KleinerIrrer the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 long sword a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 3, D) a +0 shield a +0 scale mail (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +9 longbow of Kiateb {freeze, rPois rN++ MR+ Str+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from poison. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (49, 0, D) a +1 ring of slaying (49, 1, D) the ring "Tonnint" {rF+ MR+ Dex+3 SInv} [ring of see invisible] It affects your dexterity (+3). It protects you from fire. It affects your resistance to hostile enchantments. It lets you see invisible. (49, 36, D) a +2 dagger of draining (50, 0, D) a box of beasts (50, 1, D) a Grand Grimoire (50, 12, D) a +3 leather armour of fire resistance (50, 13, D) a +2 scale mail of fire resistance (50, 24, D) an uncursed staff of death (50, 36, D) a lamp of fire (50, 37, D) an uncursed amulet of harm (51, 0, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (51, 1, D) a +1 flail of draining (51, 13, D) a lightning rod (2/4) (51, 25, D) a lightning rod (2/4) (51, 36, D) a lamp of fire (52, 0, D) an uncursed staff of death (52, 1, D) a phial of floods (52, 12, D) a +0 mace of protection (52, 13, D) a +4 dire flail of draining (52, 19, D) a +0 war axe of chopping a +0 plate armour (52, 20, D) a bolt (52, 21, D) a +2 long sword of holy wrath a +0 plate armour (52, 25, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (52, 28, D) a +0 spear a +0 longbow of freezing 22 arrows (52, 29, D) a +0 club a +0 longbow 27 arrows (52, 36, D) a +1 hand axe of chopping (52, 37, D) a +1 hunting sling of velocity (53, 0, D) a +1 leather armour of cold resistance (53, 1, D) a +2 pair of gloves of dexterity (53, 6, D) 54 gold pieces (53, 18, D) a +0 great sword a +0 plate armour (53, 19, D) a +0 arbalest 17 bolts a +0 war axe a +0 chain mail a +0 battleaxe a +6 arbalest of flaming a +0 chain mail (53, 20, D) a +0 arbalest 17 bolts (53, 21, D) a +0 war axe a +0 chain mail a +0 shield (53, 29, D) an uncursed staff of wizardry a +0 robe (53, 30, D) a +0 spear a +0 longbow 21 arrows a +0 flail a +0 animal skin (53, 31, D) a +0 spear a +0 longbow 16 arrows a +4 quick blade a +0 robe a +0 buckler (53, 32, D) a +2 morningstar of flaming a +0 robe (53, 36, D) an uncursed staff of power (53, 37, D) the cursed +1 quarterstaff "Wygg" {venom, Str-4 SInv Stlth+} It poisons the flesh of those it strikes. It affects your strength (-4). It lets you see invisible. It makes you more stealthy. It has a curse placed upon it. (54, 0, D) a +4 ring mail of fire resistance (54, 1, D) a +0 helmet of intelligence (54, 3, D) 54 gold pieces (54, 8, D) 135 gold pieces (54, 20, D) a +0 battleaxe the +4 shortbow "Saemm" {venom, rElec rC+ Int+4 Dex+3} It poisons the ammo it fires. It affects your intelligence (+4). It affects your dexterity (+3). It protects you from cold. It insulates you from electricity. a cursed +0 chain mail a +1 antimagic long sword a +0 plate armour a +0 great mace a +0 plate armour (54, 21, D) a +0 long sword a +0 plate armour (54, 33, D) a +0 war axe a +0 animal skin (54, 36, D) an uncursed staff of poison (55, 0, D) a cursed staff of death (55, 1, D) a +1 cloak of invisibility (55, 8, D) 477 gold pieces (55, 9, D) 333 gold pieces (55, 12, D) a lamp of fire (55, 21, D) 2 bolts (55, 24, D) a +2 ring mail of fire resistance (56, 8, D) 216 gold pieces (unseen) (56, 9, D) 252 gold pieces a cursed -2 quarterstaff a +0 robe (57, 7, D) 171 gold pieces (59, 36, D) a cursed staff of wizardry (59, 37, D) a lightning rod (2/4) (60, 37, D) a +1 lajatang of speed (61, 8, D) a +6 blowgun (61, 16, D) the +5 arbalest of Guniropa {flame, Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). (61, 26, D) a lamp of fire (61, 37, D) the +2 rapier "Zeulusiun" {elec, rPois rF+ Str-3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-3). It protects you from fire. It protects you from poison. (62, 1, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (62, 9, D) a +0 scale mail of fire resistance (62, 17, D) a +2 chain mail of magic resistance (62, 27, D) a +0 trident (62, 30, D) a silver tomahawk (62, 31, D) a +2 vampiric rapier (62, 37, D) a +2 hand crossbow of flaming (63, 16, D) a +1 dire flail of protection (63, 27, D) an uncursed staff of death (63, 29, D) a +0 trident a throwing net (63, 30, D) a +0 trident (63, 31, D) a large rock 6 silver tomahawks 5 arrows (63, 33, D) a silver tomahawk 4 arrows (63, 36, D) the +3 crown of Dyrovepreva {rElec Int+2 SInv} It affects your intelligence (+2). It insulates you from electricity. It lets you see invisible. (63, 37, D) a +4 trident of flaming (64, 16, D) a lamp of fire (64, 26, D) an uncursed staff of energy (64, 29, D) a +0 shortbow 17 arrows (64, 30, D) 3 large rocks a +0 shortbow 8 arrows (67, 0, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (68, 0, D) a +2 robe (69, 0, D) a +3 leather armour of fire resistance (69, 3, D) a +0 mace a +0 robe (69, 36, D) an uncursed staff of power (69, 39, D) a +1 scimitar of flaming (70, 8, D) a lightning rod (2/4) (70, 21, D) a +1 dagger of flaming a +0 blowgun 4 curare-tipped needles (70, 36, D) the cursed +0 scale mail of Urghumixt {-Tele rElec Dex+8} It affects your dexterity (+8). It insulates you from electricity. It prevents most forms of teleportation. It has a curse placed upon it. (70, 37, D) a +2 quarterstaff of draining (71, 17, D) a +0 rapier (71, 21, D) the +4 quarterstaff of the Original Sin {protect, rF+} It protects the one who uses it against injury (+AC on strike). It protects you from fire. a +0 robe (71, 26, D) a +2 scale mail of poison resistance (71, 29, D) a +0 trident of venom a +0 robe (71, 32, D) a +0 scimitar a +0 chain mail (71, 36, D) a lightning rod (2/4) (71, 42, D) a +2 scimitar of flaming (72, 9, D) a box of beasts (72, 11, D) a +0 dagger (72, 12, D) a +0 short sword (72, 16, D) a +4 blowgun (72, 17, D) a +0 spear (72, 22, D) a +0 quarterstaff a +0 robe (72, 26, D) a +0 dagger (72, 27, D) a +2 robe of magic resistance (72, 28, D) a +0 trident (72, 32, D) a +0 dagger a +0 robe (72, 36, D) an uncursed staff of summoning (72, 37, D) a crystal ball of energy (73, 1, D) a +3 mace of holy wrath (73, 16, D) the cursed +1 hand crossbow of Vuemeb {velocity, Str+3} Any bolt fired from it inflicts extra damage. It affects your strength (+3). It has a curse placed upon it. (73, 17, D) an uncursed staff of wizardry (73, 27, D) the +4 scale mail "Gyitz" {+Blink rPois} It protects you from poison. It lets you blink. (73, 33, D) a +0 falchion