KleinerIrrer the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 shield a +0 scale mail a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (36, 1, D) a +4 mace of protection (37, 1, D) an uncursed staff of power (38, 1, D) a sack of spiders (39, 1, D) a scroll of brand weapon (40, 1, D) a +1 long sword of flaming (40, 7, D) 126 gold pieces (41, 1, D) a fan of gales (41, 6, D) 45 gold pieces (41, 9, D) 72 gold pieces (42, 1, D) the cursed +2 great mace "Zisax" {pain, Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). It has a curse placed upon it. (42, 6, D) 99 gold pieces (45, 7, D) 72 gold pieces (49, 0, D) an uncursed ring of protection from cold (49, 1, D) a +0 chain mail of poison resistance (49, 12, D) an uncursed staff of power (49, 24, D) an uncursed staff of poison (49, 37, D) a phial of floods (50, 0, D) a +0 war axe (50, 1, D) a +0 long sword (50, 12, D) a +0 great sword of holy wrath (50, 13, D) a +1 arbalest of freezing (50, 24, D) a crystal ball of energy (50, 37, D) a sack of spiders (51, 1, D) an uncursed staff of power (51, 12, D) an uncursed staff of cold (51, 13, D) a +2 battleaxe of freezing (51, 24, D) a +4 plate armour of fire resistance (51, 25, D) an uncursed staff of fire (51, 36, D) a +2 plate armour of poison resistance (51, 37, D) the +2 robe "Waklatui" {rC+ Str+10} It affects your strength (+10). It protects you from cold. (52, 8, D) a large rock (52, 12, D) the +5 hand axe "Fias Ito" {distort, rC++ Int+3 Dex-2} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+3). It affects your dexterity (-2). It greatly protects you from cold. (52, 24, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (52, 25, D) an uncursed ring of flight (52, 36, D) an uncursed staff of death (52, 37, D) an uncursed staff of earth (53, 12, D) a +0 great mace of holy wrath (53, 13, D) a +1 double sword of holy wrath (53, 24, D) an uncursed ring of ice (53, 25, D) the +6 lajatang of Defiance {flame, rElec Str-5 Int+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-5). It affects your intelligence (+7). It insulates you from electricity. (54, 9, D) a +0 battleaxe a +5 shortbow of flaming a +3 chain mail (54, 12, D) an uncursed ring of resist corrosion (54, 13, D) a cursed -3 ring of dexterity (54, 24, D) a book of the Warp (54, 25, D) a +0 scale mail of magic resistance (54, 29, D) a +5 trident a +0 robe (55, 0, D) a +2 fustibalus of freezing (55, 1, D) a +1 glaive of venom (55, 9, D) a +0 great sword a +0 chain mail 3 large rocks a +1 morningstar of holy wrath a +0 plate armour a +0 great sword a +0 plate armour (55, 13, D) a +2 arbalest of flaming (55, 32, D) a cursed -2 glaive (56, 8, D) 3 large rocks (56, 9, D) a +0 halberd a +0 chain mail (56, 33, D) a +0 long sword (57, 7, D) a +0 arbalest 22 bolts a +1 vampiric long sword a +0 plate armour 5 large rocks (57, 8, D) a +0 arbalest 9 bolts (59, 36, D) a +1 plate armour of cold resistance (60, 36, D) a +3 leather armour of cold resistance (60, 37, D) a +2 plate armour of positive energy (61, 0, D) a cursed -3 ring of protection (61, 8, D) the cursed +1 battleaxe of Nellabosch {antimagic, rElec rPois Int+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (61, 16, D) a fan of gales (61, 26, D) the +7 rapier "Fiuzeegh" {pierce, rC+ rN++ Str+4 SInv} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from cold. It greatly protects you from negative energy. It lets you see invisible. (61, 36, D) the +4 flail of Fundamental Breach {antimagic, Fragile Int+4 SInv Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). It lets you see invisible. It will be destroyed if unequipped. It makes you more stealthy. (61, 37, D) an uncursed ring of poison resistance (61, 43, D) a +0 battleaxe a +2 hunting sling of freezing a +0 robe (62, 0, D) an uncursed staff of poison (62, 8, D) an uncursed staff of cold (62, 9, D) an uncursed staff of cold (62, 16, D) a +0 hand axe (62, 17, D) a crystal ball of energy (62, 20, D) a +0 war axe a +0 robe (62, 21, D) a +2 broad axe of chopping (62, 26, D) a sack of spiders (62, 27, D) the +2 longbow "Heteox" {flame, rC+ rN+ Int-2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-2). It protects you from cold. It protects you from negative energy. (62, 30, D) 3 large rocks a cursed -1 giant spiked club a +0 dire flail a cursed +0 giant spiked club (62, 31, D) a cursed -3 giant club (63, 0, D) an uncursed staff of summoning (63, 8, D) a box of beasts (63, 16, D) a +2 plate armour of cold resistance (63, 17, D) an uncursed staff of cold (63, 19, D) a +1 halberd of flaming (63, 26, D) a +0 vampiric scimitar (63, 33, D) a large rock (63, 36, D) an uncursed staff of poison (63, 37, D) an uncursed staff of fire (64, 16, D) a lightning rod (4/4) (64, 20, D) a +0 dire flail a cursed +0 robe (64, 26, D) a crystal ball of energy (64, 30, D) a +0 giant spiked club a +0 giant spiked club (64, 32, D) a +0 giant club (66, 5, D) a +0 dagger a +0 robe (67, 0, D) a +1 mace of crushing (67, 3, D) a +0 scythe a +0 robe (68, 0, D) the cursed -4 naga barding of Oklo {rC+ rN++ Dex+3} It affects your dexterity (+3). It protects you from cold. It greatly protects you from negative energy. It has a curse placed upon it. (68, 3, D) a +0 short sword a +0 robe (69, 0, D) a +2 ring mail of cold resistance (69, 36, D) an uncursed amulet of rage (70, 8, D) a +4 ring mail of fire resistance (70, 9, D) a +0 halberd (70, 11, D) a +0 morningstar of protection (70, 12, D) a +0 dagger (70, 36, D) a +1 scale mail of cold resistance (70, 37, D) a box of beasts (71, 8, D) a +0 whip (71, 10, D) a +1 trident of pain (71, 11, D) a +0 flail (71, 17, D) a +2 robe of cold resistance (71, 27, D) a +1 helmet of intelligence (71, 37, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (72, 8, D) a crystal ball of energy (72, 11, D) a +0 club (72, 22, D) a +0 rapier a +0 robe a +0 buckler (72, 26, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (72, 27, D) an uncursed amulet of faith (72, 36, D) a cursed staff of energy (73, 16, D) the +7 war axe of Rubbish {distort, Str+4} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+4). (73, 26, D) a +0 spear of pain (73, 37, D) a cursed -2 ring of intelligence (74, 2, D) a +0 falchion a +0 robe