KleinerIrrer the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +0 war axe a +0 scale mail a +0 shield a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) the Handbook of Shifting Companions Spells Type Level a - Summon Butterflies Summoning 1 b - Passwall Transmutation/Earth 2 c - Spider Form Transmutation/Poison 3 d - Summon Ice Beast Ice/Summoning 4 e - Irradiate Conjuration/Transmutation 5 f - Alistair's Intoxication Transmutation/Poison 5 (59, 37, D) a lamp of fire (60, 36, D) a +0 vampiric hand axe (60, 37, D) a sack of spiders (61, 0, D) a +6 great sword of holy wrath (61, 16, D) a +3 fustibalus of flaming (61, 26, D) an uncursed staff of power (61, 29, D) a +0 hand axe (61, 36, D) a +3 scale mail of magic resistance (61, 37, D) a +2 ring mail of cold resistance (61, 39, D) a +0 rapier (unseen) (62, 1, D) a +3 blowgun (62, 8, D) a cursed amulet of inaccuracy (62, 9, D) a +2 hunting sling of freezing (62, 16, D) a +3 great sword of slicing (62, 17, D) the +0 shortbow of Growth {flame, +Inv Str+2 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It lets you turn invisible. It makes you more stealthy. (62, 26, D) a +2 chain mail of poison resistance (62, 31, D) a +0 scimitar (unseen) (62, 32, D) an uncursed staff of wizardry (63, 0, D) a crystal ball of energy (63, 17, D) a +6 ring of strength (63, 27, D) a +3 scimitar of protection (63, 29, D) a +0 hand axe (unseen) (63, 36, D) a +0 spear (63, 37, D) an uncursed staff of poison (64, 26, D) a +0 trident (64, 28, D) a +2 scimitar of protection (65, 26, D) a phial of floods (65, 29, D) a +3 quarterstaff of protection a +0 plate armour (65, 31, D) a +0 flail (unseen) (67, 0, D) a +0 leather armour of cold resistance (69, 0, D) a lightning rod (4/4) (69, 36, D) a cursed -2 ring of dexterity (69, 42, D) a cursed +2 battleaxe a +0 robe (70, 12, D) a +0 trident (70, 13, D) a +0 dagger (70, 37, D) an uncursed ring of poison resistance (70, 42, D) a +5 dagger (unseen) (71, 12, D) a +1 hand axe of freezing (unseen) (71, 16, D) the +0 buckler "Sonlat" {Int-5 Dex+7 SInv} It affects your intelligence (-5). It affects your dexterity (+7). It lets you see invisible. (71, 17, D) a +6 dagger of venom (71, 27, D) a +2 rapier of venom (71, 36, D) a phial of floods (71, 42, D) a necrophage corpse (72, 8, D) a +0 short sword (72, 12, D) a +0 quarterstaff of protection (unseen) (72, 13, D) a +0 club (unseen) (72, 17, D) an uncursed staff of poison (72, 26, D) a +2 dagger of freezing (72, 27, D) an uncursed ring of resist corrosion (72, 36, D) an uncursed staff of cold (72, 37, D) a crystal ball of energy (73, 1, D) a +5 trident of venom (73, 17, D) the +2 chain mail of Jaixuof {rN++} It greatly protects you from negative energy. (73, 26, D) an uncursed staff of energy (73, 37, D) a +1 robe of magic resistance