) foul stench: 2 (innate) nightstalker: 2 (innate) robust: 1 (innate) rot immunity: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #39: staff of air eq slot #1, inv slot #43: +0 cloak of Gravitas {rElec rN+ MR+ Stlth+} eq slot #2, inv slot #3: +2 hat of magic resistance eq slot #3, inv slot #37: +2 pair of gloves of archery eq slot #4, inv slot #12: +2 pair of boots eq slot #5, inv slot #25: +0 buckler eq slot #6, inv slot #24: +2 robe of fire resistance eq slot #7, inv slot #32: ring "Hinwol" {+Inv rPois rC+ Dex+2 SInv} eq slot #8, inv slot #40: +5 ring of evasion eq slot #9, inv slot #33: amulet "Guzoel" {Acrobat +Blink rElec Int+4} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #≈#≈≈≈≈≈≈≈#≈#≈... ##... ≈#≈≈≈≈≈≈≈#≈#≈.≈#. #... ≈#≈≈≈≈≈≈≈(#≈≈.≈≈≈≈ #... ≈######.≈≈≈≈≈≈≈)#..≈≈##≈ #... ≈≈≈≈≈...≈≈......#..#≈# #... ≈≈≈≈≈...≈≈....(.#≈..≈≈ #.#. ≈≈≈.....≈....*..## #### ≈≈≈...........(..## ###### ≈≈...........@....#######..... ≈≈≈≈.............≈≈......#...... ≈≈≈≈..........*≈≈≈≈≈............ ≈≈≈...#######....≈≈...........(. ≈≈....# #.......≈≈............. ≈≈≈≈..## #.......≈.............. ≈≈≈≈...###....)................. ≈≈≈≈....#........≈.............. ≈≈≈≈≈≈....≈......≈≈............. clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< grunt_orc_gardens_boss: false grunt_orc_gardens_giant_problem: false aquarium_serial_pool_size: 0 grunt_orc_gardens_store: antique armour shop wucad_mu_died: false ice_cave_hard: true >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>